New SR overkill on the Directional Arrows

TheHobbits·11/18/2014, 11:12:11 AM·1 votes·772 views

On the new Summoners Rift I don't like how there are all these arrows pointing us in one direction. It makes the map feel VERY linear. I feel as if I'm going to get one of those "Turn Back! Wrong Way!" indicators from racing games pop up if I move in the opposite direction. I know why Riot put them there, "To create direction", but it is a little over-kill.

Take a look at bot lane. There are so many arrows pointing us which way to go, you might as well have just written "Go this way ------>" on the ground. Make it a bit more subtle. A patch of grass, a fallen stone, a bunch of flowers. It looks as if each 'arrow' was actually an archway that has fallen over, but there are no signs of that being right.

Mid lane seems to be a bit better because there is only one main arrow, but everywhere else is a little to much. It makes the map feel less like a serine mountain top turned battleground and more like a guided tour of the nature reserve. Those are just my feelings towards it and I hope the opinion of one person catches Riots attention.

5 Comments

The0therDad11/18/2014, 6:32:51 PM1 votes

I think a small sign between the first turrets saying "Enemy Base this way" would be adorable.

TheHobbits11/18/2014, 8:53:14 PM1 votes

hehe. Yea. Just something more subtle instead of one way race track indicators painted on the road every 10 meters.

TheHobbits11/24/2014, 2:31:21 AM1 votes

Edit updates.

trexmixG11/24/2014, 2:35:09 AM1 votes

lol I didnt even notice the arrows.

TheHobbits11/24/2014, 3:35:55 AM1 votes

Really? hehe. Well I guess each to their own. It was the first thing I noticed.