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Here's the problem with Ascension...it's WAY too god damn long!

5G8Nri0B54··1 votes·637 views

Seriously, each kill feels so meaningless, each relic captured feels meaningless. And once the enemy killed Xerath once, there is literally no purpose in playing on, and then the game just drags on even longer. Once Xerath is taken once from you, the entire team loses their drive to play and just want the game to end as fast as it could.

Xerath is far too weak, taking out a lot of intended epicness with his concept.

Finally, the complete removal of minions really put a lot of champions at a much bigger disadvantage in this map, removing a lot of play for champions those who can jump to allied minions or toss them around.

The game should end at like 100 points, or there should be more ways to gain points.

9 Comments

Chilroy3 votes

Honestly in my experiences after thirty-minutes and you have no Ascension does it become clear cut; because you'll be losing in two minutes after. I love the thrill of killing the ascended, the epic team-fights, the great Xerath steals, and overall focus of taking objectives as a team. If you can't coordinate yourself along with your team, then this game-mode will feel hopeless. I believe this game-mode promotes heavy-team work and syngery among champs. Which btw, makes creating a team even better imo.

missinggrave1 votes

Okay, I understand your complaints, but with every other event game mode put in place, certain champs are going to have advantages and disadvantages.

I'm going to guess that you don't like how you can't utilize champions such as Syndra and Braum - based off the strong references to them - as well in this game mode compared to the other normal games or previous game modes. Though, there is still flexibility with these two champions. For example, since you start out at level 3, you can reach your passive much faster than in a normal game with syndra - however since it's a very assassin heavy game mode you will of course suffer from her natural lacking of defenses. As for Braum, as long as you don't have a team comp of mages or AD casters, your passive and kit really helps go against said assassins and protect relics while being captured.

Also, Xerath being weak is almost what makes this mode so fun for most people from what I've heard - and my own personal experiences of course. It makes it so that it's almost a race to see who can get him without it being stolen and it's a high priority objective that everyone wants to have. It's easy power that makes for a fun hunting dynamic since the ascended champion cannot be hidden on the map. And people that are demoralized simply by losing one Xerath kill are playing this mode for all the wrong reasons (( IN MY OPINION OF COURSE!! )) because the game shouldn't focus on getting the prize, but having fun with a new and interesting mechanic that has some special prizes if you meet certain standards.

Of course, there is always the fact that you may not like this game mode. This one just may not be for you and that's okay! Just hope that the next time around you'll enjoy it more than this one. :3

5G8Nri0B541 votes

The thing is, this game mode could have been a lot more enjoyable had they made point gathering less of a chore.

That's the biggest failing with this mode. Of...and it sucks being a farm champion.

And the second Xerath is taken by the enemy team, the team's morale is dropped by 50% because nobody cares anymore.

missinggrave1 votes

I personally like to think that it's the entire goal to make sure that it's in fact a "chore." Not because Riot wants us to suffer through a boring game mode, but to put a more objective based game mode for those Dominion and more objective based players out there.

So far, most game modes had revolved around changing how champions act with the primary game modes - ARAM and normal Summoner's Rift. This change of pace would change the way of thinking, "How do I secure a kill or turret?" to, "Should I teamfight, gather, or secure Xerath?" which are ALL important parts of the mode. So yes, it is in fact a chore, but one that's pretty fun to do because you go from gathering a relic by yourself to being in a 1v4 fight in a short amount of time if you aren't careful. I personally think that maybe this mode isn't for you, not because it's flawed or you have bad taste - because I can almost feel the people thinking you're the devil for having an opinion - but simply because you prefer those more defined roles in the other roles where anything goes and there's less restrictions.

Also, I'll say it time and time again to people... Why farm minions and camps when you can farm champions? ;)

5G8Nri0B541 votes

No, my point is, people** literally** lose 50% of their drive to tryhard by the very moment the enemy took the ascended just once. That is the biggest problem I've noticed.

I'm going to guess it's all on the icon...which is probably why Riot turned off bot games for this very reason. But by that virtue alone, it also stopped becoming about just having fun, and more along the lines of winning that icon like an Achievenement/Trophy.

Also, when I say farm, I was referring more along the lines of Nasus, Cho'gath, Veigar, etc.

Kahti1 votes

No, my point is, people** literally** lose 50% of their drive to tryhard by the very moment the enemy took the ascended just once. That is the biggest problem I've noticed.

I'm going to guess it's all on the icon...which is probably why Riot turned off bot games for this very reason. But by that virtue alone, it also stopped becoming about just having fun, and more along the lines of winning that icon like an Achievenement/Trophy.

Also, when I say farm, I was referring more along the lines of Nasus, Cho'gath, Veigar, etc.

Nasus does suck but Cho can still Feast on champs and Veigar still does massive damage to AP camps. So he only has 800 AP instead of 1000, big dif.

Marthian1 votes

I think the biggest problem with this mode is the fact a lot of people just want to get the Perfect Ascension Icon and do other things. Granted the point goal could be lower, but I felt that the icon requirement was the biggest detractor.

5G8Nri0B541 votes

The idea of giving an icon was good. For instance, 1-5 wins icons were a decent idea.

And while they could have a grand prize winner type icon...it detracts from the overall idea of having fun. Oh, and if you think having a Leaver in a Dominion game or Normal Blinds game is bad, imagine...playing a winning game without enemy getting a single Ascension...only to have an ally Leave and give your enemy just the window to grab a quick Xerath, only to beat them the next second.

You want toxic, THAT will build all sorts of toxicity.

Marthian1 votes

Can't speak for problems with Ascension (it's only 20 minutes long for most of my games) But yeah the requirement to get the perfect ascension Icon is pretty brutal: Requires a good team, possibly bad enemy team, specific champions, and if you are trying to get said icon, it's toxic in that many give up if the others ascend once.

Xerath minion is far from weak, he hurts a lot if you don't dodge (and dodging means less damage to him)

Almost every game mode introduced has a meta (for 1v1 it was almost always pick Riven, URF it was champions with short CDs like Helicopter Hecarim, Starstorm Soraka, or Permastun Brand.)

Although some people do legitimately love this mode, and the above points are moot for them. I hope to try again sometime soon with feeling considering I no longer have the burden to get that icon (Sona and Vayne are great choices for defending Ascended and securing Xerath respectively.)

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