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@Riot, How do you choose your weapons?

Fönikku··6 votes·12,607 views

Hello; When making a champion, how do you decide which type of weapon suits the champ? Also which takes priority first, give abilities based on the weapon, or make abilities then pick a weapon that goes along with?

23 Comments

RiotKindlejack13 votes

A lot of champion designs begin with an opportunity space such as Pyke being a support-assassin, or a gameplay hook like Camille's literal hooks. In those cases there's already some pretty solid leads for visual exploration around what those champions are doing. Once we get to agreeing on a faction or role for the champ (Bildgewater spear-fisher, Piltover secret agent) it starts becoming very clear what kind of weapons they might have access to.

Other times we could start by looking at what exciting fantasy weapons we haven't already explored in LoL. I have a big book on my desk called 'Weapon', it's got everything in it! I will say if you take a look at a list of projectile-weapons we've covered almost all of them, we even played with the idea of a slingshot for Neeko. Next ADC is gonna have to just throw rocks... oh wait! Taliyah!

In terms of priority, we've gotten pretty good at a very collaborative workflow with art, design and narrative staying flexible and iterating to support the best ideas each discipline is bringing to the table. Sylas' lore and visual design began by being built around his ultimate and how it felt to use in playtests (opponent-reliant, intelligent, improvisational, very very cruel) which gave us the idea of a sinister mage held prisoner. Originally he had more of a traditional caster look but on the narrative side the writers felt a Demacian mage held in secret would be best, and we wanted someone who looked just like Demacia's heroes (JarvanIV Garen) to play foil without it becoming a Thor/Loki Jock/Nerd situation. Then once we saw these huge hefty chains in concept art a lot of his kit was tweaked or reworked to best utilise the whip-like restraints.

League is an interesting case in terms of game design. Some of our best champions embody their weapons: Darius' kit is like a top 4 of things you can do with an Axe, even down to a passive that causes bleeding and the haft doing less damage than the head of the weapon. His personality is sharp an decisive, there's not a soft bone in his body! My favourite examples are Ziggs and Vi. Other champions are more of a fantasy trope (Kayle Zed Olaf) and their weapons are secondary to the theme. Casters are generally very difficult, without clear real-world metaphors like a spear or a shield connecting gameplay to visuals can be much trickier but there are still ways to bring ideas together and not just Staff + VFX. I think TwistedFate, Zilean and Vladimir are all good examples of finding a weapon for a mage that can inspire gameplay.

4 Step Cadence1 votes

Yeah I kind of assumed most of that was the case. I think I know too much about character design/development, honestly.

Anyway, any weapons in particular you guys over in champion design and such want to explore in the future?

iiGazeii3 votes

{quoted}

A lot of champion designs begin with an opportunity space such as Pyke being a support-assassin, or a gameplay hook like Camille's literal hooks. In those cases there's already some pretty solid leads for visual exploration around what those champions are doing. Once we get to agreeing on a faction or role for the champ (Bildgewater spear-fisher, Piltover secret agent) it starts becoming very clear what kind of weapons they might have access to.

Other times we could start by looking at what exciting fantasy weapons we haven't already explored in LoL. I have a big book on my desk called 'Weapon', it's got everything in it! I will say if you take a look at a list of projectile-weapons we've covered almost all of them, we even played with the idea of a slingshot for Neeko. Next ADC is gonna have to just throw rocks... oh wait! Taliyah!

In terms of priority, we've gotten pretty good at a very collaborative workflow with art, design and narrative staying flexible and iterating to support the best ideas each discipline is bringing to the table. Sylas' lore and visual design began by being built around his ultimate and how it felt to use in playtests (opponent-reliant, intelligent, improvisational, very very cruel) which gave us the idea of a sinister mage held prisoner. Originally he had more of a traditional caster look but on the narrative side the writers felt a Demacian mage held in secret would be best, and we wanted someone who looked just like Demacia's heroes (JarvanIV Garen) to play foil without it becoming a Thor/Loki Jock/Nerd situation. Then once we saw these huge hefty chains in concept art a lot of his kit was tweaked or reworked to best utilise the whip-like restraints.

League is an interesting case in terms of game design. Some of our best champions embody their weapons: Darius' kit is like a top 4 of things you can do with an Axe, even down to a passive that causes bleeding and the haft doing less damage than the head of the weapon. His personality is sharp an decisive, there's not a soft bone in his body! My favourite examples are Ziggs and Vi. Other champions are more of a fantasy trope (Kayle Zed Olaf) and their weapons are secondary to the theme. Casters are generally very difficult, without clear real-world metaphors like a spear or a shield connecting gameplay to visuals can be much trickier but there are still ways to bring ideas together and not just Staff + VFX. I think TwistedFate, Zilean and Vladimir are all good examples of finding a weapon for a mage that can inspire gameplay.

So how did Soraka get bananas?

RiotKindlejack8 votes

Well we knew Soraka wasn't going to be dishing out a lot of damage, but the nutritious theme running throughout her kit necessitated an auto-attack high in not just vitamin B but also potassium. When we broke down the various fruits and which abilities lined up best with each, ultimately a combination of deduction and correlation lead us inextricably to said banan.

DeathBurst2 votes

I do get the joke, but I'm actually interested in the serious answer. I suppose it's actually supposed to be a moon crescent? But why?

RiotKindlejack3 votes

Oh sorry I thought you were just joking!

Well Soraka is the 'Star Child' and her whole kit has a celestial theme. Her staff is shaped like a crescent moon so I suppose when they designed her the auto-attacks mimic the shape of her staff. I played a lot of fiddlesticks when I started and his auto-attacks have a similar crescent shape - because he has a ranged attack but his weapon is a scythe, there's a little imagination involved.

DeathBurst3 votes

Don't be sorry, I wasn't the original asker, and yes, they were probably joking ;-)

Thanks for the answer anyway.

Fönikku2 votes

{quoted}

A lot of champion designs begin with an opportunity space such as Pyke being a support-assassin, or a gameplay hook like Camille's literal hooks. In those cases there's already some pretty solid leads for visual exploration around what those champions are doing. Once we get to agreeing on a faction or role for the champ (Bildgewater spear-fisher, Piltover secret agent) it starts becoming very clear what kind of weapons they might have access to.

Other times we could start by looking at what exciting fantasy weapons we haven't already explored in LoL. I have a big book on my desk called 'Weapon', it's got everything in it! I will say if you take a look at a list of projectile-weapons we've covered almost all of them, we even played with the idea of a slingshot for Neeko. Next ADC is gonna have to just throw rocks... oh wait! Taliyah!

In terms of priority, we've gotten pretty good at a very collaborative workflow with art, design and narrative staying flexible and iterating to support the best ideas each discipline is bringing to the table. Sylas' lore and visual design began by being built around his ultimate and how it felt to use in playtests (opponent-reliant, intelligent, improvisational, very very cruel) which gave us the idea of a sinister mage held prisoner. Originally he had more of a traditional caster look but on the narrative side the writers felt a Demacian mage held in secret would be best, and we wanted someone who looked just like Demacia's heroes (JarvanIV Garen) to play foil without it becoming a Thor/Loki Jock/Nerd situation. Then once we saw these huge hefty chains in concept art a lot of his kit was tweaked or reworked to best utilise the whip-like restraints.

League is an interesting case in terms of game design. Some of our best champions embody their weapons: Darius' kit is like a top 4 of things you can do with an Axe, even down to a passive that causes bleeding and the haft doing less damage than the head of the weapon. His personality is sharp an decisive, there's not a soft bone in his body! My favourite examples are Ziggs and Vi. Other champions are more of a fantasy trope (Kayle Zed Olaf) and their weapons are secondary to the theme. Casters are generally very difficult, without clear real-world metaphors like a spear or a shield connecting gameplay to visuals can be much trickier but there are still ways to bring ideas together and not just Staff + VFX. I think TwistedFate, Zilean and Vladimir are all good examples of finding a weapon for a mage that can inspire gameplay.

Thank you for the detailed reply!

RiotKindlejack4 votes

Thanks for asking :)

Linna Excel1 votes

About Kayn, is there a reason why you guys choose a fantasy scythe design over a more realistic and practical war scythe?

RiotKindlejack3 votes

I didn't work on him, but I believe the idea to create a second Darkin Blade (or third with Varus) was settled on early in his development. And even though he doesn't use it much Fiddle has a traditional farming scythe.

iiGazeii1 votes

{quoted}

I didn't work on him, but I believe the idea to create a second Darkin Blade (or third with Varus) was settled on early in his development. And even though he doesn't use it much Fiddle has a traditional farming scythe.

He doesn't use it much

Y E T

Naqel1 votes

I think the actual question was: why did you give him an over-designed farming tool, instead of an over-designed proper weapon - https://en.wikipedia.org/wiki/War_scythe

MessyStuff1 votes

well I think the reason is that a fantasy scythe just looks cooler.

BIitzwolfer4 votes

I guess it varies, but my best guess is that the champions basic vision is done first, then it’s organic (I.e. A mage would utilize magic or some sort of magical artifact or a warrior would have a large weapon such as a sword or spear) Obviously, the abilities must come first before weapon, but must work in tandem, so I’m thinking they have the idea for the ability, then the team working on the potential champion choose a fitting weapon for him/her/it.

EbonyBladeJ881 votes

That makes sense, although since we aren't actual game designers or part of the champion designing teams, all we can really do is speculate.

Fönikku1 votes

{quoted}

I guess it varies, but my best guess is that the champions basic vision is done first, then it’s organic (I.e. A mage would utilize magic or some sort of magical artifact or a warrior would have a large weapon such as a sword or spear) Obviously, the abilities must come first before weapon, but must work in tandem, so I’m thinking they have the idea for the ability, then the team working on the potential champion choose a fitting weapon for him/her/it.

Interesting point!

EbonyBladeJ882 votes

I think it's based on the design of the champ. Like, "What are we going for? Is this champion going to be an slow, armored warrior? Or will they be a quick-moving light-footed rogue, slipping in and out of fights?" Once those things are settled, and they have a visual idea (Concept Art and so on) of the champ, then they start thinking "OK, How does this champion fight?" Then the weapon gets chosen.

I personally would like to see some weapons that haven't been used, or at least in some cases, not used in ways I think they could be really neat.

For example:

I would like to see a champion wielding a Warhammer or Maul of some kind, like Shao Khan's hammer/maul, the Wrath Hammer from Mortal Kombat. They'd probably have to be a Fighter or Tank for it to work in terms of their Kit, and if they were to go the Fighter route, it would just make more sense to make that hypothetical Fighter a Juggernaut to match with the massive size of the weapon. If they were to go Tank, they'd probably have to make the champion a Warden, as I would think carrying such a huge weapon would slow them down, and thus not fit for the more "Initiator-Style" gameplay that Vanguards have.

Here's an image for reference:

https://files.cults3d.com/uploaders/13289141/illustration-file/e7c64b6c-d074-456e-b33e-a1be4831885a/Hammer_large.jpg

I know we have Poppy Poppy , who wields a Hammer designed somewhat like this, but I guess what I would like to see is a more BRUTAL hammer user, one that bashes in the heads of his opponents with it. Basically like how Shao Khan uses his, essentially. I'm NOT saying "Just make Shao Khan in LOL", I'm saying make a brutal Fighter (Or Tank, that could work too) who functions similarly, but in League's unique style.

Another weapon that could be neat is based upon an Eku, an ancient weapon of Okinawan kobudō that originated from an oar. The weapon was loosely referenced in Chrono Cross, the sequel to the classic JRPG Chrono Trigger, where the main character Serge used a ornate, double-ended eku as a weapon.

Another image for reference:

https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/7d89d203-d7fc-49a1-b408-1ae10522d873/d81ow8w-4654d36b-815b-476c-ae3e-f9f302c27cd2.png/v1/fill/w_894,h_894,strp/chrono_cross_hd__serge__a_silent_protagonist__by_2playerwins_d81ow8w-pre.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7ImhlaWdodCI6Ijw9MTkyMCIsInBhdGgiOiJcL2ZcLzdkODlkMjAzLWQ3ZmMtNDlhMS1iNDA4LTFhZTEwNTIyZDg3M1wvZDgxb3c4dy00NjU0ZDM2Yi04MTViLTQ3NmMtYWUzZS1mOWYzMDJjMjdjZDIucG5nIiwid2lkdGgiOiI8PTE5MjAifV1dLCJhdWQiOlsidXJuOnNlcnZpY2U6aW1hZ2Uub3BlcmF0aW9ucyJdfQ.PVLyaGsA8IJAlsQCma_b_zh6GE9ZgRlI0bB0VyXNTJA

Once again, I'm not saying make a champion based DIRECTLY on this character; I'm saying that a champion who wields the WEAPON, or one SIMILAR to it, could be interesting. Once again, he'd probably have to be a Fighter (Probably leaning more towards the Diver Sub-Class rather than Juggernaut) or he could be a Skirmisher.

There are many many more weapon types that could be used, I'm sure, but that's all I can think of at the moment.

Chembaron Yamada2 votes

While I see where you are getting at with the hammer, I think we already have quite some hammer wielders in the game and therefore I am not sure if we need another one... Poppy Ornn Jayce


Some other weapon archetypes I am missng in the game:

Chainsaw Would most likely have to be a hextech or chemtech weapon, would fit a juggernaut probably (since this weapon would probably be damn heavy and brutal). Could work well with mechanics like armorshred or fear.

Scissors There are different ways to implement this as a weapon. It could be a magical ritual artefact, giving their wielder the ability to seperate the souls of people from their body (for example). Or it could be a big scissor used to behead victims, could fit an insane serial killer type of character.

Syringe-gun We still don't have a real medic champion (someone who uses modern medicine to cure people, not some magic mambo-jambo), Dr. Mundo even doesn't count anymore, since they changed him to be an insane guy just pretending to be a doctor. Having a marksman-support mix, giving them the ability to heal their allies with auto attacks thanks to this gun, would be interesting.

4 Step Cadence2 votes

Oh right I said I was going to finish Zircon for you so you could read him. He's pretty much the last concept, shooting syringes from his chemtech arms to either harm foes, or heal allies. I also have another champion concept that uses a chainsaw thingy. Both are Zaunites, and both I think are something you'll enjoy reading.

Though, I do wish Riot would actually implement these weapons in the game. They're different, and I feel like a lot of interesting things can be done with them. Guns, bows, swords, magic... They get boring after a while.

Chembaron Yamada1 votes

Looking forward to it! [slayer-pantheon-thumbs]

And yes, I agree, we could use some "unconventional" weapons again. Sylas was the most interesting release recently when it comes to this, his chains were entertaining as weapons compared to the other champions who just use magic bolts or basic weapons like daggers.

4 Step Cadence1 votes

Yeah, Sylas was interesting. Also Xayah, because her weapons are feathers. Other than that, though? Kind of boring when it comes to weapons lately. Hopefully the new assassin and marksman bring something new to the table and have some more interesting weapons.

4 Step Cadence2 votes

The champion insights give some ideas as to Riot's thought process when making champions. Jhin's is particularly interesting in the way that they explored his theme and character, and his weapon.

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