DODEKILL MODE! 12 vs 12 mode!

Prince Noobcake·10/12/2014, 11:04:59 AM·1 votes·1,145 views

It is set in the either Twisted Treeline, Howling Abyss or Summoners Rift or all 3 maps!

This mode has TWICE the amount of minions that spawn. The towers, inhibitors and nexus have twice the health and do twice the amount of damage.

There could two champions on both top and bottom and in the middle. Three will take bottom half of the jungle and the other 3 will take the top half of the jungle.

What are your ideas?

6 Comments

Lecrayen10/13/2014, 4:43:18 PM2 votes

I don't like this idea because it would defeat the idea of teamwork. after 6 players it turns into call of duty - run around shooting until you get shot.

Cumătru Yi10/12/2014, 11:39:21 AM1 votes

no thx

Zerana10/12/2014, 12:00:12 PM1 votes

it might be fun but remember SR hexakill? both sides almost always had a missing player and for some reason people didn't know how to play the game in that mode. "I'm in the top lane with someone else, crap what do I do?" (facepalm) it was like no one was here for season 1 when that was normal (mostly) the point is more players don't necessarily make a game more fun. Interactions with the game itself make it fun. URF was fun because the player got to feel the power of the champion more thoroughly then they could before. All for one was fun for similar reasons. (Sona passive stacks were awesome) Shurima was fun because the map was altered.

EverTokki10/12/2014, 2:42:07 PM1 votes

I personally think that this will increase the numbers of crashes and lags,..etc because their server won't be able to carry that much amount of people at once. Sounds like crazy fun, but well..

HyperZEROXL10/15/2014, 2:15:31 AM1 votes

It'd be utter chaos in my opinion...There would be too many champions, too much lag most likely, and too many crashes.

Aeranythe Echo10/16/2014, 3:42:58 AM1 votes
  1. Team coordination would fall. A lot.
  2. The impact of lag would increase... by more than two, you're more than doubling the number of players.
  3. If you combined this with URF though... now that would be interesting to spectate, assuming nobody was lagging/afk.