@Riot Reminder: Garen map-specific buffs to his W

SKOBODO··6 votes·1,268 views

So, you've talked about Garen and his W a few times already, and mentioned that he's getting something in order to make it scale faster on alternate maps (at least Dominion and ARAM). I wanted to increase the chance of you remembering to actually add it next patch.

Oh, and while you're at it, consider a solution like you did with GP, stacks over time. If you just increase the creep scaling you're going to pretty much force him to either go bot or farm a lot top. While you're at it, give Thresh stacks over time for his passive (and reduce the ratio to 1x so he doesn't become overpowered).

(Could we get Rod of Ages updated on Dominion as well? It currently uses the old stats, I think it'd be better if it used the new stacks while keeping the increased Dominion stack rate).

6 Comments

Kholdstare132 votes

Also nerf GP's TT serpents. 1/second is fine for Dominion and ARAM (I might consider bumping it to 1.25), you can expect 2 upgrades on an average game and 3 for along ARAM, but on TT you get your first upgrade before you even HAVE your ult. You cap your upgrades way too fast.

As for moving other stacking champions to the time-generated system, yes (but still keep in mind TT needing a reduced ratio compared to CS and HA. I will be talking CS/HA ratios):

Sion could use around 1 hp/5s Nasus needs a minimum damage scaling of 1/5s on Q (deals either stacks or time damage, whichever is higher. Prevents bot lane snowballing while making tanking viable top and ARAM) Veigar getting 1 AP per 6 seconds or so shouldn't be too bad Bard needs roughly 1 chime per 10. Thresh as stated above should have the 2x reverted in favor of time generation. 1/6s is my best guess, having never played him.

Oh, and can we give Azir a passive? Really annoying being the only champion without a passive.

Last thing, would it be OP to release a pre-built item to replicate sated's on-hit passive? You know, bring back Kitae's Bloodrazor with this effect? AS, %max on-hit(the old 2.5% matches sated's flat 60 against 2400 health, and we want items stronger against tanks ans weaker against squish for balance), and sated double-hit (no AD, just the passives. The AD made old kitae weird)

SKOBODO2 votes

"GLOBAL DEFENSIVEPassive bonuses now stack twice as fast on alternate maps"

That's a bit disappointing. He'll need 60 cs to max it out, meaning that he pretty much has to go bot lane in order to get full use of his passive. I think this change might make him a bit too strong bot lane, while not helping top lane that much (if you get 20 cs, you get 5 extra MR and armor compared to before). Stacks over time would've been a better solution.

Not that he's weak or anything, but it's kind of annoying that his W requires farm.

Kholdstare131 votes

{quoted}

"GLOBAL DEFENSIVEPassive bonuses now stack twice as fast on alternate maps"

That's a bit disappointing. He'll need 60 cs to max it out, meaning that he pretty much has to go bot lane in order to get full use of his passive. I think this change might make him a bit too strong bot lane, while not helping top lane that much (if you get 20 cs, you get 5 extra MR and armor compared to before). Stacks over time would've been a better solution.

Not that he's weak or anything, but it's kind of annoying that his W requires farm.

Changing champion takedowns (and changing it TO takedowns from kills) to ~1.5 armor/MR towards cap would have also worked. Or just give him the stats. It's capped for a reason. He's meant to reach it and stay there. This was his season 1 W. Timed is reasonable for a lot of things, but the cap per rank makes this one really weird. when interacting with that. I don't see why he can't just have the flat stats.

As with GP, Rito is only considering TT when making these changes.

SKOBODO1 votes

They removed the cap per rank, so he it's a one point wonder. Still, in ARAM, some game you'll be able to farm and some games your allies will take the farm. In Dominion top lane, farming is usually a trap option, and now he's even more encouraged to farm. Having stacks over time would've been a much smoother solution, I think.

Kholdstare131 votes

{quoted}

They removed the cap per rank, so he it's a one point wonder. Still, in ARAM, some game you'll be able to farm and some games your allies will take the farm. In Dominion top lane, farming is usually a trap option, and now he's even more encouraged to farm. Having stacks over time would've been a much smoother solution, I think.

It's not rank-capped? Then why not tie it to level? 2 per level up to 30 @ 15? Basically the same exact thing as timed stacks, except it avoids overbuffing TT like they did with GP.

SKOBODO1 votes

That's a pretty good option, since it takes into account different levels on different maps. It might make him a tad too strong early levels though (12 armor and MR at level 6).

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