Mayzi, The Magician Of Zaun

Primaquarius·10/11/2015, 6:59:00 PM·1 votes·269 views

Presenting my new idea for a support/carry hybrid, Mayzi

[Q] "Dynamic Top" - Mayzi throws her top hat up to 1025D, inflicting 50/90/130/170/210 (+55% AP) magic damage on up to 5 enemies on the path before rebounding. If Mayzi catches the top hat, this cooldown is reduced by 2s. <Mana> 60/65/70/75/80 <CD> 12

[W] "Trap Card" - Mayzi puts enhanced cards on the target unit, which remain for up to 4s. If the unit is an ally, the Champion that slays it takes 60/120/180/240/300 (+40% AP) magic damage and is Stunned for 1.75s. If the unit is an enemy, the Cahmpion that slays it is healed for 40/70/100/130/160 (+65% AP) health. Mayzi cannot apply Trap Card to herself. <Mana> 70/85/100/115/130 <CD> 14

[E] "Wonder Crate" - Mayzi throws a colorful box to the location that detonates after 0.75s. Enemies within a 400/420/440/460/480D area take 60/105/150/195/240 (+70% AP) magic damage and are Slowed by 25% (+1% per 50 AP) decaying over 3s. <Mana> 75 <CD> 14/13.5/13/12.5/12

[R] "Substitute" - Mayzi extends a cane up to 400/460/520D, which hooks the first allied Champion hit and causes both units to swap locations. On hit, both units also receive a shield worth 200/275/350 (+55% AP) that lasts up to 6s. This spell cannot be interrupted. <Mana> 150 <CD> 140/120/100

Ability "Main Attraction" - Mayzi's damage on a single enemy Champion puts a spotlight on them for 7s, increasing their damage output by 8/9/10/11/12% while reducing their Armor and Magic Resist by 2/3/4/5/6 (+1.75% AP) for the duration. This passive has a fixed 20s cooldown.

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