Control Point Mode and Arena Mode (Think Team Fortress 2)

Prince Noobcake·8/8/2015, 3:44:40 AM·2 votes·1,379 views
List of game modes - Official TF2 Wiki | Official Team Fortress Wiki

Two I have in mind. In both these modes. All players are maxed at level 18 with all skills unlocked. There are no turrets. These maps are huge and may have indoor areas to explore. Players have much more flexible choices to choose from. There could be between 5 v 5 to 12 vs 12 players maybe.

For Control Point mode.... Think of Star Wars Battlefront or Team Fortress 2's Control Point mode, except that it is now a map like that designed for League of Legends.

For summoners rift, the turrets are replaced by control points. Every time you take over a control point, it becomes a new place for you to re-spawn.

According to Team Fortress 2 wiki: "Control points are circular platforms with a team-colored light and hologram in the center (neutral points will have a white light and hologram). To capture a point owned by the enemy team, the player simply stands on the point until the capture meter fills with his or her team color. The more players on a point, the faster it will capture, though only to a limited extent. Scouts, as well as Soldiers/Demomen with the Pain Train equipped, count as 2 players when capturing control points. Capture progress will not be made when players of both teams are on the control point. If all the capturing players are killed or driven off before the capture is completed, the capture progress will not reset immediately, but instead will slowly fade away."

Now with this League of Legends Control point mode, players don't have to feel as obligated to be a specific type of role like in Summoners Rift. For example, I can be a tank character and not have to feel like being a support character because of lane roles.

I don't know what the map should look like for a Control Point mode. But Riot Games should look at Team Fortress 2 map modes can perhaps come up with some ideas.

For Arena Mode is more focused on the player and team with the most kills.

According to Team Fortress 2 Wiki: "Arena maps are designed to keep the class diversity of Team Fortress 2 while focusing goals around combat between two teams. Whereas other game modes lean towards a broad, overall strategy for the team, Arena concentrates on the specific tactical choices the teams make in a single fight.

Arena features smaller maps that play out more quickly. The round ends once either team has no players left in the arena, or when the control point has unlocked and been captured. Rounds tend to be very fast and highly competitive, with an emphasis on a team's class makeup and plans to counter the opposing team's class choices.

Arena mode is suitable for smaller matches such as three-versus-three, while still comfortably supporting huge knockdown twelve-on-twelve brawls. There are usually very few, if any, Health kits, and even then they are often far from the main action, near stage hazards, or both. This forces teams to rely more on Dispensers and Medics.

Players may have to sit out to keep team numbers balanced if they were on the losing team, but players on the winning team never have to sit out the next round.

The First Blood critical hit buff is unique to the Arena game mode, and can be used to give the player an advantage against the enemy team."

Dominion is map I played a couple times but I just seems like Riot executed the idea really poorly. It could be improved upon however. It can't do well as a control point mode, but it could be reworked into an arena mode.

I think with these two modes, League of Legends can have much more flexibility, accessability and re-playability to keep the players motivated.

What are your disagreements?

1 Comments

Virgin Ray8/8/2015, 4:13:03 AM2 votes

Dominion kinda does that, but it's an interesting idea.