Can we just get the extended biographies already?

lostbob117··2 votes·584 views

Like, I don't care about the format right now. That can come second. Just I want to read them now and we've been waiting so long.

6 Comments

TerraRising1 votes

Like, I don't care about the format right now. That can come second. Just I want to read them now and we've been waiting so long.

There are multiple problems with releasing it now:

  1. **The technology isn't there: ** I have no problem believing this since Riot is still using wonky tech from many years ago with their new stuff. I can also buy that the database used for the in-game client lore and the website are the same and that no one at Narrative thought that might be the case.

Now, to my unenlightened mind, it would be easy to add a second database for short form bios (with a link to the long form story) and the long form lore for the website. But I don't work for a huge multi-national mega-corporation like Riot, so what do I know? :)

  1. **They're weary of releasing content: ** Every time there's a delay in something, anticipation grows. When anticipation grows, expectations increase. When expectations increase, they become impossible to meet and even the best possible story will be considered "disappointing" at best. Who wants to face that kind of pressure, even when aspects of the entire company seem destined to repeat that cycle constantly.

  2. We fans are very brutal: Narrative knows that we're going to "criticize" the living s### out of their stories. Hell, the likely reason why they're rewriting Xerath and Azir right now is because they thought they could get away with turning an interesting champ like Xerath into Jafar and Azir into the Sultan from Disney's Aladdin. No matter what they produce, we're going to tear it apart and leave nothing but bones and gristle. They made us this way, though.

lostbob1171 votes

I don't care about the technology stuff, I just want the text. The other 2 comes with the job just about.

Stars Shaper1 votes

Text is being rewritten (at least for Azir and Xerath) because the uprising.

Diahane1 votes

Like, I don't care about the format right now. That can come second. Just I want to read them now and we've been waiting so long.

There are multiple problems with releasing it now:

  1. **The technology isn't there: ** I have no problem believing this since Riot is still using wonky tech from many years ago with their new stuff. I can also buy that the database used for the in-game client lore and the website are the same and that no one at Narrative thought that might be the case.

Now, to my unenlightened mind, it would be easy to add a second database for short form bios (with a link to the long form story) and the long form lore for the website. But I don't work for a huge multi-national mega-corporation like Riot, so what do I know? :)

  1. **They're weary of releasing content: ** Every time there's a delay in something, anticipation grows. When anticipation grows, expectations increase. When expectations increase, they become impossible to meet and even the best possible story will be considered "disappointing" at best. Who wants to face that kind of pressure, even when aspects of the entire company seem destined to repeat that cycle constantly.

  2. We fans are very brutal: Narrative knows that we're going to "criticize" the living s### out of their stories. Hell, the likely reason why they're rewriting Xerath and Azir right now is because they thought they could get away with turning an interesting champ like Xerath into Jafar and Azir into the Sultan from Disney's Aladdin. No matter what they produce, we're going to tear it apart and leave nothing but bones and gristle. They made us this way, though.

I perfectly understand your point, but I'd like to add that it's pretty funny to notice that the reply to all of the three points you listed could be: it's supposed to be their job facing this and succeeding xD All this to me just spells fail from their part. If they had done their job well, they shouldn't have to improve Azir's and Xerath's stories. If they had done their job well, they would have had the content ready for its supposed release, since said release was projected and announced by them in the first place. If they had done their job well, they would have asked for the phantasmagorical number of one people tweaking the website's code to show text manually input in the lore section while someone works on setting up the new database - which shouldn't be that much of a deal considering it should just contain plain text.

I find it pretty hilarious. It seems that bigger the company, the harder simple things become. It's like when a game gets released and it's buggy or lacking and it takes more than a week for the company to fix it while on the internet it takes a single modder's free time to do the work.

TerraRising1 votes

I perfectly understand your point, but I'd like to add that it's pretty funny to notice that the reply to all of the three points you listed could be: it's supposed to be their job facing this and succeeding xD

Meh. Mistakes happen.

All this to me just spells fail from their part. If they had done their job well, they shouldn't have to improve Azir's and Xerath's stories.

Not every story is perfect. Even "Lord of the Rings" could have used a firm editor.

Now, the fact that Narrative actually listened to the criticism (we sussed out their intentions after a five page preview released on Facebook), were willing to change the story and announced as much... well, that's a miracle to be explained another time.

If they had done their job well, they would have had the content ready for its supposed release, since said release was projected and announced by them in the first place.

They should have just asked the website team if it was feasible, then asked how to make it feasible when they discovered it wasn't possible. That would have, at the very least, delayed the short lores for a while.

If they had done their job well, they would have asked for the phantasmagorical number of one people tweaking the website's code to show text manually input in the lore section while someone works on setting up the new database - which shouldn't be that much of a deal considering it should just contain plain text.

There's more than one person running Riot's websites. I've met at least four people who work on their websites. Not that it matters, though.

I find it pretty hilarious. It seems that bigger the company, the harder simple things become.

Welcome to corporate America, where it takes 2 days to get toilet paper to a bathroom and where a manager of mine once created an assistant position so he wouldn't have to deal with me directly on a day-to-day basis. True story.

It's like when a game gets released and it's buggy or lacking and it takes more than a week for the company to fix it while on the internet it takes a single modder's free time to do the work.

A company need to go through testing to make sure it works properly. A "bug fix" on one area could cause the game to crash in another area (we've seen it happen). All a modder is trying to do is fix one problem and doesn't care about anything else. It's pretty logical to me.

Diahane1 votes

I find it pretty hilarious. It seems that bigger the company, the harder simple things become.

Welcome to corporate America, where it takes 2 days to get toilet paper to a bathroom and where a manager of mine once created an assistant position so he wouldn't have to deal with me directly on a day-to-day basis. True story.

Lol. This is gold. I will forever cherish this anecdote.

It's like when a game gets released and it's buggy or lacking and it takes more than a week for the company to fix it while on the internet it takes a single modder's free time to do the work.

A company need to go through testing to make sure it works properly. A "bug fix" on one area could cause the game to crash in another area (we've seen it happen). All a modder is trying to do is fix one problem and doesn't care about anything else. It's pretty logical to me.

I actually already had in mind this explanation for this fact, the point is that I've never seen said fixes, at least the ones I recurred to, producing any issue at all, which speaks of companies being a bit overly cautious or inefficient and happens because the modder usually wants to run the game just like you xD I think the truth lies in the middle, they are cautious when they have to do this things plus they have to reorganize themselves and the teams handling the product, so they take more time managing the fix than actually developing it. I just wanted to point out how strange the world of company products can be, viewed from this point of view, though I know there's some sense in there.

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