Fast Mode for Summoners Rift (As opposed to slower paced games)

Saint Eunice·8/1/2015, 2:32:38 AM·1 votes·558 views

LoL fast mode (I am in a rush to go to work and i could easily have forgotten something, but if anyone has any ideas that could help this, please chime in!)

This would give an alternative to the long games that are the norm, and would be helpful for people who don’t want to be prepared to invest 40-60 minutes every time they sit down to play a game.

Even in a 40 minute game it is not likely that most people will get full build. In this mode, if the game does last a long time, then most people will have their full build and it truly does come down to who has the better composition, builds, and skill with their champions, rather than whoever snowballed the most.

I don’t know if this would give champ mastery, but it could still give XP and IP. I don’t know if this would be suitable for ranked, but perhaps a separate style of ranked.

200% gold from kills of minions, monsters, and turrets 200% gold from gold income items and jungle items 200% starting gold 150% gold from kills and assists (not 200% to avoid snowballing) 200% passive gold income Minions and Monsters increase in strength twice as fast

Able to surrender at 10 minutes.

Cooldowns and regen stay the same

Probably 200% experience Minion waves spawn twice as often jungle monsters, dragon, baron respawn twice as fast Duration of Turret item that reduces champ auto damage reduced to 50% duration

Maybe? Cooldown on cast items (seal of ascension etc.) reduced by 50% or even just 20% 150% base movement speed for champs and minions 150% bonus move speed from boots 50% cool down on summoner spells

Putting in too many of these could make it hectic, (e.g. 200% minion wave frequency, 150% move speed on minions) but that would still be fun.

2 Comments

Saint Eunice8/1/2015, 9:29:43 PM1 votes

no one has any comments on why this would or would not work?

FDru8/1/2015, 11:18:14 PM1 votes

You could just play one of the other modes.