What's with the lackluster animation changes in recent Legendaries?
This is a trend that has become so notorious over the past 4 releases it's becoming slightly obscene.
Whilst we've had this slightly in the past, like NB Yasuo re-using a Q animation, newer Legendaries just don't feel like they're trying to separate themselves from the original at all. Some prime examples being;
Pyke re-using his AA and base walk animations. https://www.youtube.com/watch?v=OnyG1wTsDqg
Xayah having no remade spell animations AT ALL. She has a few Altered AA animation, but as far as her basic abilties go they're all the exact same. Her Ultimates wind-up is slightly altered but the follow-up is the same.
https://www.youtube.com/watch?v=VUYcsskgY_o
Now whilst ADC's have been explained in the past as not being altered as much on purpose, Rakan has a similar problem in his basic spell QWE spell as well.
https://www.youtube.com/watch?v=71b1bltIaY0
These skins are advertised as having NEW animations rigs. When the reality is they are only ALTERED rigs, and yet we're still paying the same price.
This is all wrapped up in one big final bow when you look back at Legendary skins presented in the same theme from 2 years ago; Star Guardian Ahri As a Legendary skin with an entirely remade rig and animations galore.
I'm not opposed to Riot presenting us with more content that is less in depth. After all they have new champions coming every few months that will require skins and their own content. But if they're going to cut quality I'd hope they'd begin charging us less for it.
, the oldest champ in legendary camp was
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are 2018 releases for example.