[Request] Additional (Reasonable) Dominion Updates! (@Riot)
#Changelog
May 29th & 30th
- Addded the "Map Optimisation" & "Additional Security Features" sections
- Cleaned up typographical errors
May 31st
- Added the "Relic & Quest Timers", "Player Tooltips" & "Bug Fixes" sections
#Table of Contents
- Visual & Sound Updates
- Gameplay & Clarity Updates
- Quests
- Fortify
- Soul Anchor Trinket Upgrade
- Kalamanda's Relic
- Relic & Quest Timers
- Champion Mastery on The Scar
- Map Optimisation
- Additional Security Features
- Player Tooltips
- Bug Fixes
http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/gi-modes-cs-conquering.jpg
#Visual & Sound Updates
- Champion Spawn Animations Can we get the Champ Spawn Animations which are on SR right now? Not just to CS, but to all other maps.
- Update the Turret SFX on Crystal Scar, Twisted Treeline & Howling Abyss to match Summoner's Rift.
- Include the minion spawn on The Scar SFX & VFX to match The Rift's.
- Update the fountain platforms on The Scar, it's quite old and looks lacklustre.
- Update the to Nexi to be a little richer and more bluish (for the blue side). The Red side looks red enough, but could be a little richer in quality.
- Would it be possible to update the Victory / Defeat Animation, so that the broken Nexus particles come from both sides, instead of just one like on SR and HA now?
- Update the VFX on the quest buff, please.
- Update the VFX on the relic buff as well please.
- Can we implement the moving grass like on SR?
- Can we get back the Announcer's "New Quest Received" VO when a quest has been received please?
- Can you darken the blue and red glow effects from the capture points by about 10%? (See below).
http://2.bp.blogspot.com/-IX64qjoHCVQ/VWfTNGR-LqI/AAAAAAAAqnw/ikl2EBdfaNQ/s320/3434.jpg http://4.bp.blogspot.com/-DbMy5yLqoyU/VWfTNBlNAqI/AAAAAAAAqn4/DBG7qtkozZw/s320/423424234.jpg
http://4.bp.blogspot.com/-DbMy5yLqoyU/VWfTNBlNAqI/AAAAAAAAqn4/DBG7qtkozZw/s1600/423424234.jpg
#Gameplay & Clarity Updates
- Give turrets +5 damage on each hit.
- Update pinging team-owned capture points to "(Summoner) requests aid at the Quarry".
- Update pinging neutral or enemy-owned capture points to "(Summoners) has targeted the Boneyard."
- Update the "Fall Back" ping to state which point to fall back from. "(Summoner) has signalled to fall back from the Windmill"
- Would it be possible to change ping SFX of targeting enemies with the normal ping to that of the previous "Enemies are missing" ping? When the Smart Ping System was released;
- The "Missing" ping had a different SFX, much like that of a bell ("ding").
- The "Danger" ping had the SFX of the current "Missing" ping.
- Targeting enemies / enemy objectives had the SFX of the current "Danger" ping.
http://4.bp.blogspot.com/-nJ70upzuZAY/VWfTNOZl75I/AAAAAAAAqn0/_2B-VPkGltU/s1600/2342424235.jpg
#Quests
- Reduce the Quest start time to 4 minutes, and 4 minutes after a quest has been completed. This will allow for a more action packed battle as well as make things more interesting.
- For the team which owns less than 2 points at the time of the quests's arrival, allow them to capture 2 points to complete the quest.
- The first will grant the usual team buff and sap the enemy Nexus by 20 points.
- The second will grant the same team buff, which stacks on the first buff and saps the enemy nexus by another 20 points.
- In order to complete this quest and cancel the quest for the enemy team, the two points must be captured and the owned point must remain owned or at least neutral.
- The team which owns more than 3 capture points would have to defend 2 capture points, while fighting for the remaining point.
- If the team which owns more than 3 Capture Points completes this quest, it will grant them usual team buff, sap the enemy Nexus by 20 points and the quest will be cancelled for the other team. * In the case of one team owning all 5 points, the quest will appear for the team which owns no points. * No quest will appear for the team which owns 5 points.
PURPOSES:
- To give losing teams a chance to comeback as well as to give winning teams a chance to close the game.
- To make things more interesting and more fun!
http://2.bp.blogspot.com/-b0CaNFDavfg/VWZI48ydobI/AAAAAAAADgg/OgzcFKsWMB4/s1600/bDk7Aua.jpg
#Fortify
- Brining back Fortify, this time for one capture point.
- Makes a Capture Point immune to being captured by enemy champions and minions for 7 seconds.
- Increases the attack speed of the Capture Point by 100% for 7 seconds.
- Increases the attack damage of the Capture Point by 25% 7 seconds.
- Similar to Garrison, Fortify is now like Garrison's Sister.
- Fortify only works on one Capture Point.
- The point must be captured by your team.
- You must be near the point to activate Fortify.
- Cool-down is the same as Garrison's.
PURPOSE: To give a Defender/s more defensive tools and a better chance at successfully defending the point especially when several enemy champions and minions crowd that particular point.
http://4.bp.blogspot.com/-nJ70upzuZAY/VWfTNOZl75I/AAAAAAAAqn0/_2B-VPkGltU/s1600/2342424235.jpg
#Soul Anchor Trinket Upgrade
Face-checking the brush is always important, but like on The Treeline, vision items are rarely built on The Scar. In addition to Soul Anchor's current function, it now holds a Scrying Orb Charge.
- The Scrying Orb charge will be available 3 minutes into the match.
- Once used, it will reveal a medium-radius area.
- Stealth units are revealed.
- A high cool-down of 4 minutes is applied upon use. This is to ensure that it's not abused or wasted, but used wisely for the benefit of the team.
- The Soul Anchor or Revive Charge is disabled when alive, but available when dead.
- The Scrying Orb Charge is available when alive, but disabled when dead.
- So you don't try to use 2 of them at the same time...or accidentally activate one or the other.
- All team members of both teams will have the Soul Anchor & Scrying Orb charges.
PURPOSES:
- To give both teams a chance to peak at the enemy's movements and predict what point or objective they're going after. Counter-measures can then be taken.
- To make sure it's safe to proceed to the objective you are attempting to secure.
http://3.bp.blogspot.com/-CLxC5Z9-tcM/VWfTNyi8C2I/AAAAAAAAqoE/IVVVW8G2jFg/s1600/67465456.jpg
#Kalamanda's Relic
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A third relic, "Kalamanda's Relic" now spawns in the middle of the map along with the Storm relics.
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This relic spawns at 6 minute mark and every 4 minutes after that.
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You need at least 2 players to capture this relic (promoting teamwork).
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To start capturing the relic the 2 players must be very close to the relic.
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One player can start channelling the relic, but will not start capturing it until the second player starts channelling it as well.
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It takes 7 seconds to capture the relic with 2 players, but each additional team-mate channelling it will reduce the capture time by 1 second.
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If only 2 players are capturing the relic, but one stops, all progress will be lost.
- If 3 or more players are capturing the relic, but one or more stops, (leaving a minimum of 2 players) progress will not be lost, but capturing will take slightly longer.
- And of course, you can interrupt the enemy from capturing it, but the enemy can also interrupt you from capturing it.
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Kalamanda's Relic grants "Kalamanda's Hope" buff, which;
- Increase Armour, Magic Resistance, Attack Damage & Ability Power to nearby minions.
- Also gives them a special visual effect when the minions have received this buff, similar to Baron's Buff on SR and the upcoming update to Vilemaw's Buff on TT.
There is only one "Kalamada's Relic".
PURPOSE: Another chance for losing teams to come back and for winning teams to close the game. This time, at their choice and timing, not the game's.
http://3.bp.blogspot.com/-UiTU9-3Eu4E/VWfJb-jJPWI/AAAAAAAAqnE/IojrBWw7u3w/s1600/2342423423423423.jpg
#Relic & Quest Timers
Similar to Summoner's Rift's jungle timers and Twisted Treelines Vilemaw timer, Relic & Quest timers should also be added.
- There will be a timer for your team's Storm Relic
- Another for Kalamanda's Relic
- And the last for Quests
#Champion Mastery on The Scar
With Champion Mastery working it's way well into The Rift, and giving some feedback on how well you played with that champ in that lane as well as giving us a chance to show off our mains, let's take it the next step in the system's expansion.
Right now, the Dominion Score System accomplishes nothing other than telling you, you did well in capturing objectives and defending them. Let's incorporate these scores into Champion Mastery.
Not only will this grant you Champion Points upon doing well, but incentivise players to actually play better on The Scar by;
- Securing and defending objectives.
- Slaying enemy champions to gain an advantage over objectives.
- Shutting down enemy killing sprees.
- Gaining killing sprees and most importantly, 5. To work with their team to secure Victory.
There will be a difference of up to 500 Champion Points between 1st and 5th place, depending on how close or how far the scores are.
http://2.bp.blogspot.com/-ZEbmTuLWd3s/VWfTOClobII/AAAAAAAAqoM/NhQblPxDON4/s320/dom4.jpg
#Map Optimisation
As The Rift has been optimised (better performance, less lag etc.) A little optimisation of all other maps would go a long way in ensuring players better enjoy League as a whole instead of just SR.
http://2.bp.blogspot.com/-b0CaNFDavfg/VWZI48ydobI/AAAAAAAADgg/OgzcFKsWMB4/s400/bDk7Aua.jpg
#Additional Security Features
This is needed to rid Runeterra of trash such as bots in all maps including SR. Co-op VS AI games on SR have also been plagued with bots.
http://3.bp.blogspot.com/-mLEZvmKZQ7o/VWZo6XqsxLI/AAAAAAAAqfo/KZAwrVdvdbs/s200/CSBackground.png
#Player Tooltips
Currently, if you've played a lot of Dominion recently, the tool-tip shows a "Prohibited" icon. Can we change that to a Crystal Scar icon? Just a tiny icon of the shape of the map.
http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/gi-modes-cs-conquering.jpg
Likewise with Twisted Treeline, it's confusing. If a players plays top plane in TT frequently, it'll show the mid lane SR icon and if they bot lane in TT frequently, it'll show the jungle icon. Can we make it so it shows actual TT lanes please?
http://cdn.leagueoflegends.com/game-info/1.1.9/images/content/gi-modes-cs-quest.jpg
#Bug Fixes
The current Quest system is indeed bugged, in that, it does not always spawn at the 5 minute mark like it is supposed to. Further to this, it may not spawn 5 minutes after a quest has been completed.
Feedback is always welcomed as well as additional ideas!
Images courtesy Surrender@20.