A possible Idea for Nunu Rework

Neamean·12/22/2017, 7:49:33 AM·1 votes·1,113 views

**Exposition. ** So I was thinking if they rework Nunu what should they keep from his current kit. At first I though definitely Consume and Absolute Zero which most would probably agree. Than I look back at his current kit again and I Keep staring at Blood Boil and I thought shouldn't we keep that too.

"Don't make the yeti angry, You won't like him when he's angry!" This quote perfectly describe Blood Boil. So I though how can we keep this.

**New Path for Nunu **

What If Nunu has two play style, Two kit. One that accentuate the ice mage Nunu and the other can highlight the might of a Yeti.

His base kit would consist of consume and ice blast his ult and W changes base on which style you chose. Also an upgrade version of ice blast and consume can be unlocked depending on the style. Ex.

New passive

Q consume

W new ability that changes with style

E ice blast

R Absolute Zero or Blood Boil

With Blood Boil being an ult now what does it do. Blood Boil is now a berserk mode once you click it his r become yeti lunge. you can now jump up to 3 times if you land on a champion twice they are stun. Also while blood boil you gain a movement speed buff and your basic attack does more damage.

#I know this idea is quite rough but I wanted to see what the community would think of if something like this were to happen to Nunu and Willump.

7 Comments

AmetDeCrypt12/22/2017, 9:38:11 AM3 votes

quite rough is putting it kindly. unfinished is closer to the mark. lacking any form of visible work or effort is as close as I can get to describing it.

here's some ideas off the top of my head. nunu is a yeti rider or tamer. he may not always need his mount, so he could have an unmounted version of him at some points. passive - Nunu and his yeti emits a chill around him. yeti basic attacks apply chill, slowing enemies slightly. q - Nunu readies 3 or 4 snowballs to throw at enemies with a ground targeting arc, chilling enemies and refreshing the duration on them if they are already chillled and chilling whatever ground under them creating a slow zone. w- Nunu's yeti charges forwards who then begins attacking any nearby enemy. this throws Nunu off. if the yeti takes too much damage he returns to nunu, healing over the duration but unable to absorb damage for a while. nunu's health bar is split halfway between him and the yeti and becomes half when unmounted. e - mounted - the yeti howls, freezing any chilled patches of ground and rooting any enemy champions or minions standing in and dealing damage. e - unmounted - Nunu throws a rope of ice, ensnaring any enemy champions and pulling Nunu to them. if he hits the yeti or a wall he's pulled to that as well. r - Nunu opens a portal to the yeti's home, calling in a flood of yetis to a position that then rampage, prioritising champions and chilled targets. nunu can hop on any of these for a boost to his health bar but it will not heal the damage he's taken while dismounted. whatever yetis are left standing (though they're all very tanky) return through the portal, leaving Nunu with one yeti.

this is a poorly designed kit and definitely needs some tweaks. the power is spread too thin, there's too much the kit wants to do. a lot of power would need to be put into the q or just make it a very low duration and the dismounted e as well for him to have any fighting ability to not just get pummeled. but I mean a 5 minute kit what do you expect.[zombie-nunu-bummed]