@Riot, can we have a constructive conversation about the decision to disconnect story from gameplay?
I'm gonna try to keep this thread as constructive as possible in hopes a Red response. Fellow Summoners, please, try to do the same.
For me as a player, I used to find game-play much more engaging when the games I played could be considered part of Runeterra's story. The idea that I was a summoner working in concert with my chosen champion really helped me get into the game, and explained the reasoning for summoner spells existing. It didn't feel like I was dominating a champion, it felt like I was working with a champion, and directing them towards victory.
Now it just feels like another game - which it is, but it used to feel like more.
I get that many players don't care about the role-playing aspect that League of Legends used to have going for it, but I'm sure that many did. I sure as hell did.
Also, I want to be clear on this: even if you guys at Riot felt it was getting kind of tiring trying to write champions into joining the League of Legends, it never really felt that way to me. The Institute of War felt like a unique place where people from many different backgrounds would come together (many of which would have conflicting goals) in order to try to gain some kind of knowledge or strategic advantage, or just plain get revenge. It was a cool place and I'm pretty disappointed that it's only going to exist as fan-fiction from now on.
And let's be real here, nothing in the old lore made Summoners out to be some kind of all powerful beings. There was still fighting between nations when they were around, it just had to be done more cleverly.
For such an awesome premise, it's pretty lame that it was just written out of existence, especially considering that Riot currently seems to want to preserve the term summoner, while pretty much deleting the meaning of the word "summoner"...
It pains me that Summoner just means "person who plays League of Legends" now. It felt more immersive when summoners were part of the lore.
** I think both players and developers alike can agree, that the term "summoner" means less now than it ever did within the context of the story of the League of Legends. As a player, that feels pretty horrible. **
Anyways, are any of you Rioters able to shed some more light on why th**e decision to separate lore from game-play was made, and what the particular reasons for that decision were?
What kind of things are you hoping to gain from the retcon?
It just feels like it's been a long time since the retcon decision was made, and there still hasn't been any kind of payoff from it (from a lore fan's perspective), just loss.
I mean really, is there any good content that we've gained from the retcon that we couldn't have gained if it never happened? In my opinion, no. So Riot, what was the point?
If I'm missing how the new content is better and couldn't exist pre retcon, **Please, help me understand. I understand if you think this sounds sarcastic, but please, realize that it is not. I am asking candidly: **
What positive story benefits have players actually experienced so far that would not have been possible without the retcon?