ARAM is getting a brand new summoner spell, new art assets, and item balancing!
Dominion and Twisted Treeline are left to rot in a ditch! :D
Dominion and Twisted Treeline are left to rot in a ditch! :D
some would say they regret having made them...
I think they've outright admitted it.
To be fair, ARAM's been almost untouched since its release. Aside from a minimum level of "should or shouldn't new item x be included in the mode", they've not done much to it.
Not that they've done a lot to TT/Dominion either, but those have champion-specific changes, itemization being fairly constantly attended to, and the occasional more significant update since ARAM's been released (
)
This isn't to say I'm at all satisfied with the lack of attention to TT/Dom either, but ARAM's been historically just as neglected.
"brand new Summoner Spell".
Are you new at this game?
Am I "new at this game".
No.
Yes, that summoner spell what in a featured gamemode. But now that it is going to be a permanent addition it is, for all intents and purposes, a newly added summoner spell.
But really the topic is more about how ARAM (a gamemode meant for stupid fun) is getting more balance changes than TT or Dominion.
[{quoted}](name=Baron Von Bangin,realm=NA,application-id=LFfTlAky,discussion-id=fJ9guuwE,comment-id=00010000,timestamp=2015-04-08T20:41:05.564+0000)
Am I "new at this game".
No.
Yes, that summoner spell what in a featured gamemode. But now that it is going to be a permanent addition it is, for all intents and purposes, a newly added summoner spell.
But really the topic is more about how ARAM (a gamemode meant for stupid fun) is getting more balance changes than TT or Dominion.
Yeah, but it's still the same Summoner Spell which isn't new, only the icon and visual part will be.
Riot more or less wants to move it away from Twisted Treeline and The Crystal Scar for now, and get more maps in line with "new" SR. Back in the old days of playing ARAM on The Proving Grounds, Warmog's Armor and Bloodthirster already existed there. But were removed in line with the release of Howling Abyss and the queue for ARAM.
Mostly because at that time, Warmog's and Bloodthirster's were stacking items, killing minions and monsters to get the item stronger. And concidering that ARAM isn't much about farming, they removed Warmog's from it and replaced BT. Now that those items get their full power the second that they're purchased, bringing them back only makes sense.
I used to love rushing Warmog's on The Proving Grounds. It made melee champions actually NOT useless (tanks most of the time).