Hunt for Teemo mode
Well, who doesn't hate this little Satan here. I know Riot does as well, judging from all the dead Teemos I seen in some Champion Spotlights, eg. Sion. So here is what I can roughly come up with:
Basically, the map is on Summoner's Rift, and the gameplay is almost similar to the previous mode "Ascension". Just that, the points will not be given by collecting crystals, but by killing Teemos!. Isn't that awesome? Woah, I would totally spend all my allowance for this shiet. So basically, the goal is to reach 500 points, and there are various ways of getting points, while also including multiple Teemos in various skins, so here's the list before I explain how the game works:
Classic Teemo-------------------------> 2 points, grants 10 gold. Very common. Panda Teemo---------------------------> 4 points, grants 15 gold. Slightly common. Astro-Teemo-------------------------- > 8 points, grants 30 gold. Very rare to find. Killing an enemy champion----------------------> 3 points, gold follows as usual.
Now onto the game instructions!
So here's how it works. In every beginning of the game, everyone will receive a free
which is already in their stock, similar to Viktor's passive. Reason? All Teemos will always be in stealth mode, either standing or running, which proves to be a difficult challenge for both side. But hey, the harder to find, the more we want to savor slaughtering that little guy, right? And don't worry, you can always buy another Oracle Extract at the shop for 250 gold. Pink Wards & Upgraded Lens (not yellow & blue) are totally free. Secondly, all players will naturally gain experiences, just like Howling Abyss works. Third, all monsters will be removed, except blues/reds/epics. Each type of monsters has a bonus:
Blue monsters: Expand Oracle's vision radius by 200 for 2 minute or death (only granted to the slayer). Red monsters: +1 point for every Teemo slain for 1 minute or death (only granted to the slayer). Both epic monsters: Will gain global Rek'Sai's burrowed passives, & gain bonus 20 armor & magic resist.
And yes, all monsters as mentioned will have the exact same health/stats/respawn time.
Fourth, all Teemos can't attack, but they will shoot 3 shots to kill a pink ward if they spotted one, so let's say if you plant a pink in bush, if luck is on your side, a Teemo will just walks away without having to check the bush. Also, if you do spotted a Teemo, all he does is just trying to run away without having to counter-attack. All Teemos will only run when they are being sighted by true visions, means Teemos will not run away from sight without being scanned by reds/pinks.
Fifth, stuffs about turret, minions pushing etc? Only the outer turrets can be destroyed, except all structures at base, which means you can't end the game simply by destroying enemy base. Purposes of these are:
- to always get some extra gold on your own with dem minions.
- have more freedom of space with enemy turrets down
And lastly, a simple note. Teemo will be disabled for use in Hunt for Teemo mode, simply as it's not very refreshing seeing a Teemo killing another Teemo to gain innocence for their teammates, and shrooms are out of the job to cheatingly catch down multiple Teemos running down onto it.
TD;LR Kill many invisible sissy Teemos to gain points to win.
Well, haaaa, there you have it. I'm sorry if this isn't so motivating to be available on League due to violence or whatsoever. Hope you guys won't mind to comment on how you think of it. And if you have any questions, regarding missing details or bad numbers, feel free to ask ;)