What would Summoners Rift look like if you rotated the camera?

TheHobbits··1 votes·917 views

With then new 'painted' art style, what would it look like from another angle? I would think it would end up having a weird smugged look to. Can anyone test this or maybe Riot give us a look at the other side?

6 Comments

Solideus2 votes

They omit stuff the current camera angle can't see to improve performance. Making a rotating camera a feature would make the map more taxing for your computer. That'd be a bother for those with lower-end computers.

Voidac1 votes

Basically, there are rocks without sides to them, unfinished textures, etc. SR only looks good from one angle, because it's too much effort sculpting the WHOLE rock. "Too much effort to add a camera flip option, go buy some skins or something." -Riot

ForPortal1 votes

Still? I was hoping they might have fixed that with the retexture. While they've finally changed the camera position for Red and thus made it less necessary, I've long thought that allowing Red to rotate their view by 90 degrees clockwise would be a good way to ensure fairness - so that Blue would see their bot lane as being East, then North, while Red would see theirs as West, then North.

Duke Anax1 votes

The thing is a lot of the models are flatened now and a lot of detail is painted to the fixed camera angle. This makes a high quality picture at on low quality computers.

You know those steeat arts where someone paints a canyon on the road? It's a lot like that, not as extreme but it still looks a bit weird from the other side.

TheHobbits1 votes

[{quoted}](name=Duke Anax,realm=EUW,application-id=6kFXY1kR,discussion-id=5fVa35fk,comment-id=000000000000,timestamp=2015-02-28T14:22:17.853+0000)

You know those street arts where someone paints a canyon on the road? It's a lot like that, not as extreme but it still looks a bit weird from the other side.

This is the answer I was looking for. I had affecting it would be like that.

Tesla Effect1 votes

The different camera angle would confuse me at first, but I would like that option.

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