Cho'Gath VFX update feedback
The passive, Q, and W are great all around.
The E doesn't have quite the same visual fidelity as the old one. It still looks fine, though. Skeleton Cho'gath should keep his spikes as bones.
I don't like the R change. Currently, the massive spurt of blood really reflects how you're being brutally devoured. The new effect... what is that? Is he hitting them with a smoke bomb? This is not a Godzilla chomp.