Cho'Gath VFX update feedback

Bârd·2/3/2018, 1:59:09 AM·2 votes·566 views

The passive, Q, and W are great all around.

The E doesn't have quite the same visual fidelity as the old one. It still looks fine, though. Skeleton Cho'gath should keep his spikes as bones.

I don't like the R change. Currently, the massive spurt of blood really reflects how you're being brutally devoured. The new effect... what is that? Is he hitting them with a smoke bomb? This is not a Godzilla chomp.

3 Comments

Warlord Dienekes2/3/2018, 1:33:06 PM1 votes

Honestly I’m still just confused by a few of these changes. Having literal chunks of teeth and bone shoot from the ground and through the air is metal as hell. Why would you change it to vague purple shapes? If nothing else that’s just less interesting.

Warwick Main2/3/2018, 9:44:28 PM1 votes

The only problem with the old particles are the stupid highlighter green indicator. I don't mind the changes if they're trying to reflect the whole "Void" power theme, but the ultimate should still be the spurt of blood.

bcuhEVO2/9/2018, 4:03:47 AM1 votes

i want the old R with the blood splat. The new one has nothing to do with being devoured.