Game Mode - Battle of the Jungle

passıon··1 votes·189 views

So the way this game goes is, it's a normal 5 on 5 match. However, the change is that each champion has a buff from the Jungle.

Champion Select will let you decide your ability. The picks each behave differently, and the rule is "first come, first served". The first half is not blind pick, and everyone can see which spirit you chose. The second half, the champions, will be blind pick. With that being said, you can still have 1 champ for each side. (e.g Vayne has slain Vayne) Unlike the champions, you cannot have 2 Barons in the game, or 4 Raptors. And before I give you details on the monsters, let me say that the second summoner spell will immediately be replaced with a special ability of the monster. Each one has a 75 second cooldown.

Now the twist comes in here. There are 10 options to be chosen.

Baron Nashor Dragon 2 Krugs 2 Raptors 2 Wolves 2 Gromps

The picks each behave differently, and the rule is "first come, first served". Unlike the champions, you cannot have 2 Barons in the game, or 4 Raptors. And before I give you details on the monsters, let me say that the second summoner spell will immediately be replaced with a special ability of the monster. Each one has a 75 second cooldown.

Now, allow me to introduce the jungle monsters and their abilities.

Krugs +200 HP +8 Armor per level +9 Magic Resist per level Unique Passive - Every fifth basic attack will stun a unit for 1 second. This cannot occur on the same champion for 8 seconds. Special Ability - Golem's Shell: Increases this units armor and magic resist by 100 for 2 seconds.


Wolves +10% movespeed +5 Attack Damage +5 Armor +5 Magic Resist +8% Attack Speed Unique Passive - This unit has an increased sight range, and all non-stealthed units will be revealed (whether or not they are in a brush) Special Ability - Wolf's Sprint: Immediately increases movespeed by 150% for 3 seconds. IF MELEE, this unit's next basic attack gains 40 range and will lunge at the target.

Raptors +5 Attack Damage per level Unique Passive Every basic attack will summon other raptors to auto attack with you, dealing 10 (10% of AD) damage 3 times. Special Ability Raptor's Anger: Increases attack speed by 20% for 4 seconds.

Gromp +130 HP per level +10 Armor +10 Magic Resist Unique Passive This unit takes 20% reduced physical and magic damage, and returns 50% of the IGNORED DAMAGE to the attacker over 2 seconds. Special Ability Gromp's Toxins: This unit's basic attacks will slow a target for 1.5 seconds.

Dragon +30 Attack Damage +10 Armor +10 Magic Resist Unique Passive - At minute 10, this unit gains "Dragon's Might". At minute 20, this unit gains "Dragon's Wrath". At minute 30, this unit gains "Dragon's Flight". At minute 40, this unit gains "Dragon's Dominance". At minute 50, this unit permanently gains "Aspect of the Dragon" Special Ability The next 5 basic attacks and single target spells will deal 20/40/60/80/100% of the damage dealt to the original target, in a cone behind the target. (Damage scales with Dragon stacks)

Baron Nashor +20 Attack Damage +4 Attack Damage per level Unique Ability - Every minute, this unit permanently gains 30 HP. Special Ability Knocks up and damages every unit in target area after 1 second.

To recap, the process is

Champion Select Select jungle ability (Be fast) Select champion Play game

Remember, that some kits work better with certain jungle types than others.

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