My thoughts on patch 6.1 from a Dominion perspective
Kha’Zix: Kha’Zix was once one of the most broken Dominion champions of all times. Since then, he’s lost some power, but he’s still fairly strong. I don’t think the increased explosion radius of his W is going to be a big deal, though it’s certainly going to make him marginally more likely to hit multiple opponents with it, and his wave-clear will be slightly better. 100 range on unevolved E is actually pretty significant. 700 range over 600 range means that almost no champion will be able to autoattack or hit him with a targeted spell before he jumps on you, and he will be significantly harder to catch. Still, Dominion Kha’Zix usually evolved E first or second, which reduces the significant of this buff a bit. The buffs to Death’s Dance help him a bit too.
LeBlanc: I don’t think the E missile speed was too slow at all… It is one of the few ways you can counter-play LeBlanc. Riot seems to like reducing counter-play versus LeBlanc. They doubled her passive stealth (1 second from 0.5 seconds), increased the W duration, and now they make her chains harder to dodge. 1750 missile speed instead of 1600 missile speed. Not good.
Miss Fortune: These nerfs are going to gut her. The passive nerf is marginal, but the E nerf is massive. Dominion Miss Fortune maxed E to get a good slow, but now it deals 90 less damage on max rank. 220 magic damage over 2 seconds is awful.
Mordekaiser: These changes are quite interesting. Slightly longer shield decay rate (1.5 seconds instead of 1 second), which is nice, and some changes to W, which make bot lane Mordekaiser stronger and top lane Mordekaiser slightly weaker (since the effect now ends if he or his ally die). The R-changes seem to imply that Riot expects Mordekaiser to build AD. In order to break even, he needs 10 bonus AD at level 6, 20 at level 11, and 50 at level 16. His ultimate burst was cut in half, but the damage over time was increased, so he ends up dealing the same amount of damage in the end anyway (unless the target dies before 10 seconds have passed, which might happen). Overall, AP Mordekaiser got nerfed quite a bit, while tanky AD bot lane Mordekaiser got buffed and tanky top lane Mordekaiser broke pretty even, I suppose.
Rumble: 50 extra range on his Q is actually a pretty nice buff. I suspect this will help put him in a decent spot, though I doubt he’ll be a top pick.
Teemo: 2 AD might not sound like much, but Teemo autoattacks quite a bit, so it’s something. Being able to move and still stealth is a great boon for his passive, especially when it comes to the brush North of the Storm Shield. This also means that he can more easily run into a brush and then stealth. I really wish Dominion had better anti-stealth options… Oh, and his ultimate gained 100/50/0 extra range as well, which is nice but not all that important.
Trundle: The Trundle nerfs are, from a Dominion perspective, very meh. The mana nerfs don’t really matter but the longer cooldown on his ultimate does. Trundle was already in a somewhat questionable spot on Dominion, and this makes him a bit weaker. Meh.
Elise: That bug fix explains quite a bit. I’m glad they got rid of it.
Items:
Frost Queen’s Claim: It’s pretty much dead on Dominion now. Those are some significant nerfs.
Sunfire Cape: 5 armor is 100 gold value. Armor options are somewhat lackluster in general, so I could see Sunfire Cape becoming a decent alternative for tanks.
Phantom Dancer: 5% of the in-combat attack speed is now always on. This helps with roaming a bit and helps make Phantom Dancer a bit more useful, though I suspect marksmen might still prefer Hurricane.
Statikk Shiv: The item is still pretty meh compared to the alternatives.
Runaan’s Hurricane: 2% extra movespeed is a nice buff. This is probably the best attack speed item/crit item for most marksmen.
Rapid Firecannon: It lost 1% attack speed. It’s generally weaker than Runaan’s Hurricane anyway.
Lord Dominik’s Regards and Mortal Reminder: The Last Whisper upgrades gained an extra 5% bonus armor penetration, from 40% to 45%. What does this mean? If the target has 100 bonus armor, it reduces an extra 5 armor, and if the target has 200 bonus armor, it reduces an extra 10 armor. It would probably have been better to just reduce the item cost by 100 gold or so, but it’s still a buff, although not that great.
Ravenous Hydra and Titanic Hydra: 100 gold cheaper is a pretty decent buff. It probably helps Titanic Hydra more, since it was already more viable on Dominion.
Death’s Dance: 10 extra AD and a better passive for 100 gold? That is a pretty good deal. This item got a lot more appealing and I might try it on some bruisers.
Masteries:
Warlord’s Bloodlust: 30% attack speed instead of 20% is very significant. 10% attack speed has a gold value of 250 gold, so late game, when you have a large amount of attack speed, this mastery basically got buffed by 250 gold. Furthermore, the healing was buffed late game. Early game, the healing matters very little, partly because you barely have crit chance, and partly because you start at almost level 4 on Dominion and level faster in general.
Fervor of Battle: Oh wow… From 80 damage to 112 damage per fully stacked attack at level 18, and you gain max stacks earlier too (at 8 instead of 10, which means you gain max stacks really quickly for melee champions). This mastery is really appealing now! 32 extra damage per attack is a great buff.
Deathfire Touch: I don’t think the buffs are enough to make it worth over Thunderlord’s for most APs, or Fervor of Battle or Thunderlord’s or Warlord’s Bloodlust for most physical damage dealers. It’ll still have some niche use for champions like Brand and Swain, I suppose.
Stormraider’s Surge: The damage window is now 2.5 seconds instead of 2 seconds, which will make it easier to proc. Nice. The movement speed bonus is now 40%, up from 35%. Cool. But the big buff… You now gain 75% slow resist for 3 seconds! This helps it a lot and makes it a solid counter-pick in draft mode (for tournament and custom players), and a niche pick for certain champions in blind pick (I could see it working on, say, Garen). Precision: It lost 2 armor pen and 0.2 armor pen per level. Just take Intelligence instead, Precision is meh.
Strength of the Ages: Never take this on Dominion.
Bond of Stone: Damage reduction up to 4%, but it is no longer doubled when close to an ally. At this point, I would probably opt for Grasp of the Undying and help my allies by living longer and killing the enemies faster.
Oh, and the tenacity fix nerfed Amumu (tanky AP Amumu was fairly strong though) and Lulu (who already was one of the weakest supports on Dominion due to map specific nerfs).
Overall, I find this patch to be somewhat meh. They nerfed some champions that didn’t need to be nerfed and buffed some champions that probably shouldn’t have been buffed. Most of the item changes seem reasonable though, and we might see more variety in keystone masteries (though I would have preferred to see them nerf the strong keystone masteries rather than buff others, since I’d rather see less power in generic runes and masteries and more in actual champion kits).