New mode ideas.

Kuroi86·11/2/2014, 4:59:05 AM·1 votes·672 views

Mk, these could be bad ideas, but I wanted to throw them out there and see what some people think.

All Jungle I posted this idea once before on the old forums, some people liked the idea, so I figured I'd throw it out here and see. The map is the size of SR, but there are no lanes, no minions, no turrets outside of your base. There is only one exit to your base, and it leads straight into the jungle. Out there vision is key as countless bushes dot the map, hiding possible ganks. There are over a dozen monster camps, but these aren't the wolves you know, they are stronger and meaner. The map still possesses up to four buff camps, though the greatest of these monsters possesses a truly frightening aspect to it. It roams the map always, seeking victims to crush.
This mode would push for full on team work for vision and combat as being caught out can mean certain death if your team isn't nearby. This will also test the meta like never before, who do you choose to bring to the table? A jungle champ good for camp clears? An assassin good for quick kills on opponents caught out. A tank or ADC pushing for the late game and team fights?

Arena Not sure about this one, could be interesting though. >_^ Another SR size map, but with no jungle, no lanes, simply a massive open arena flooded with monsters seeking to bring down the nexus' of both teams. I'm not talking a piddly amount either. I mean a hundred monsters, constantly besieging both teams, with more flooding in by the second. The goal is the same, survive and try to destroy the enemy nexus before yours is destroyed. You can't simply leave your own tower unguarded though, as the constant flood of monsters will eventually overwhelm it (And yes, the monsters scale as time goes on.)

Howling Abyss Siege A similar idea to the one posted before. But this time a PVE style game mode played on the Howling Abyss where your team must overcome a flood of monsters trying to destroy your nexus. To avoid this simply being a farming game mode, it would need powerful monsters that would constantly push the defending team.

Doom Bringer Similar to Ascension, but instead of the Ascended Xerath, in the center of the map we would find the Doom Bringer. One champion Doom Bot. Much of the game mode is similar except for the Ascended buff being the Doom buff. Granting the player that kills the Doom Bringer doom bot style abilities and passives. The map would still be flooded with the dangerous obstacles of before, ulting Fiddlesticks from no where, Garen' appearing in random bushes, Spectral riders coming appearing out of thin air.

All feed back is welcome. :) I know there are ways to improve on these ideas.

1 Comments

R3k0n1nG11/6/2014, 6:08:22 PM1 votes

They all sound fun! I Like your ideas a lot. I also envisioned a map/mode similar to EQ2 Battlegrounds Relic. Where its a small map with a relic in the middle the teams rush in for the relic a player picks it up and holds it, duration gaining the team points but at the same time the relic doing per tick damage. The concept is to obtain and hold the relic until your team gets the points enough for the win. If the relic holder is killed the relic is dropped an placed back in the middle of the map. Real fun mode to play in EQ2 would love to see similar concept here as a temporary or permanent game mode.