Game Mode: Equality
So I just came up with this great idea have a look:
Note: 125 is the number of champions in LoL (Not counting Tahm Kench)
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Every champion's health is added up and divided by 125. (so every champion has the same amount of health.)
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Every champion's health per level is added up and divided by 125. (so every champion has the same amount of health per level.)
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Every champion's health regeneration is added up and divided by 125. (so every champion has the same amount of health regeneration.)
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Every champion's health regeneration per level is added up and divided by 125. (so every champion has the same amount of health regeneration per level.)
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Every champion's mana is added up and divided by 125. (so every champion has the same amount of mana.)
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Every champion's mana per level is added up and divided by 125. (so every champion has the same amount of mana per level.)
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Every champion's mana regeneration is added up and divided by 125. (so every champion has the same amount of mana regeneration.)
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Every champion's mana regeneration per level is added up and divided by 125. (so every champion has the same amount of mana regeneration per level.)
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Every champion's attack damage is added up and divided by 125. (so ever champion has the same amount of attack damage.)
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Every champion's attack damage per level is added up and divided by 125. (so every champion has the same amount of attack damage per level.)
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Every champion's attack speed is added up and divided by 125. (so every champion has the same amount of attack speed.)
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Every champion's attack speed per level is added up and divided by 125. (so every champion has the same amount of attack speed per level.)
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Every champion's armor is added up and divided by 125. (so every champion has the same amount of armor.)
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Every champion's armor per level is added up and divided by 125. (so every champion has the same amount of armor per level.)
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Every champion's magic resist is added up and divided by 125. (so every champion has the same amount of magic resist.)
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Every champion's magic resist per level is added up and divided by 125. (so every champion has the same amount of magic resist per level.)
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Every champion's movement speed is added up and divided by 125. (so every champion has the same amount of movement speed.)
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Every champion uses mana for abilities.
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Every basic ability's mana cost is added up and divided by 375. (So every basic ability costs the same).
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Every ultimate's mana cost is added up and divided by 125. (So every ult costs the same.)
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Every basic ability's cool down is added up and divided by 375. (So every basic ability had the same cool down.)
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Every ultimates' cool down is added up and divided by 125. (So every basic ability had the same cool down.)
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Range for every champ is split somewhere in the middle so you are able proc both Ravenous Hydra's and Runann's Hurricane's passive
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Base damage from all abilities are removed
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All abilities deal magic damage and scale with 1x ap and nothing else
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EVERYTHING relating of autos will do physical damage and scale with 1x ad and nothing else (including things like teemo e and varus w)
That's all I have as of now (sorry if it was too long and too written out) Thoughts, feedbacks, suggestions, yes's, no's, and opinions are all welcome.