@Riot, What Is The Significance of Summoner's Rift Post Retcon? Is Immersion Important to RIot?

Impetual··13 votes·1,001 views

What's the story driven reason that this is the battlefield that champion's most often do battle on?

Why there?

Is there still a story driven reason why Summoner's Rift is special, or is it just some random place that doesn't exist in Runeterra where champions battle in a non-cannon universe.

Seriously, if that was the case, it would be pretty sad, considering that would mean that you threw away a creative story driven reason for the battles on Summoner's Rift, in favor of a non-cannon "what if" reason for them.

Do you guys know what one of the most important aspect of a game is? Immersion!

Why does the narrative team seem to be trying so hard to remove immersive narrative concepts from the lore ( like the concept of Summoners) that made random LoL games much more immersive (lore wise)?**

In my opinion, one of the greatest strengths LoL had as a MOBA, was how immersive Runeterra's lore was.

So far, I haven't seen any positive changes that come close to making up for all the negative changes caused by the lore retcon.

If the negatives of the retcon outweigh the positives, then it stands as a really dumb idea. It should be undone.

5 Comments

Itadaki Seieki7 votes

I remember the Journal of Justice, which KINDA gave us some cute things to read. Other than that, I see nothing really going for stories. :[

Jeddy0173 votes

Yup,SR is just some random place where champs fight. The game is basically Super Smash Bros now as far as the lore is concerned.

Impetual10 votes

It seems like Riot wants to push things in that direction...But seriously, they had found a creative way to make gameplay tie into the lore of their game. This is one of the things that made League of Legends seem really cool as a Moba. They were the game that had it's own unique lore that actually had a story driven reason for the battles that happened between players.

The "League of Legends" was actually part of Runeterra!

This whole smash bros lore approach doesn't work when most of the champions have outdated lore, or backstories the size of a paragraph.

Heck, the smash bros model will never work for LoL because champions of Runeterra only exist in Runeterra! There are no other games for them to fall back on in terms of Lore!

They don't have other games to develop their lore, they just have the League of Legends.

A champion's backstory is decided by their interactions with Runeterra, and nothing else! (Since they have never been anywhere else)

That's why the "League of Legends" has to actually mean something, in order for the champions within it to have meaning.

Their new lore direction doesn't seem to take that into consideration, since it seems to have groups of champions existing in a multitude of vacuums under the umbrella of a loosely developed world that they are calling Runeterra, which is a mockery of what Runeterra was pre-retcon.

LeeDark3 votes

Hey, don't compare the two! Super Smash Bros actually has a very rich and meaningful story going on behind the game.

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