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A Map of Chance and Luck

Rhlax··2 votes·882 views

The only way to get rid of 'meta' to create a map with designs of randomness(a bit like the river crab). I think a map with no meta, is one of, if not the most desired feature in League of Legends.

There are two variables in League:

  1. Champions - let it be c
  2. Boosts - items, Masteries, Runes - let it be variable 'b'.

If you think about it, no matter what, a combination of c and b would always be superior than another combination. Unless there is a 3rd variable in game design, the game would never be meta-free/truly balanced.

Suppose randomness of map is set as 'm'. m could be things like: -a weapon that gains strengh under certain environment of the map -a large/random jungle, such that laning is optional for weak laners -narrowing/widening of lanes such that some champs may benefit, others not so much -a map design that is good/bad for sieging

Now the optimal equal becomes m*(b + c). Since m is 'uncontrollable', optimized b and c would be map dependent, and therefore a true variable. You can pick the champion you want to play, and pick the items that optimizes the map.

7 Comments

Risurin1 votes

for what i can tell, most people hate RNG stuff like crit. A fully random map that will be heavily luck based, take away some of the skills involved in league and while possibly amusing, cant also get very boring. Just imagine something like 5 ranged poke champ vs 5 melee in aram, not the most fun.

Flore1 votes

5 of the right melees shit on poke hard, but yes, RNG is bullshit, and has no place in competitive play.

Rhlax1 votes

Competitive poker.

Flore1 votes

Isn't RNG

Decks always the same, how it plays is always the same.

Competitive poker is a game of hiding and revealing information and managing risk.

Risurin1 votes

{quoted}

5 of the right melees shit on poke hard, but yes, RNG is bullshit, and has no place in competitive play.

possible, but getting those "right melees" in aram when they have a full poke comp is kinda rare. Its already rare enough in legend of the poro king, and people get to choose their champions LOL.

Rhlax1 votes

There is a lot of RNG in Hearthstone, yet it is highly competitive. Same can be said about Starcraft or Age of Mythology.

There are two kinds of RNG - the good kind and the bad.

Crit is a bad RNG. In Game 5 between C9 and TSM, RNG was a deciding factor in the final fight. It is like a bad call from a NBA referee, it is frustrating and just doesn't belong in the game. (I am a C9 fan, and I feel that we lost because of the 3 straight Wildturtle crits on Sneaky).

The good kind of RNG allows room for adaptation.

Risurin1 votes

{quoted}

There is a lot of RNG in Hearthstone, yet it is highly competitive. Same can be said about Starcraft or Age of Mythology.

There are two kinds of RNG - the good kind and the bad.

Crit is a bad RNG. In Game 5 between C9 and TSM, RNG was a deciding factor in the final fight. It is like a bad call from a NBA referee, it is frustrating and just doesn't belong in the game. (I am a C9 fan, and I feel that we lost because of the 3 straight Wildturtle crits on Sneaky).

The good kind of RNG allows room for adaptation.

there is hardly any "good kind" of RNG. when there is luck involved, the luck of the draw prevail of skills or even room for adaptation. The best example of this is current jungle. A lot of bot lane hate it because they feel kinda forced to take a small camp before laneing, since it will help get lvl 2 first (which is important to get lane control early) and basicly the lane will be pushing depending on how random the minions focus their damage. This kind of thing can make or break a lane at the highest tier of play, and its some kind of map rng.

yes hearthstone, like many card game before or after it, has a lot of rng. it doesnt mean it will translate well into a moba game.

also a C9 fan, yeah that row of crit was kind lucky, but what can you do xD

finally, i prefer the way the meta is right now : dependant of patch note, rather then be a "pick w/e you want it doesnt matter the map change!". Then again i still dont understand why people want to be able to see 120+ champ pick in competitive(because lets face it, you will get anything in soloq regardless) rather then be happy with the high level of play + counter-pick/play (since a meta mean possibilities of pick predictions) that we get with the current format.

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