@Riot Narrative, Workplace Productivity In the Narrative Department. What Balance Do You Have?
Do people working in the narrative discipline have deadlines?
Pretty much every post I've heard lately makes it sound like you guys spend days discussing champions and factions in an endlessly progressive, yet nearly endless, adventure.
It makes it sound like you guys don't even have any deadlines to produce content.
This sounds really troubling.
It may also explain the infrequent lore content releases.
In my management experience, giving too long a deadline will allow for laziness and poor productivity, while giving too short a deadline will allow for little imagination and uninspired results. (To put things simply...perhaps too simply for a forum post, but you get the idea)
For an artistic discipline, a balance must be struck between time to deliver content effectively, and the time to develop that content properly.
There usually needs to be a deadline for content to create a sense of urgency - the sense of urgency produces efficient results - without that deadline being too restrictive as to allow an artist's imagination to flourish and create a well developed imaginative design.
From a player perspective, it sometimes feels like Rioters aren't being given strict yet practical deadlines on their projects, which may be helping to increase the slow rate that lore has been released at.