Cho'Gath Eats The World - Again

Crett·12/30/2014, 12:33:11 PM·36 votes·2,827 views

While everyone's talking about game mode ideas, I'm going to pitch a weird one. Summoner's Rift, 5 players on blue team, 1 Cho'Gath on red team. Cho'Gath begins with immunity to hard CC, 60% Slow reduction, and begins the game with Feast learned. There is no limit on Feast stacks.

I believe Cho'Gath's kit should be adjusted to make him just about a Raid Boss. Give him potential to outplay an entire team, and force an entire team to use teamwork to defeat a much much much stronger opponent. Go ahead and pitch ideas for Cho'Gath's mode-exclusive rework. It's all about fun.

And yes, he is immune to silver bolts.

22 Comments

TheKingDodo12/30/2014, 7:40:20 PM9 votes

Every two minute an enemy Teemo teleports to chogath, cho's feast refreshes and satan gets nomnomnomed. The End.

MunchMeister12/30/2014, 8:04:35 PM4 votes

Passive: Lowered base cooldowns, ignores unit collision, and the stuff OP mentioned. Also heals for 25% of his missing HP and MP for each champion kill. When Cho kills Dragon, Baron, or an inhibitor, he gains the 4 Elixir buffs.

Q has longer range and also gives him true sight in an area for a few seconds. Q also deals damage to structures. (~ the game).

W also steals a small % of the movespeed, armor, and magic resistance of every champion hit for 10 seconds (vs 5 it would steal a lot) and kills all minions.

E is a passive (with longer range) and permanently boosts Cho's ap (a little) for each missile hit on a champion. It can be activated to place an invisible trap that give vision like a Sight Ward for 6 minutes (maximum 6.) When a champion triggers the trap, Cho makes a global announcement and can press E to global dash to the victim. (OP version of Nid+Teemo).

R If Cho casts Feast on himself, he can eat turret shots for a duration and gains 1 stack every 2 turret shots. The CD is always halved if any unit is killed.

Not sure what could be done about %hp dmg like BoRK without being lame/no counterplay.

The Ellimiist12/31/2014, 1:39:18 AM4 votes

Make him immune to all %hp damage

BLU Medic12/31/2014, 6:15:14 PM4 votes

All minions for Cho's side HAVE to be replaced with Malzahar's Voidlings. Cannon Minions are replaced with mini Kog'Maws (that explode when killed) and Super Melee Minions are replaced by Xer'Sai.

warpenguin55512/30/2014, 7:14:31 PM3 votes

Sure, but would there being a guy playing as Cho'gath or would he be a bot?

Owntrolf12/30/2014, 10:04:04 PM2 votes

The mode wont even matter.

BotRK cya

%hp damg skills galore

Voltage2212/30/2014, 1:18:04 PM2 votes

Why not just make him the Doom bot max version? It's basically what you're describing, and all of his abilities gain size with his stacks.

pacifishstick12/31/2014, 7:41:33 AM2 votes

It should be on Howling Abyss or a similar one lane map so that the 5 man team can't just split push to win.

ResponsibleDad12/30/2014, 7:28:41 PM2 votes

The problem with this is the same issue with Baron/Dragon when the other team is ACED.

Either he is too strong early game and your team can't touch him. Or your team gets strong enough and can now easily kill him. There cannot be a middle ground in 5v1.

brad12/31/2014, 12:04:49 AM2 votes

now if only they would do shit like this instead of aram + poros

please riot i fucking dare you to do something like this it would be so much better than this snowdown letdown

acepil0t12/30/2014, 4:55:16 PM2 votes

vorpal spikes fly long distances and deal lots of damage. Rather obvious one IMO

OutplayedTheAIDS12/31/2014, 8:29:00 PM1 votes

This reminds me of Evolve. Not saying you got the idea off it, but its very similar.

SecretAgentHulk12/30/2014, 5:34:23 PM1 votes

Q - Two other circles appear in an arc along either side of the cast one. (If that makes sense.) W - briefly snares E - After 6 Feast stacks, spikes gain range instead of width. R - Unlimited stacks.

Starts with 40% CDR in addition to other effects mentioned. True damage is halved against him (suck it, Vayne). All bonus stats bought are doubled?

ImHerVoice12/30/2014, 6:16:43 PM1 votes

haha i remember that rampage like game. Was fun ;]

As long as he's immune to all the broken percentage HP items/kits in the game. Then it would be fun :P

Spacesuit Spiff12/30/2014, 9:54:01 PM1 votes

Don't make him start with 40% CDR, just adjust his base cooldowns so that he can still build CDS on top of that. Seems like a great game mode.

Profirix12/30/2014, 10:16:21 PM1 votes

YES VERY MUCH YES

Chaoz Zero12/31/2014, 6:55:48 PM1 votes

Then this will be easy 4 person guard where cho is and 1 master yi goes split push for the whole game