"Champion Points" for RANKED 3s

Bergk··2 votes·579 views

I understand why Champion points would be disable for normal games on Twisted Treelines (because it would be too easy to quickly "farm" champion points). But I feel like we should be able to earn Champion Points towards "Champion Mastery" while playing Ranked 3s on Twisted Treelines. Anyone know why this is not the case?

6 Comments

Sukishoo4 votes

They aren't on these maps because they have to do a lot of work in order for the system to calculate proper numbers. They've only built the back end to handle SR right now, time will bring the other stuff so just wait.

Minarde2 votes

Why does the system need proper numbers? Champ Mastery's been enabled since May, 4 months and 10 patches ago. That's quite a while, even accounting for stress testing the system. If the next update to Mastery expands the feature to another map, then, sure, that's reasonable. However, if the team is instead working on adding more toys for SR and leaving out alternate maps again, then I don't understand why they couldn't throw up a temporary "work-in-progress" disclaimer along with simply being able to earn points. Add the fancy grading system and whatnot after the team figures out an algorithm, but let players enjoy the feature in the meantime.

Sukishoo3 votes

Because other maps don't include all of the same objectives, control methods and such so the system cannot calculate what it needs in order to give the player the fair mastery points.

Like a big thing that Twisted Treeline, Howling Abyss and Crystal Scar don't include is Wards. They do take into account the amount of wards you place for the system when awarding points, so there's a vision control that is absent in that part.

They also take into account the other things such as KDA, but it's the overall game statistics that are looked at. From KDA, wards, dragons, barons, ect "how much you interacted with the team" in order to calculate points that are given. So that's why they need to build different back ends that control these things they are looking for when it's gathering the data for distributing points at the end.

Minarde2 votes

I think you misunderstood my comment. I already acknowledged that a complete system would indeed need different tuning for each map, which may or may not require adding extra back end data collection. My question was, given that the Champ Mastery system has been up and running for a while already, why Riot doesn't temporarily use a bare bones algorithm to distribute points.

As far as I know, Riot hasn't mentioned working on expanding the system to the rest of the maps. All comments have been about adding new rewards or Mastery levels. If the Mastery team can't add the full system to the rest of the maps in a reasonable time frame (whether due to incomplete data collection, being undecided about how to grade gameplay, or something else), why can't they distribute points using a rudimentary algorithm with the data they do have? Use win/loss and length of match to grant Mastery points. Maybe even reduce the final points by 25% or so because it's incomplete. Instead of displaying a grade in the post-match lobby, have a little disclaimer explaining "We haven't finalized the grading algorithm for this map yet, but we wanted to let you players enjoy Champion Mastery in the meantime."

Again, if Riot adds the Mastery system to the rest of the maps soon, then this little delay is understandable. But it won't be understandable if all the alternate maps continue to be excluded from Mastery simply because the "post-match grading system isn't ready."

Sukishoo1 votes

They've already said they have other priorities which is why it's only on SR. Like the fact the team that works on the system is working on new rankings and rewards, that will have greater incentive for people to play and level up. So they cannot be doing everything at once you know.

Kanye Nord1 votes

Well it's pretty much the exact same thing as normals.. You'd still be able to farm up Champion points.

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