So whoever is working on Cho'gath's VU. What do you plan to do with his Rupture (Q)?

5G8Nri0B54·2/14/2015, 11:48:15 PM·7 votes·1,815 views

I think it's no secret that Cho's Q have always been the most "what?"-ability in his entire kit. One has him scream really loud. The other one has him shooting spikes somehow. The other one has him take a bite. All you can completely see Cho doing.

But his Q has him stomp the ground next to him...and then suddenly spikes shoots from underneath. Not earthen spikes like Cho just stomped on a teeter-totter, but organic spikes that are clearly a part of Cho's anatomy.

inb4 all the "durrrr and Cho'gath can stealth in bushes!"-responses.

21 Comments

Ebonmaw Dragon2/15/2015, 12:07:16 AM10 votes

Chogath stomps the ground, sending a message through vibrations to a weird HedgehogXerSai that lives in the underground. Then, the HedgehogXerSai uses his spikes to damage the enemy in the area that Chogath selected

LANWhale2/15/2015, 12:39:01 AM3 votes

Cho'gath, personally, has the best concept idea to this day.

He is this giant monster that just wants to constantly feast and doesn't stop until he is full. That's how he should be portrayed when playing him, Godzilla level if you would, but the other reason why I love his concept is this.

He is a giant monster that wants to eat everything but he's very intelligent and cunning.

That just sends shiver down my mind, imagine a monster that is self aware, able to use the surrounding to its advantage, knowing what your trying to pull of, or worse yet he just plays with you and lets you have a sense of calm before he devours you whole.

As for his Q ability I feel they either need to make a new animation entirely or make a new spell, the second one to me makes more sense. Its obvious that Cho'gath's kit is pretty outdated, same with his model, and will probably get a VU and a kit change. The only way I can see them keeping the Q within logic, is to make it either be:

  1. Tentacles, or he digs his claw's into the ground, implying that Cho'gath has spikes in his claws and they rise up to knock/pierce you.

2)He summons a rift to the Void, because hes clever not just some mindless beast, and use this kind of power to summon spikes underneath you.

It all depends on the designer at this point, what does he/she feel is Cho'gath's concept. Personally he should feel like a monster out to kill you anything that gets in his way but clever and sophisticated with self awareness, the perfect killing machine.

Shíny2/14/2015, 11:59:46 PM2 votes

Rupture is void magic, its supposed to be alien and not quite comprehensible. Having basically godzilla but with the power to conjure spikes where ever it wants is quite terrifying. The main problem with the spell isn't with the concept but with its outdated representation in game.

Having some HD spikes and better sound effects will have a great effect on people's perception of the spell, I'm hoping they keep it the same concept.

AsphodelNext2/15/2015, 12:41:47 AM2 votes

The issue with having Cho'gath punch the ground is that he isn't rooted; he can still move after he starts the Q. So are you going to have him keep his tail/limb in the ground, dragging it behind him as he moves? Or does he remove it from the ground, but it still emerges on the other side?

I think it might be more visible if he spat up some kind of projectile that landed at the target spot and knocked things up. But probably inconsistent with his style; is Cho'gath like a mommy now? Definitely not in the VO.

Also, Cho'gath at 6 stacks with Path of Iron hiding in a tiny bush is hilarious, never take that away from us. If Garen can hide in knee high bushes, then so can Cho.

BakedLotion2/15/2015, 2:08:16 AM2 votes

Actually, his Q and R is what defines him for me. Nothing is more satisfying than hitting the q because its such an overloaded but still balanced ability. Just unreliable and horrendously inaccurate hitbox.

Predatorator2/15/2015, 7:02:33 PM1 votes

In the past, i've a post about this, and someone gave me a nice idea about Cho's Q: a hatch on his back opens, releasing worm - like - appendages. these worms go under the ground, emerging at the selected location. Sorry for my bad English

Grouchy Poro2/15/2015, 2:17:30 AM1 votes

I always kinda saw it as void magikz, just like his e and how Rek'sai tunnels so fast. He can like, summon these organic spikes and throw them out into the terrain. I think it'd be cool if there was a stronger visual effect, like little spikes and cracks in the ground moving towards where rupture will burst. He could also be give a Kha'zix like spike rack for his e.

Mogarl2/15/2015, 5:11:34 AM1 votes

I think he should continue to stomp the ground, it's a significant part of his character I feel needs to be kept. perhaps an animation where he stomps the ground cracking it and then spitting a mass of purple energy/goo/ectoplasm/somethingthatlooksneat which then bursts out cracking the ground as it races to it's target.

In addition I disagree with tentacles, Cho doesn't need tentacles and has nothing tentacley about him and the addition of tentacles would be a shift in his visual style I would disagree with.

Dustogrei2/15/2015, 12:26:06 AM1 votes

I think it's simple, just have him puncture the ground with his limbs or tail, and then at the eruption spot animate it so it's just the limb or tail popping out with a whole bunch of earth debris. Similar to Rek'sai popping out.

GreenLore2/15/2015, 1:15:54 PM1 votes

Chos Vu is still rather far away. Who knows,maybe they'll change his kit alongside it?