A Challenger Approaches! Nal, the Masters Folly (with art)

NiDizio·6/8/2015, 3:34:35 AM·2 votes·733 views

Nal, The Masters Folly - (Art link at bottom)

Assassin Defense: 4/10 Attack Damage: 9/10 Magic Damage: 3/10 Skill Level: 7/10

"When Zed opened that dark box, he released more than just knowledge"-Grand Master of the Kinkou order

When young Zed opened the box that taught him his shadow techniques he accidentally released Nal, a being originating from the same realm as Nocturne. Nal is a more animalistic and untamed being compared to Nocturne, shrieking and growling instead of speaking any native language.

Nal is an assassin type champion who can hide in the shadow of other champions (Nal should also be able to hide in Zed's shadow clone).

Nal in game would appear as a viscous black smoke in the shape of a humanoid creature. He would also have glowing eyes and markings on his face similar to Nocturnes, but more animalistic. When attacking his body becomes rigid and creates spike like formations. Because he is a shade, he can morph his appearance easily and should behave as such when moving around the rift. To auto attack he elongates his arms to stab the enemy.

Health: 570 HP+: 87

HP5: 8.2 HP5+: .8

MP: 341.4 MP+: 41

MP5: 7.2 MP5+: .5

Attack Range- 210

Attack Damage: 53.7 (+ 3.1 per level) Armor: 26.57 (+ 2.9 per level)

Attack Speed: .679(+ 3.02 per level) Magic Resist: 32.1 (+ 0 per level)

Movement Speed: 340

ABILITIES: Passive- Shadow Arc Every 2 auto attacks gives Nal 1 stack of Shadow Arc up to a total of 3 stacks. Each stack increases Nal's movement speed by 3/5/8% (based on number of stacks) and empowers Shade Strike. To symbolize the amount of stacks he has, he will grow shadowy spines out of his back.

Stack Decay Rate: 15 seconds


Q- Dark Splinter Nal charges for up to 2 seconds, when released he flies forwards and deals damage to any enemy he collides with and slows them. This would be a very thin but decently long skill shot (hence the name splinter). If Nal kills an enemy within 2 seconds after casting, Dark Splinter's cooldown resets. Dark Splinter can be cast from a friendly targets shadow. Can be cast a second time to fly shortly away from a marked target in any direction (after getting W).

Sound- A low growl as he charges up and a loud shriek at the moment of lunging

Animation- Nal crouches down and starts vibrating, when released he elongates into a spike/spear like shape and stabs into whatever he hits.

Cooldown- 14/12/11/10/8 Damage- 25/45/75/95/110 (+70% of attack damage) Range- 600-1045 (will have range indicator) Mana- 50/60/70/80/90


W- Shadows Embrace (2-part ability)

  1. (Passive) Nal’s Dark splinter sticks to any enemy champion or jungle minion’s shadow, following that target closely, becoming untargetable and marking the enemy for 2 seconds. In this time he can still cast Shade Strike. If another enemy clicks on the mark (The bound target cannot), Nal is thrusted away from his bound target in the opposite direction of the Mark clicking enemy. Nal can also recast Dark Splinter to vault out of his enemy in the direction of the player’s cursor.
  2. (Active) Nal blends into a friendly targets shadow, following that target closely and becoming untargetable and invisible for 3 seconds. *If an enemy places a vision ward near Nal's targeted friendly champion, they can see Nal's mark on that champion. *While inside an enemy or friendly target, Nal gains 30% damage reduction. Sound- Low rumbling noise

Animation- Nal melds into the ground and moves toward his targeted friendly champion becoming invisible. When charging Dark Splinter from an ally, the champions shadow begins to contort in the opposite direction of the skillshot angle. When fired his elongated spear like body shoots out like normal.

*Enemy mark dispell range- 300 *Nal cannot mark the same enemy champion for 5 seconds after leaving the target Cooldown- 18/16/14/12/10 Range- 750 Mana- 20/30/50/65/75


E- Shade Strike Nal extends a shadowy tendril in a two pronged attack the first being a skill shot with similar range to Yasuo's steel tempest. When landed it extends behind the primary target and seeks out and damages a number of enemies (Prioritizing Champions) up to the number of Shadow Arc stacks he currently has. This consumes all stacks. If Nal uses this ability when "stuck" to an enemy (by using Q when W's passive is up) it deals bonus damage to only that target based on the amount of Shadow Arc stacks he currently has. This also consumes the stacks.

Sound- A brief shriek with a stabbing noise when hitting an enemy.

Animation (Unmarked target)- Nal extends his spear like arm outwards and stabs an enemy then 0-3 more spikes emerge from the back of the enemy and seek out other nearby enemies. Animation (Marked Target)- Nal's shadowy figure comes out of the mark with two elongated arms, he then stabs the enemy with both spear like hands.

Cooldown- 6/5/4/4/3 Damage (Unmarked Target)- 30/50/70/95/115 (+40% of attack damage) (+ 10/20/30/50/90 (+40% of attack damage) to up to three enemies depending on Shadow Arc stacks) Damage (Q-Marked Target)- 30/50/70/95/115 (*+45% of attack damage) (+ up to 3X 10/20/30/40/45 for each stack of Shadow Arc)

Range (Initial skillshot)- 500 Range (Shadow Arc tendrils)- 500 Mana- 40/50/60/70/80


R- Null Fracture Nal envelopes an enemy champion in shadows dealing instant damage. Both targets then become invisible and invulnerable for a short duration. Afterward Nal throws his enemy in a straight line. If the thrown enemy hits another champion, they are both stunned for 2 seconds. If the thrown enemy hits a wall then they are stunned for 1 second. If the enemy champion dies from the initial damage, Nal stops casting this ability and gains a 20% movement speed

Sound- A low gurgling noise is followed by a long, drawn out shriek. After the duration another short shriek is heard as Nal throws the champion

Animation- Nal's figure rises from the enemies mark, wrapping around them, and grows just enough to outsize the champion he is ulting. He then covers the champion in blackness and melts them and himself underground. A thick black cloud is scattered in a large radius around the epicenter. After the duration Nal's black figure appears from the ground and spits then enemy champion in any direction.

Cooldown- 120/100/90 Damage (when consuming)- 150/200/280 (+ 100% of ability power) Damage (when throwing)- 90/130/180 (+70% of attack damage) <this damage is dealt to the enemy thrown upon impact as well as any enemy hit. Range (throwing)- 850 Mana- 80/90/100


This is my first time using Photoshop for something like this. I did my best to get across the basic look of Nal. Tell me if you like it or not! https://imageshack.com/i/f0jMrt5gj

Also I'm really looking for feedback as it is my first time undergoing a project like this. How did I do on the balancing, abilities, appearance, etc.

3 Comments

Deep Terror Nami6/8/2015, 3:42:53 AM1 votes

http://imagizer.imageshack.us/v2/650x366q90/540/jMrt5g.jpg

Champion interactions: Jayce I really hit the Nal on the head! Velkoz You are Nal and void, where prohibited.

Father Cthulhu6/8/2015, 3:45:24 AM1 votes

Really cool concept, and I like the idea. Several of things though...

  • The AD ratio on his E is RIDICULOUS, and definitely needs to be lowered.
  • Get rid of the shield from his ult, seems pointless and a little unnecessary.
  • Don't make him invulnerable when he's in somebody's shadow, but make him untargetable. And make it so if the person he's hiding in takes damage, he takes it to. maybe put a bit of a % reduction on it though.

But overall, good job!

NiDizio6/8/2015, 1:25:45 PM1 votes

Hey, thanks for the feedback so far! Since this is my first time undergoing this sort of project, I expected there to be a few quirks in the damage and scaling. Here's what I changed from your feedback: Base Stats -Changed base attack range from 200 to 210 (This will be explained shortly) W -Nal is now only untargetable when in an enemy or friendly champion but gains 30% damage reduction -Nal, while invisible inside a friendly target, can be seen if the enemy places a vision ward -Mark while in an enemy target now has a dispell range of 300 E -AD scaling on an unmarked target reduced from 90% to 40% -AD scaling on a marked target reduced from 90% to 45% Initially I intended for his E to be his main source of damage, the reason I bumped up his base attack range is because I think he needs a tiny bit more kiting potential if his E is going to do less damage. R -Removed shield passive (it was kind of pointless)

Definitely still looking for feedback from people! If you don't think my adjustments were good enough tell me that as well! I really like Nal and I'm going to be sticking with him until I perfect his design. Thanks again guys!