Hey Jaredan, I'm kinda curious... **How **does the foundations team work with other teams? What is their relationship with the other teams they work with? Are they actually in control over the game's narrative, or do they just do what they're told by the other teams and try to make it work within the game's lore?
I get that they work with other teams, but how much control does the Foundations team have? Is it_ Official_ control where they listen to feedback,but at the end of the day, call the shots on LoL's narrative? Or the mutual respect kind of control where they have an opinion that sorta matters when convenient? Or do the other teams do whatever and leave foundations to sort out the lore?
In other words, who has creative control over the "different aspects of Runeterra" that you mention.
The Foundations team interacts with a lot of other teams, and I'm just wondering if the Foundations Team decides what Runeterra is with input from the other teams and leaves the other teams to adjust their content around foundations,_ (Foundations calls the shots when it comes to LoL's narrative, Lore Quality is a high priority)_
Or if Foundations gets told what's happening in Runeterra by the other teams and tries to make it work in the lore._ (In this possibility, Foundations is the narrative damage control/mitigation team, Lore Quality isn't the priority, they're just trying to patch a bunch of random ideas together and make it fit whatever the other departments have put together as best as they can.)_
Or is it some kind of low-structured new age work place where no one is in charge and everyone has to come to a consensus before content is produced?_ (In my experience, this produces high creativity, with very low productivity, which honestly, would explain Riot's slow content production over the last year or two.)
_
Or is it something entirely different?
Structurally, there's a huge difference in how the different aspects of the game are balanced against one another in terms of importance based on Riot's corporate structure.
It would be really cool and interesting to compare RIot's development structure against the content Riot produces, and see how the content quality of the different aspects of LoL match up with the design focus of the company's structure.
Any info for us on that topic that you're allowed to share with us Jaredan? Or any other Rioter willing to talk about it with us?