Is the Lore Retcon The First Signs of LoL's Decline?

Impetual··6 votes·1,457 views

With many games that have longevity, change is necessary. If you keep doing the same thing over and over, you'll eventually die. Although sometimes, that change can bring death if not handled properly.

I don't feel like I had enough of pre-retcon Runeterra. I was excited to hear more about Runeterra's lore, and held on to that excitement despite the lack of consistent lore updates since the JoJ ended.

Now, with this retcon....I feel kind of alienated as an older player. Most of this retconned lore just feels wrong, especially when some of the most iconic champions are being rewritten (Jax) (Lee Sin) (Morgana) (Kayle) .

Just the idea that Riot would retcon their lore fills me with feelings of negativity, especially towards the new lore, considering how excited I was to hear some of the developments on the old lore, and how the new lore will eradicate the possibilities that existed while the Institute of War was still a thing.

I hate to say it, but as a long time player, I have been far less excited to play LoL since the announcement of the lore retcon.

I just don't care quite as much about this game anymore. LoL's lore just doesn't seem to matter anymore, seeing as how it can be changed at Riot's whim, without a need for consistency. It's cheap.

While I mildly enjoy the E-sports scene, and had some fun/frustration trying to rank up, the charm that the old lore had is what kept me interested in this game.

I don't feel like any of the new lore has had any of the charm that the old lore had. I don't feel nearly as compelled to keep playing anymore.

I'm going to keep trying, but it's getting rare that I even play 3 matches a week (and most of those are arams). Same goes for most of my friends.

I want to feel excited about this game again, but with the recent changes to lore, it's kinda hard.

18 Comments

Neon Robot4 votes

[deleted]

Diahane2 votes

The difficulty with change is that most consumers are change averse. It's why you don't see something like a full scale Retcon come from a company very often. Doing so very much runs the risk of alienating the consumer and enraging them. Taking DC's new 52 as an example, they had a lot of content ready to go for their Retcon and made sure to assure the fans that the characters would remain overall intact in their characterization and it still had a very rocky start. As it currently stands, unless Riot starts really knocking it out of the park they'll alienate their most hardcore fans which is never good. Many a company has thought otherwise but it never works out.

To be frank they may have already "jumped the shark". Once you lose the trust of your core fanbase, the well is poisoned and you're doomed. That fanbase will move on to a new product that excites them and that same energy and enthusiasm that brought you success will invariably draw away your business. Now before anyone jumps on me about how Riot is still making a lot of money and still has a lot of fans I feel the need to point something out. After "jumping the shark" Happy Days continued to have good ratings and continued on for another six seasons before it was finally canceled. "Jumping the shark" simply signals the beginning of the decline, not the end itself.

Riot may remain relevant for several more years but it may be the beginning of the end.

Really good analysis. It's comprehensive of pretty much everything which could be said in this thread on the subject.

Criomhthann3 votes

No, because too few people actually cared about the lore. The retcons are to make lore more in line with a marketing strategy; they will in all likely hood succeed.

Neon Robot3 votes

[deleted]

Criomhthann3 votes

Poorly received on the forums, mostly by people who liked the old lore. New lore isn't meant to appeal to those people.

The idea with the new lore is NOT lore, it's market expansion. Toys, comics, etc. The lore they are making is being made for the purpose of spectacle to suit those ends.

It's kind of like how the Pokemon show doesn't actually advance its story (Best Wishes OVERRUSTLE), because the only reason it exists is to sell the Pokemon toys and video games. Worrying about advancing the setting would draw resources from those areas and potentially throw off its consistent younger audience (this is why Ash doesn't age, for example).

Diahane2 votes

Poorly received on the forums, mostly by people who liked the old lore. New lore isn't meant to appeal to those people.

The idea with the new lore is NOT lore, it's market expansion. Toys, comics, etc. The lore they are making is being made for the purpose of spectacle to suit those ends.

It's kind of like how the Pokemon show doesn't actually advance its story (Best Wishes OVERRUSTLE), because the only reason it exists is to sell the Pokemon toys and video games. Worrying about advancing the setting would draw resources from those areas and potentially throw off its consistent younger audience (this is why Ash doesn't age, for example).

My two cents? People who were not involved in lore before won't still be involved after this. Toys would have been sold regardless of lore and I don't expect eventual LoL serious comics to be able to penetrate an already saturated comic market. They may leverage their immense popularity to get a decent share of buyers, but most people don't care beyond the in-game stuff: nerf Lee Sin and they'll cry, do a complete reboot of the lore and they won't even notice. I speak based on personal experience, most of those I know who play the game just don't care about the lore at all.

This said, the retcon alienated a good share of those who actually cared about that branch of their product and that, as Nastra Dark pointed out, is a risky move.

Dreamspitter2 votes

Poorly received on the forums, mostly by people who liked the old lore. New lore isn't meant to appeal to those people.

The idea with the new lore is NOT lore, it's market expansion. Toys, comics, etc. The lore they are making is being made for the purpose of spectacle to suit those ends.

It's kind of like how the Pokemon show doesn't actually advance its story (Best Wishes OVERRUSTLE), because the only reason it exists is to sell the Pokemon toys and video games. Worrying about advancing the setting would draw resources from those areas and potentially throw off its consistent younger audience (this is why Ash doesn't age, for example).

My two cents? People who were not involved in lore before won't still be involved after this. Toys would have been sold regardless of lore and I don't expect eventual LoL serious comics to be able to penetrate an already saturated comic market. #They may leverage their immense popularity to get a decent share of buyers, but most people don't care beyond the in-game stuff: nerf Lee Sin and they'll cry, do a complete reboot of the lore and they won't even notice. I speak based on personal experience, most of those I know who play the game just don't care about the lore at all.

This said, the retcon alienated a good share of those who actually cared about that branch of their product and that, as Nastra Dark pointed out, is a risky move.

But people DO care about GAMES. And they care about story if it's a story telling game.

See my theory on what Riot will do with this risky change: http://boards.na.leagueoflegends.com/en/c/story-art/Iomzn6E5-retcons-lol-is-reverse-smash-bros

Neon Robot2 votes

[deleted]

Diahane1 votes

How could I not respond? : D

My two cents? People who were not involved in lore before won't still be involved after this.

Completely agree. The majority of Call of Duty fans care jack all about what happens in those games. Most WoW players aren't deeply invested in their lore either. The WoW players I know just enjoy the game play and use it to hang out with their friends and schedule things. It's like talking on the phone but with Dragons.

Toys would have been sold regardless of lore

Again agreed. I'm actually surprised that Riot hasn't started selling merchandise sooner.

and I don't expect eventual LoL serious comics to be able to penetrate an already saturated comic market.

I'm not actually sure who these comics would be directed at. They've alienated many hardcore fans who would be the logical target audience and casual players are unlikely to suddenly start buying a periodical.

They may leverage their immense popularity to get a decent share of buyers,

What would you define as "decent" because I can't imagine them picking up too many buyers. Unless they're really ready to invest the necessary cash to get top tier artists and writers to create these things most consumers are liable to view it as yet another video game cash in.

but most people don't care beyond the in-game stuff: nerf Lee Sin and they'll cry, do a complete reboot of the lore and they won't even notice. I speak based on personal experience, most of those I know who play the game just don't care about the lore at all.

I agree here too. A few people I know weren't aware there was lore. They assumed the story was just a mishmash of archetypes fighting in random locales.

I cannot say truly anything more than "I agree that we agree" xD

The only point to expand, is on the adjective "decent" for the "share of buyers". I don't have any figures nor guesses of figures since I am truly far from being knowledgeable about the comics market, but I didn't want to exclude the possibility of them making a quantity of money worth the investment needed to release the first batch of comics. By this I don't absolutely mean they'd be able to sustain a line of comics just taking advantage of the sheer numbers related to their popularity. It all obviously depends on the means through which they'd market their product, but with a digital release and a commercial strategy focused on microtransactions they may go even leveraging on the kids' part of the community spectrum. (I don't mean that digital release is the way to go in the comics market, but for them such a start could mean avoiding getting troubled by the logistics of printing and distributing the product throughout the various regions, so I'd point this as the best candidate strategy to test their editorial power.) I agree with you that I can't figure out who the intended audience could be, since they alienated part, if not most, of those who would've been the natural buyers of such an eventual product, but with that "decent" I wanted to give them a sort of "benefit of the doubt", that is to say that I admit the possibility of them proving me wrong - though I deem it unlikely.

OzzieTheHead2 votes

You can't just dis the lore fans in one generalization.

"Keep it simple, keep it consumable" means make it less valuable

Dreamspitter1 votes

THOUGHT -is LoL nearing the end of it's Wrath of The Lich King period?

Diahane1 votes

THOUGHT -is LoL nearing the end of it's Wrath of The Lich King period?

Don't make me shiver with such a parallel, Warcraft III was such a wonderful game and I totally hated World of Warcraft ruining it. By this I mean: come on, people die and respawn continuously in the latter, why should the deaths of some important characters in Warcraft III's campaigns mean anything? Why should they be definitely dead when other people, even those of level 1, can just revive any and how many times? That game mined the previous' lore at the very core.

Warcraft rant ended, sorry xD

Dreamspitter1 votes

THOUGHT -is LoL nearing the end of it's Wrath of The Lich King period?

Don't make me shiver with such a parallel, Warcraft III was such a wonderful game and I totally hated World of Warcraft ruining it. By this I mean: come on, people die and respawn continuously in the latter, why should the deaths of some important characters in Warcraft III's campaigns mean anything? Why should they be definitely dead when other people, even those of level 1, can just revive any and how many times? That game mined the previous' lore at the very core.

Warcraft rant ended, sorry xD

#Wait a second.

You're complaining that World of Warcraft isn't "hardcore" mode by default, giving you only 1 life?

I have to go back and check, but I dont think any WoW NPCs have EVER been rez'd by a cleric.

In that sense, rez is just a "game mechanic". It'd be no different than failing in an RTS and then restarting a chapter/map. It's no different than any game where your character is a mortal being, with no supernatural powers at all -but the game allows you to live after dying with a quick save or another mechanic.

Diahane1 votes

THOUGHT -is LoL nearing the end of it's Wrath of The Lich King period?

Don't make me shiver with such a parallel, Warcraft III was such a wonderful game and I totally hated World of Warcraft ruining it. By this I mean: come on, people die and respawn continuously in the latter, why should the deaths of some important characters in Warcraft III's campaigns mean anything? Why should they be definitely dead when other people, even those of level 1, can just revive any and how many times? That game mined the previous' lore at the very core.

Warcraft rant ended, sorry xD

#Wait a second.

You're complaining that World of Warcraft isn't "hardcore" mode by default, giving you only 1 life?

I have to go back and check, but I dont think any WoW NPCs have EVER been rez'd by a cleric.

In that sense, rez is just a "game mechanic". It'd be no different than failing in an RTS and then restarting a chapter/map. It's no different than any game where your character is a mortal being, with no supernatural powers at all -but the game allows you to live after dying with a quick save or another mechanic.

No, I expressed myself badly. I don't complain there's the resurrection game mechanics. I don't like that the game requires the player to immerse in a world where resurrection is in fact a common thing but only for players. In an rpg if you die (or at least if the main character dies or the active party is with zero hp) you usually reload the game from the last save, it's true, but that means that whatever you did between the save and the moment of death has never happened. You don't actually revive. You just never died. Games such as Dark Souls have a different mechanic for this, but I'm not familiar enough with them to discuss them, though they most likely have an in-game explanation for it. What I meant with my comment, is that Blizzard delivered a product in which the mechanics of the playing mode advancing the story are not coherent with the roots of said story nor its developments. People are immersed in a world where they can revive, whatever their level, but in the story of which no main character ever revives. That ruins immersion for me. There are healers who can resurrect people (There are, right? I'm not truly familiar with the game because I never liked it), but the important characters, if dead, remain dead. It's... contradictory. I do understand the reason they chose to run with this setup for their game, but that means that, at least for me, it's a "no buy" because there is no story to immerse within for me and I don't like games without a story immersion. Usual rpgs are different (there are exceptions), they allow you to die and reload a save, but there's no gameplay attached to dying, you don't wander as a ghost to reclaim you mortal shell or get debuffs because you just revived. Death of your character is not actually a part of the game (again, Dark Souls excepted, it has a whole different mechanic though I don't know it enough to state whether it makes sense in-game), when it occurs you lost and you erase the last events to get back to playing.

Dreamspitter1 votes

No, I expressed myself badly. I don't complain there's the resurrection game mechanics. I don't like that the game requires the player to immerse in a world where resurrection is in fact a common thing but only for players. In an rpg if you die (or at least if the main character dies or the active party is with zero hp) you usually reload the game from the last save, it's true, but that means that whatever you did between the save and the moment of death has never happened. You don't actually revive. You just never died. Games such as Dark Souls have a different mechanic for this, but I'm not familiar enough with them to discuss them, though they most likely have an in-game explanation for it. What I meant with my comment, is that Blizzard delivered a product in which the mechanics of the playing mode advancing the story are not coherent with the roots of said story nor its developments. People are immersed in a world where they can revive, whatever their level, but in the story of which no main character ever revives. That ruins immersion for me. There are healers who can resurrect people (There are, right? I'm not truly familiar with the game because I never liked it), but the important characters, if dead, remain dead. It's... contradictory.

In Dark Souls your character is in fact Undead And because of their curse they cant die (although there are still consequences).

What you are talking about is what The Alexandrian termed "Dissociative Mechanics. Take Dungeons & Dragons 4th Edition. Both the Wizard and Fighter in party have special abilities, but both of them use the same per day/per encounter/at-will free use mechanics. This breaks from "game reality" because even if you as a player accept that the purely fictional dev/author "laws of magic" explain how often the wizard can use his abilities....why in the world is the mundane fighter limited in how often he can try his super-duper-special-move? A Paladin. Monk, or Ninja which have supernormal/natural abilities alongside martial prowess can make sense in such a system, but a normal mercenary doesnt.

*"Sorry Fandalf, I already used my Mountain Breaking Blow fighting that last pack of ghouls. But I've saved an Unyielding Avalanche. I think we should prepare by-" *

*"Wait. You can only use that technique once per day Coromir? Why in the hell is that?" *

Mind you for many people 4th edition was too much like an MMORPG (period), rather than like an MMORPG which was bad because it broke with the ideal of full, flawless immersion. There were other issues with 4th ed as well, and it it did split the community considering there were people that liked it and it did in fact improve game mechanics in terms of functionality in some key areas. Thankfully 5th edition out as of a month ago looks pretty good (albeit it will likely never satisfy those 1E and 2E diehards even if more 5E rules content comes out and supports them comes).

Basically, many games have SOME dissociative mechanics, somewhere and it doesnt cause a problem for most people. For me, it's pretty easy to handwave such things. But is a very personal issue, and there's no definitive or right answer on it.

In WoW's case people who take Engineering can use items like "Goblin Jumper Cables" or a "Gnomish Army knife" and use defibrilate on a "dead" character. It only has a % chance of working, but by it's nature implies that the character was not in fact dead, but only incapacitated and very near death. In that sense Revive/Rez/etc can be seen as a more reliable magical effect that revives someone VERY near death. Running back to your body as a ghost could be your characters spirit fighting for survival, in a body from which it's slipping away. Only catch is that you can revive away from your body, and have your old body turn to bones.

Folks who are hardcore RPers work around this with things like, whoever survives the encounter dragging your body out of the dungeon and treating you, to even having their RP characters retire from RP after dying and rolling a new one.

Diahane1 votes

In Dark Souls your character is in fact Undead And because of their curse they cant die (although there are still consequences).

What you are talking about is what The Alexandrian termed "Dissociative Mechanics. Take Dungeons & Dragons 4th Edition. Both the Wizard and Fighter in party have special abilities, but both of them use the same per day/per encounter/at-will free use mechanics. This breaks from "game reality" because even if you as a player accept that the purely fictional dev/author "laws of magic" explain how often the wizard can use his abilities....why in the world is the mundane fighter limited in how often he can try his super-duper-special-move? A Paladin. Monk, or Ninja which have supernormal/natural abilities alongside martial prowess can make sense in such a system, but a normal mercenary doesnt.

*"Sorry Fandalf, I already used my Mountain Breaking Blow fighting that last pack of ghouls. But I've saved an Unyielding Avalanche. I think we should prepare by-" *

*"Wait. You can only use that technique once per day Coromir? Why in the hell is that?" *

Mind you for many people 4th edition was too much like an MMORPG (period), rather than like an MMORPG which was bad because it broke with the ideal of full, flawless immersion. There were other issues with 4th ed as well, and it it did split the community considering there were people that liked it and it did in fact improve game mechanics in terms of functionality in some key areas. Thankfully 5th edition out as of a month ago looks pretty good (albeit it will likely never satisfy those 1E and 2E diehards even if more 5E rules content comes out and supports them comes).

Well, all this is why me and my friends never transitioned from D&D 3.5 to 4 xD We've currently started playing again with Pathfinder, in fact.

Basically, many games have SOME dissociative mechanics, somewhere and it doesnt cause a problem for most people. For me, it's pretty easy to handwave such things. But is a very personal issue, and there's no definitive or right answer on it.

As you said, it's a very personal issue, that's why I admitted mine on Warcraft was a rant =P Trying to go around it doesn't solve the problem for me, I could do it, but I still wouldn't enjoy the game enough in WoW's case. By this I don't mean I won't ever play a game with some dissociative mechanics in it, if it's all pretty solid apart from that I could still enjoy it, but in the case study we're discussing, WoW, I just couldn't enjoy the game, because said mechanic just made it clear that the game was not about immersion at all and had its rpg part as an excuse. So, with "no real story" it was just a series of repetitive pointless chores to me, which is the ultimate reason I didn't play it. It was not a proper sequel to Warcraft III story to me just like Super Smash Bros doesn't progress Samus' story, it was just a game based on the same characters but in which story wasn't taken seriously, so it saddened me. I know they actually progressed the story after, with the expansions et cetera, but that, well, that was even worse from my point of view. Arthas was disposed of in a really anti-climatic way, imho, not befitting of the Lich King that was presented to us in Warcraft's campaign. Plus, that cinematic sucks >> xD

I don't want to turn this in a Warcraft's discussion though and, besides, I think we both got the other's point =P

Dreamspitter1 votes

In Dark Souls your character is in fact Undead And because of their curse they cant die (although there are still consequences).

What you are talking about is what The Alexandrian termed "Dissociative Mechanics. Take Dungeons & Dragons 4th Edition. Both the Wizard and Fighter in party have special abilities, but both of them use the same per day/per encounter/at-will free use mechanics. This breaks from "game reality" because even if you as a player accept that the purely fictional dev/author "laws of magic" explain how often the wizard can use his abilities....why in the world is the mundane fighter limited in how often he can try his super-duper-special-move? A Paladin. Monk, or Ninja which have supernormal/natural abilities alongside martial prowess can make sense in such a system, but a normal mercenary doesnt.

*"Sorry Fandalf, I already used my Mountain Breaking Blow fighting that last pack of ghouls. But I've saved an Unyielding Avalanche. I think we should prepare by-" *

*"Wait. You can only use that technique once per day Coromir? Why in the hell is that?" *

Mind you for many people 4th edition was too much like an MMORPG (period), rather than like an MMORPG which was bad because it broke with the ideal of full, flawless immersion. There were other issues with 4th ed as well, and it it did split the community considering there were people that liked it and it did in fact improve game mechanics in terms of functionality in some key areas. Thankfully 5th edition out as of a month ago looks pretty good (albeit it will likely never satisfy those 1E and 2E diehards even if more 5E rules content comes out and supports them comes).

Well, all this is why me and my friends never transitioned from D&D 3.5 to 4 xD We've currently started playing again with Pathfinder, in fact.

Basically, many games have SOME dissociative mechanics, somewhere and it doesnt cause a problem for most people. For me, it's pretty easy to handwave such things. But is a very personal issue, and there's no definitive or right answer on it.

As you said, it's a very personal issue, that's why I admitted mine on Warcraft was a rant =P Trying to go around it doesn't solve the problem for me, I could do it, but I still wouldn't enjoy the game enough in WoW's case. By this I don't mean I won't ever play a game with some dissociative mechanics in it, if it's all pretty solid apart from that I could still enjoy it, but in the case study we're discussing, WoW, I just couldn't enjoy the game, because said mechanic just made it clear that the game was not about immersion at all and had its rpg part as an excuse. So, with "no real story" it was just a series of repetitive pointless chores to me, which is the ultimate reason I didn't play it. It was not a proper sequel to Warcraft III story to me just like Super Smash Bros doesn't progress Samus' story, it was just a game based on the same characters but in which story wasn't taken seriously, so it saddened me. I know they actually progressed the story after, with the expansions et cetera, but that, well, that was even worse from my point of view. Arthas was disposed of in a really anti-climatic way, imho, not befitting of the Lich King that was presented to us in Warcraft's campaign. Plus, that cinematic sucks >> xD

I don't want to turn this in a Warcraft's discussion though and, besides, I think we both got the other's point =P

I can see it now.

"There must always be a Lich King Ice Witch."

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