Objective Control and the map

Tearin True·2/28/2015, 2:24:43 PM·1 votes·475 views

I have been thinking a lot about summoners rift map and the jungle and was thinking that a couple of tweaks could add a lot of interaction that would be fun.

  1. Map would need to change slightly
  2. Add two objectives (camps), explain in a moment, that would be located near where the razor beaks are now. (basically centerish one near blue side an one near red side)
  3. This camp would have elevation with a tower. The tower would deal damage and it can be captured. Once captured it gains sight over an area (like a ward) plus some type of resistance.
  4. If you capture two towers the buff changes to something greater.
  5. Once captured by the team the tower will fight the enemy team and the buff stays until the tower is captured by the enemy.

My thought is you make the buff and sight good enough to encourage it for early game making the early jungler position more interesting plus it could open up strategies for how to invade and what to go after objective wise. Right now I feel the dragon an baron fights dont' happen soon enough or frequent enough.

Thought?

1 Comments

Tearin True2/28/2015, 5:02:29 PM1 votes

After making this post I had a different idea about how this tower capture might work. What if instead of buffing champions it changed the nature of your or the enemy's tower. For example you could have all towers provide a shield to their champion, but gaining the objective would remove the buff.

Perhaps gaining the objective late game can replace a lost tower or delete an enemy tower.

Basically I would like more strategic opportunities, play and counter play on the map. Right now the map objectives really have no counter play.