Project Pyke's E has clarity issues, and there's a really good fix option.

Flashes·7/18/2019, 12:42:34 AM·3 votes·5,371 views

Currently, the Snake that's Pyke's shadow moves forward as it's charging up, which makes it hard to tell exactly how far back the actual hitbox of the ability is. Could you simply make the snake rear back as if it were about to strike or something? It would both look a lot better and would also make it much more clear.

1 Comments

Jack of Storms7/18/2019, 1:22:37 AM1 votes

I was gonna make a post essentially about this same exact thing. It's the only problem I have with the skin. If the snake appeared like it was rearing its head to strike, maybe it started out coiled, I think that would look a lot better and the skin would feel better (in theory, I haven't gotten to try it)