So whoever is working on Cho'gath's VU. What do you plan to do with his Rupture (Q)?

5G8Nri0B54··7 votes·1,815 views

I think it's no secret that Cho's Q have always been the most "what?"-ability in his entire kit. One has him scream really loud. The other one has him shooting spikes somehow. The other one has him take a bite. All you can completely see Cho doing.

But his Q has him stomp the ground next to him...and then suddenly spikes shoots from underneath. Not earthen spikes like Cho just stomped on a teeter-totter, but organic spikes that are clearly a part of Cho's anatomy.

inb4 all the "durrrr and Cho'gath can stealth in bushes!"-responses.

21 Comments

Ebonmaw Dragon10 votes

Chogath stomps the ground, sending a message through vibrations to a weird HedgehogXerSai that lives in the underground. Then, the HedgehogXerSai uses his spikes to damage the enemy in the area that Chogath selected

Slushi Simcambi2 votes

Nice image.

GaleWinUnleashed3 votes

Upvoted for the fantastic work of art.

LANWhale3 votes

Cho'gath, personally, has the best concept idea to this day.

He is this giant monster that just wants to constantly feast and doesn't stop until he is full. That's how he should be portrayed when playing him, Godzilla level if you would, but the other reason why I love his concept is this.

He is a giant monster that wants to eat everything but he's very intelligent and cunning.

That just sends shiver down my mind, imagine a monster that is self aware, able to use the surrounding to its advantage, knowing what your trying to pull of, or worse yet he just plays with you and lets you have a sense of calm before he devours you whole.

As for his Q ability I feel they either need to make a new animation entirely or make a new spell, the second one to me makes more sense. Its obvious that Cho'gath's kit is pretty outdated, same with his model, and will probably get a VU and a kit change. The only way I can see them keeping the Q within logic, is to make it either be:

  1. Tentacles, or he digs his claw's into the ground, implying that Cho'gath has spikes in his claws and they rise up to knock/pierce you.

2)He summons a rift to the Void, because hes clever not just some mindless beast, and use this kind of power to summon spikes underneath you.

It all depends on the designer at this point, what does he/she feel is Cho'gath's concept. Personally he should feel like a monster out to kill you anything that gets in his way but clever and sophisticated with self awareness, the perfect killing machine.

Origin Pulse1 votes

TENTACLES? DID YOU JUST SAY TENTACLES?

LANWhale1 votes

Indeed, problem?

Sharjo1 votes

He's like the Smaug of the Void, and I really love that.

Also I like your second option, where he uses some kind of power or force to create a rift to the void that blasts people, in a similar way to Vel'Koz's Void Rift ability. It's probably the most sensible way the ability could be made logical. I feel like it'd be cool if his rupture altered as he gained feasts, as if its power appeared to increase as he got bigger.

LANWhale1 votes

Oh yes that little thing, alot of people would actually be fine with Cho'gath kit if they ulti actually changed his kit. As for example, the bigger he gets the bigger the Q radius (the knock up). or perhaps it knocks up for longer, or has mini Qs that pop up around it. Really the only thing that would make sense if Cho'gath's ult changed his kit would be in the range department. Lack luster but well what else can you change rather than range as he gets bigger.

Something i would like to point out is his kit as a whole. Alot of people don't like his kit and say it needs a rework, and they are right. But I would like to point out something.

Cho'gath's kit isn't bad per say, but rather has an obvious weakness. As well with all the mobility all these champions are getting it becomes less and less viable to pick Cho'gath. So what do I want to see them do when the inevitable Cho'gath rework comes by?

I would like to see his Q be a charge or a rush. Deal AD damage and when he stops he smashes the floor with his legs to stop himself sending out a shock wave that does AP damage. And as he gets bigger the shockwave radius should get bigger and the charge range be longer.

Sharjo1 votes

What I specifically meant, and I probably borked how I said it, was for his abilities to "appear" stronger as he gained feast stacks, so his rupture would have a greater intensity, but it wouldn't have a greater effect, his vorpal spikes would shoot a larger amount of spikes, but it would be the same as usual, stuff like this.

Shíny2 votes

Rupture is void magic, its supposed to be alien and not quite comprehensible. Having basically godzilla but with the power to conjure spikes where ever it wants is quite terrifying. The main problem with the spell isn't with the concept but with its outdated representation in game.

Having some HD spikes and better sound effects will have a great effect on people's perception of the spell, I'm hoping they keep it the same concept.

5G8Nri0B542 votes

That's a little too hand-wave-y.

In the end, how it looks right now is too mage-y for a kaiju like Cho'gath. Plus, if you want to use the "he is alien and his attacks are not comprehensible", then it kinda falls apart when every other void champion in the game have completely comprehensible abilities, yet the most brutish and monstrous of them all...is the one with the weird incomprehensible attack.

If I had to change it to something else, I think Cho should protrude tentacles/tendrils and jab them into the ground, and then they will rise up from the AoE.

AsphodelNext2 votes

The issue with having Cho'gath punch the ground is that he isn't rooted; he can still move after he starts the Q. So are you going to have him keep his tail/limb in the ground, dragging it behind him as he moves? Or does he remove it from the ground, but it still emerges on the other side?

I think it might be more visible if he spat up some kind of projectile that landed at the target spot and knocked things up. But probably inconsistent with his style; is Cho'gath like a mommy now? Definitely not in the VO.

Also, Cho'gath at 6 stacks with Path of Iron hiding in a tiny bush is hilarious, never take that away from us. If Garen can hide in knee high bushes, then so can Cho.

5G8Nri0B541 votes

So are you going to have him keep his tail/limb in the ground, dragging it behind him as he moves?

In this case, make it tentacles.

Cho'gath unleashes tentacles from underneath his carapace that juts into the ground, allowing the rest of his body to move freely. upon finishing the move the tentacles retracts back into him.

BakedLotion2 votes

Actually, his Q and R is what defines him for me. Nothing is more satisfying than hitting the q because its such an overloaded but still balanced ability. Just unreliable and horrendously inaccurate hitbox.

5G8Nri0B541 votes

That's kinda missing the topic at hand though...

Dustogrei1 votes

I think it's simple, just have him puncture the ground with his limbs or tail, and then at the eruption spot animate it so it's just the limb or tail popping out with a whole bunch of earth debris. Similar to Rek'sai popping out.

Grouchy Poro1 votes

I always kinda saw it as void magikz, just like his e and how Rek'sai tunnels so fast. He can like, summon these organic spikes and throw them out into the terrain. I think it'd be cool if there was a stronger visual effect, like little spikes and cracks in the ground moving towards where rupture will burst. He could also be give a Kha'zix like spike rack for his e.

Mogarl1 votes

I think he should continue to stomp the ground, it's a significant part of his character I feel needs to be kept. perhaps an animation where he stomps the ground cracking it and then spitting a mass of purple energy/goo/ectoplasm/somethingthatlooksneat which then bursts out cracking the ground as it races to it's target.

In addition I disagree with tentacles, Cho doesn't need tentacles and has nothing tentacley about him and the addition of tentacles would be a shift in his visual style I would disagree with.

5G8Nri0B541 votes

Whether it shifts his style or not depends entirely on how they handle it. He doesn't need to be a writhing mass of tentacles, they could simply be sub-carapace appendages. Anything will be better than a stomp on the ground. For one, how the heck does stomping the ground let him launch out spikes/burst of energy with pinpoint accuracy at a far off location?

Besides, "stomping on ground to make spikes" has nothing to do with his identity. He's a big ever-growing monster who eats things to get bigger. His Q/W/E isn't much of an identifier, they're there because he needs a kit.

GreenLore1 votes

Chos Vu is still rather far away. Who knows,maybe they'll change his kit alongside it?

Predatorator1 votes

In the past, i've a post about this, and someone gave me a nice idea about Cho's Q: a hatch on his back opens, releasing worm - like - appendages. these worms go under the ground, emerging at the selected location. Sorry for my bad English

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