Still No Tying Story

I Main Swain··2 votes·521 views

its ridiculous enough that riot got rid of the entire purpose of the game from a lore perspective without immediately replacing it, but its been years now and not only is there still nothing but the way they removed it is still incredibly patchy. lots of references to "summoners" which, correct me if im wrong (ive been gone a while), dont exist anymore. champions who's lore was strongly tied to the League of Legends had their lore BRUTALLY gutted and left to rot (Jax LeeSin and Orianna to name a few). as a writer, a big reader and a gamer its honestly mind boggling that riot just stopped caring much about lore. i will say that they have released some very interesting lore events (bilgewater is one of my favorites, very well done imo) but as great as those were they were just some champion lore/gameplay updates with a nice short story to go along with it.

like i said, im a writer, so lore and story in games is very important to me. im not saying every game has to have intricate lore, but i think most people can agree that there's a palpable difference between a game that has bad or little to no lore or story and a game that has well done, well thought out story, especially if it ties into the gameplay. its not difficult either, in fact its incredibly simple to establish a decent enough story to satisfy the biggest "who what when where why how" questions your typical player has. heck if you want to you could potentially answer one or two by essentially saying "the magic is in the mystery" and people will love it.

usually when i post this (this is the 3rd or 4th time) most comments are "but Universe is a thing". yeah, universe is a thing. so are fanfics, but if Rowling decided she didnt need any plot or purpose in the Harry Potter series because there are some entirely separate stories and bits of lore about some aspects of the story im pretty sure her publishers (along with about a billion readers and movie-lovers) would show up at her door with pitchforks and torches. im not gonna lie, i havent looked all that much at the universe page, but from what i have seen its not only not a replacement for the entire identity of the game, its more just interesting additions for people who really want to get more into the lore of the game, aka giving us frosting when we ask for cake.

anyways, here's my idea, more or less the same one ive pitched 3 or 4 times and the same one ill keep pitching until it either happens or someone gives me a valid and solid reason why it wouldnt work. Runeterra is at war. The nations, the Shadow Isles, even nature itself seems to be locked in battle to decide the future of the world. Away from the major battlefields, the legends of runeterra wage battle for themselves and for their people. The regular soldiers know to fight elsewhere if they dont wish to have useless and horrible deaths, so these champions are left to fight alone. alternatively (and possibly better) there are powerful summoners who are aligned to each nation who summon these legends of runeterra in order to gain power over their enemies and secure victory for their people.

In the game, when a player hits level 30, they can choose a nation or whatever it may be to fight for. their victories or losses and letter scores either gain or lose Advantage for their people. if you win, your letter score determines the Advantage multiplier (perhaps something like 0.5x for the lowest and 4x for S+), and if you lose, your letter score determines how much Advantage you lose (reversed from victory so lowest has the highest multiplier and S+ has the lowest). ranked games give 1.5x Advantage, bot games give none. ill note that its possible that having you lose points for losing games may not be the best approach but its just an idea so bear with me. once each season a player can choose to Defect and switch nations but once they do they're stuck until the next season comes and they can Defect again. at the end of every season, the nation with the greatest Advantage "rules the world" for the off-season, riot goes to town with lore and skin stuff, and all the players in that nation get some kind of reward/bonus. the extent of your reward depends on how long youve been in that nation (if you just joined at the tail end because you knew they would win, you just get like a little bit of ip, but if you were there from day one you get a bunch of rewards).

if i havent already say it ill say it now, this is just an idea, its not supposed to be complete or flawless. if you have questions comments or notes please give them to me and if i can i'll address them, but know that if you're toxic im going to ignore you.

tl;dr make League of Legends great again

29 Comments

WOOOOOOOOHOOOOOO7 votes

Orianna's lore has been updated, her VO and her in game model are out of date but her lore is modernized.

Also your entire idea is exactly the reason why the institute of war was abandoned because let's face it, lore wise these champions are not on equal footing. What could Darius for instance do to stop anything from the Shadow Isles? What would keep Aurelion Sol from obliterating everybody in a nuclear fire? Also why would all the nations be at war? Demacia isn't expansionist. Zany and Piltover are the same city. Shurima and the Freljord have their own civil troubles.

Not to mention what would happen lore wise if the Void or the Shadow Isles takes over, everything else dies.

League of Legends Lore has been great

I Main Swain1 votes

they must have updated her since i last checked, because last time i looked her lore was just a few sentences.

the problem though is that whether or not the institute of war still exists they still arent on equal footing, the IoW wasnt what made some stronger and some weaker, and while this may just be me but in my mind the argument that they got rid of the IoW because some champs in lore were much stronger than others implies that the lore no longer has anything to do with gameplay.

as for the war in the cases of demacia and shurima and such, there are lots of different reasons nations enter into war besides expansionism and lust for power. demacia would likely enter the war to keep power out of the hands the likes of Noxus, honestly not sure about shurima and the freljord, but like i said its not a complete or flawless idea, but i know im not the only one who feels a lot less invested in the game when theres no lore or story for the game itself. i dont think the lore has been terrible that theyve released or anything, ive actually liked most of it a lot, but like i said, frosting before cake. when someone needs a heart replacement the doctors dont take out the damaged heart and then start looking for donors

GreenLore3 votes

Well then you didn't check Oriannas lore for over 7 months,because she got her lore update last year.

In case you aren't aware of it: The lore in the actual game client consists mostly of short introductions. The full lore pieces are on the universe page http://universe.leagueoflegends.com/en_GB/

I Main Swain1 votes

ive been gone for a long time, but i actually looked recently (i dont remember where though) and where i looked it still showed the gutted lore

either way though, if you go to the champions under the game tab on the home page, its still the original, same with in the client itself (not short introduction but full, original "i used to be a human like you then i took a turret shot to the knee")

Ralanr1 votes

Yeah, the champion page is horribly out of date.

Universe is where you go for lore.

I Main Swain2 votes

why on earth dont they update them lol. i looked at zacs page and it still shows his pre-rework abilities too.

Ralanr1 votes

Fuck if I know. They don't update a lot of the info pages on the main site.

Beyond Legends3 votes

spagetti outdate website coded mostly.

Wrathof3003 votes

But wouldn't this completely destroy the Shadow Isles and the Void. Why bother summoning them to give them an opportunity to win? If the summoners are powerful enough to capture them then shouldn't they be a able to destroy them as well.

I Main Swain1 votes

question related to this that the answer would depend upon: has league released any still existing lore on summoners and how summoning works? because if not, then there could be any number of ways they could summon them, most of which in some way being that they dont actually summon "them", which would also explain why they arent all as powerful as they are in their lore.

GreenLore1 votes

Well all of the lore about the summoners is noncanon nowadays. However in the past they were indeed able to summon a person towards them(even against their will,which is incredibly broken if you think about it),which is exactly what they did with Renekton or Nasus in the old lore.

Wrathof3001 votes

Seeing as you brought that up, what is your opinion of the summoners that I proposed in my second comment. However, that method suggests that having summoners be directly involved with the lives of the champions/ time period is unnecessary.

I Main Swain1 votes

i thought about that actually, specifically in relation to fate zero haha. i think its possible but i dont think riot would do it just because i think they want to keep everything in the current world and time period of runeterra

Wrathof3001 votes

Ah, but that was the problem with the summoners, either they would have been to powerful not to include in the story, which is what they tried to do with Lee sin's old lore, or they had to make they relatively irrelevant, the latter being what ultimately happened. It's funny really, as a world with hundreds of legendary warriors, mages and monsters, yet there wasn't room for summoners.

Ralanr3 votes

Harry Potter was about Harry Potter, you can't make that story without the main character.

Riot is focused more on laying the ground work down than starting connected plots at the moment. You'd think this would be easy with all the stuff that already exists, but that isn't always the case. Sometimes having to write around something is more difficult than scraping it (and they had to scrap the IoW because of this. Sadly they can't scrap champions and each champion needs to be the main character of their own story while still giving them room to be characters in others).

Yes it's taking a long time. Yeah that sucks, but at least we're having some lore unlike HoTS which doesn't give a fuck or Smite which seems to just take stuff from the real world mythos.

I Main Swain1 votes

in a lot of ways though that can cause problems. the more intricate you make the branches of a story without filling in at least the most important parts of the core of it, the harder it is to make a central story that's believable and connects all the branches naturally and smoothly. the longer they wait and the more extensive lore they release for champions and regions, the harder it will be to tie it all together. looking at the lore they are releasing its clear that riot has this in mind (most of the lore is either champion lore or rather conservative in the sense that nothing TOO big ever happens), but unless my experience is different from everyone elses, it will be much easier to focus on the structure first and then fill in the details, not to mention a lot more satisfying for the typical reader/player

Ralanr1 votes

[{quoted}](name=I Main Swain,realm=NA,application-id=6kFXY1kR,discussion-id=Oft0rKJx,comment-id=00010000,timestamp=2017-07-18T17:56:59.526+0000)

in a lot of ways though that can cause problems. the more intricate you make the branches of a story without filling in at least the most important parts of the core of it, the harder it is to make a central story that's believable and connects all the branches naturally and smoothly. the longer they wait and the more extensive lore they release for champions and regions, the harder it will be to tie it all together. looking at the lore they are releasing its clear that riot has this in mind (most of the lore is either champion lore or rather conservative in the sense that nothing TOO big ever happens), but unless my experience is different from everyone elses, it will be much easier to focus on the structure first and then fill in the details, not to mention a lot more satisfying for the typical reader/player

See, I don't think Riot is trying to make every character's story tie with another. Rather they are just trying to make a world where those stories can be played out. Setting up who the characters are for the fans before trying to get their conflicts and plots fully going.

Having champion lore being conservative early allows for champions to feel important in their own stories. It also prevents the situation where champions who should kill one another if they ever met don't do it for some reason.

Let's say Hecarim showed up in Maokai or Yorick's story. You can't just have them walk away from that confrontation, one would have to die or be heavily wounded. If it was Hecarim then you're basically doing the worf effect. But if it's Maokai or Yorick losing in their respective stories then you're taking power out of the characters in stories meant to showcase them as being powerful characters.

It can work, but not as a showcase color story. The story with Galio and Lux is told (or best read) after reading the singular color stories of both characters. Same with Lux and Garen. We know who they are without the others, which allows us to better appreciate when they do interact with each other.

And yes, it is slow. It sucks but it ain't all writing, editing, rewriting, and translating. There's also web design and artwork being done with every reveal which also takes time to create and get approved.

I wish it was faster. Hell I wish the color and background lore of a reworked champion was released as soon as the champion is revealed! But I'm fine with waiting.

Skelenth2 votes

Does this world have a central story? I think not. We have billions of characters on our planet, but everyone is their own protagonist. There is no overarching story. There is only the history of the world, which is comprised of tons of little stories. This is how an actual world works. There is no, and will never be a central story.

I Main Swain1 votes

first of all, you talk as if you know everything there is to know about the world, and for all you know ultimately we will find there was a central story. heck, we literally cant even prove that our entire universe isnt a computer simulation that started 20 seconds ago, we cant prove that isnt the nature of our universe, so you cant say that you know there is no and never will be any purpose to life itself. second, youre talking as if the real world and a game are the same thing??

Skelenth2 votes

I can't prove the world isn't a computer program, but neither can you prove that it is. Either way, I'm not saying there is no purpose in life, you can go choose that for yourself, however what I'm saying is, there is no central story on the world other than the story of the world. Maybe I'm just a side character in someone elses life, but I sure as hell am the main character in my own. Sure, you can make an ongoing story in the world of Runeterra, the thing is: There already are those. Every champion has his own story, in which they all are the main character. Connecting all of those seems like a bad idea. It would make the world seem small, or rather, not like a world at all.

I Main Swain1 votes

i think that youre thinking i mean a much more intimate connection between them than i actually mean. we dont need some major 7 novel series, we just need a basic reason for whey they're here fighting

Skelenth1 votes

That's easy. They're not. I think you've heard this often enough before, but the Gameplay is disconnected from the lore. Xayah never killed Rakan and Teemo will not kill Aurelion Sol with a mushroom. While the Summoners Rift as a place does exist in Runeterra, we fighting there is rather similar to Super Smash Bros Brawl, where it's just the imagination of a kid, playing with toys.

Wrathof3003 votes

I just wanted to comment as well, that imo, getting rid of the immediate connection of the lore to the summoners rift and the summoners was a good call. It allowed lol to branch from the typical moba lore, of characters joining some battle area/ tournament because of external reasons. I'm not going to try to point out every slightly bad thing about the old lore, because, for the most part, it had potential.

However, when story mode if off, and you just wanna play against your friends, you don't need a reason why his Ryu is fighting with your Cammy (the developers could probably come up with an awesome story sure but) you're just playing the game, when your Sakura just beat his Sage of six paths Madara (something that could never happen story wise), you don't need a reason, you're just better at the game than him. Story and gameplay don't have to be joined to each other by the hip for either to make sense or be enjoyable, and a we saw during Burning Tides when GP was disabled because he was 'dead' even though at that point summoners rift didn't exist, as we saw when we had the chance to pick sides and determine the outcome, in the Vs event between Yasuo and Riven, Riot is still committed to making the playerbase feel involved in the lore/ stories through gameplay.

Imo, there is a way to bring back the summoners into canon, but its not by reverting to the old system. If league were to follow the fate series (fate stay night) we could get the summoners back and keep the new lore. Summoners of a parallel world or from the distant future call on old legends to do battle. Of course this suffers from the same problem as the old summoners, no one will care about them, people are going to be interested in the champions, not the nobodies controlling them. I also never understood why we had to control them, wouldn't it have made more sense to them to fight for themselves, nonetheless that's just my two cents on why the lack of summoners lore doesn't bother me.

I Main Swain2 votes

i dont want to go back to the old lore, i agree that the old lore was flawed and needed replaced, but the keyword there is "replaced", not removed until they find something they like better.

i feel like there was text in there you didnt add in or accidentally deleted, but anyways ill respond to whats there. im not suggesting that gameplay and story be joined at the hip, this isnt an RPG, league gameplay has always been and will always be league gameplay, but outside the game you should be able to feel like the story is represented in the game and/or vise versa.

Beyond Legends1 votes

Overwatch doesn't do this. Beside have you seen most Moba lores?. There either non existence or the generic grab from some random place and place on some generic battleground.

I Main Swain1 votes

im not talking about other moba's, im just talking about league regardless of what other mobas have or dont have

Ralanr2 votes

Talking about others is important because comparison helps show a common thread that impedes the subject.

Namely player interactive story has its limitations in mobas.

Lady Faceless2 votes

There are several problems. To get actually story progress we first need a firm world-buidling. Riot is working on it (slow, but we getting contest) but we still have enough champion who didn't get any updates or champions, who got there color-story, but we have no idea about their lore (Twitch, Singed, Braum for example). Not to forget, the story building itself isn't the best either. I love (short) stories like Burning Tides and Shadow and Fortune, especially the second one, 'cause we get some many interaction between the different champions. But as long the retcon isn't finished yet, this stories kinda feel unfitting. Lucian has been a blessing for Shadow and Fortune, but it feels weird since he still hasn't got any lore or color-text. Even more problematic is Riot favoritism. Miss Fortune, Lux and Zed got so much love and attention, while there are enough champions who onl get neglected.

To be honest, the Universum isn't as good as it could be. The site has their problems, some stories are still missing and we get to little updates as well. Also the search function is a fucking joke. The biggest problem with lore is its accessibility. The universum should fix it, however the actual lore is shattered around this board, reddit and Jaredans ask.fm.

Also, the narrator team is the only Riot team that is kinda refusing to communicate with us. We always getting promises, that we will know everything to due time, but these promises feels shallow. Especially, Riot has their favoritism, we got some awful revamps and get answers, that they don't have any clue that to do with some champions.

And it doesn't help, that we had some may missed opportunities as well.

Valaran Nara2 votes

Honestly, as fun as it was to be "a part of the story", I see backstory and plot for the game makes sense if you're playing a character that advances through the story.

In Gears of War, you play as the main character who is trying to fight an alien species which came from underground. There's story and plot as well as several different chapters. Here's the thing, there is an end to the game, even if there's multiple installments to the franchise, there is still an end.

For something like, say, Fall Out 3 or Dragon Nest, or any RPG, the experience and story revolves around the world and the character you're participating with. Said character has personal advancements through the story.

For League of Legends, your main character would be yourself, but here is the problem. The story doesn't really revolve around you. You're just...there. Once you reach lvl 30, you don't have other places to explore. There are no hidden areas, secret treasure chests, no NPC dialog that has yet to be read skipped through The value of the Summoner (YOU) being an actual part of the game is just a face-value, "you're here, they're that, play" It doesn't hold actual depth when it comes to your personal involvement. You're not actually advancing the story. Anything Riot writes is honestly the game advancing without you. Not only that, but since you as the Summoner do not personally advance the story (yes you lvl up, but that's about it) what other point is there for you to exist?

Also, here is the problem with adhering to factions:

One faction will dominate indefinitely. You know how SKT seems to always get those world skins? Same thing will be for the players who decided to join team Zaun which happens to be the more popular concept. That faction wins, it gets cool stuff. People want to go with the winning faction, so no Zaun has more supporters and players. It just keeps ballooning until majority of the lore is specifically Zaun related since that is the way your lore idea is set up.

I personally wouldn't want to see League's lore fully tied back into the game. I'm not even saying that because of "retcon and rebuilding." I say that because now it would feel more confined onto the focal point of "Armageddon" that is happening everywhere at the same time. Sure we may still be able to get tidbits of more peaceful moments, but we would go back into every other champion knowing every other champion. It won't be that moment of serendipity or happenstance when two, complete strangers accidentally cross paths with different circumstances but similar emotional discourse (Lucy and MF both seeking revenge, but with MF trying to pass off some faded words of advice about the experience.) I honestly don't see that too well in the course of Armageddon where the champions have all heard of each other. MF's approach towards the Purifier would have been drastically different if she knew who he was.

Hell, that means everyone's background who is a champion of their faction would have the same thing in the end, "So they fought." Kind of like Smite where the gods are having an all out war against each other. The end of each god's story is that they decided to fight in it. The retcon gave us champions who couldn't even be properly added into the game without mentioning how the Summoners manifested them on accident or potentially detain and imprison them for the League. Brand, Fiddlesticks, and Nocturne were all detained and imprisoned. Now Fiddles is on some farm (yeah, that sucks, but hey, we'll see more), and Nocturne is a full fledged demon. He can plague an entire village with horrific nightmares, cause said nightmare's to manifest in the real world, and directly possess humans. With a being like that, what stopped him? Lux and Garen's great uncle who everyone THOUGHT brought the demon to a bloody stalemate.

(Short break to inform you that I have ADHD, so my thoughts will always be sporadic. Questioning me will make my thoughts more concise)


I had, like, 4 more paragraphs, but I realized my brain started rambling and that those 4 wouldn't provide much but talking in circles. @n@

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