[Champion Concept] Pallas, The Corruptor

Discount Sneaky·7/31/2015, 6:24:36 PM·1 votes·717 views

------------------------------------------------------------------------------ Overview -----------------------------------------------------------------------------

** Stats** Attack Damage: High Defense: Medium Ability power: Low Difficulty: Medium

Attributes Assassin Secondary: Fighter


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Passive: Corruption Basic attacks apply stacks of corruption to enemies (max of 5 stacks). Hitting an enemy with 5 stacks of corruption will cause a bonus effect depending on which ability hits them. Stacks decay rapidly when the target is out of combat. Q: Twisted Embrace Pallas charges forward, transforming into a dark mass of mist, and wraps himself around the body of the first enemy champion in his path making him untargetable for (0.25/0.5/0.75/1/1.25) seconds and dealing (30/55/70/85/110 + 25% AD) magic damage over the duration. The afflicted champion can still move freely during this time but cannot use any dashes/teleports. Pallas cannot charge through terrain but can collide with it dealing half the normal damage instantly in a small AoE around him. Corruption Bonus: Pallas snares the target for (0.25/0.5/0.75) seconds and gains 40% movement speed that rapidly decays once the spell ends. W: Torment Pallas causes the target enemy to panic and begin attacking any nearby units for (1/1.25/1.5/1.75/2) seconds (target prioritizes its allied units). Corruption Bonus: The target deals bonus damage (30% targets attack damage) when attacking its allies and heals Pallas for a portion of the damage dealt (12/24/36/48/60%). Pallas is healed regardless of who the target attacks. E: Disembowel For the next 3 basic attacks, Pallas gains bonus attack speed (15/30/45/60/75%), deals (105/110/115/120/125%) attack damage per hit, and applies a stacking slow up to (15/30/45/60/75%). Corruption Bonus: If one of the buffed basic attacks hit at 5 stacks of corruption, that attack deals true damage, he gains a shield equal to the damage dealt with that attack, and instantly applies the max slow amount. R: Shared Demise Pallas consumes all stacks of corruption on target champion dealing 6% (max of 30%) of targets missing health as true damage per stack and applies the stacks consumed to all nearby enemy champions. The target champion becomes immune to corruption stacks for 1 second per stack consumed. Corruption Bonus: The range of the ult is increased and all other enemy champions in range take 50% of the damage the target received.


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Trapped in a sacred Ionian temple for generations, Pallas grew impatient as his hunger for the suffering and corruption of mortal minds grew. Long had he waited for a day when he could finally break free from his imprisonment and roam Runeterra twisting the very conscience of any thing that was unlucky enough to cross his path. And then came the day he long awaited. The day Noxus invade Ionia.

Pallas had sensed that conflict was coming and just wait for the moment when someone would be foolish enough to plunge themselves into the pit of corruption he had dwelled in for decades and release him. But any Noxus invader that would've dared to enter the pit was shot down on their way to the temple by its warden, Varus. But the regret and guilt of leaving his village to fend for themselves while he stood his post and the anger of seeing his families corpses caused him to enter the pit unknowingly releasing a horror worse than a hundred Noxus generals.

Seeing the anger and suffering already in Varus' mind, Pallas corrupted his mind and body knowing that Varus would do as Pallas wants without him realizing the corruption he released on the world. Eager to see what chaos and suffering Varus would cause Pallas followed him ending up in the League of Legends where the minds of the strongest fighters in all of Runeterra were just waiting to be corrupted. "All corruption needs is one fool to set it free to all mankind." -Pallas


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Link to the original artist's drawing. http://joverine.deviantart.com/art/1-hour-monster-2-105460483 Pallas doesn't wield a weapon and uses his claws to attack his target. He has a dark purple color scheme and has corruption on him much like Varus' arms and legs except his entire body is covered. His voice is a deep growl but still very clear and audible. When he Q's he becomes a dark purple mist that loses shape and wraps around the target once it hits. His Q is about the speed of Nocturnes Q so that someone can dodge it easily but he can still hit it. Use the picture linked to get a good idea of what he might look a little bit like.

Thank you for reading and like if you think this should be a champion. Leave any comments or suggestions below as it could help me develop him. And as a side note I'm not very good with balancing kits so tell me if I should scale anything down or maybe buff something and it will be greatly appreciated.

2 Comments

Dealth7/31/2015, 10:48:46 PM1 votes

First off Pallas is not a good name for a dark scary champion. It sounds like "Palace" or "Paladin" which you think of as a support. From first glance of the visuals he looks like he has nocturnes head and warwick's body.

I honestly do not understand his first ability. He "envelopes" his first target? Like he puts his target in a envelope and mails them off? I actually have no idea. It sounds like an ability used to engage on a target but the passive bonus gives a snare and speed giving off the impression it is an escape instead.

Torment is just like rammus taunt but attacking any ally in sight, not just you, which I suppose is a good idea but if the target enemy is attacking a low hp ally then you might end up killing your ally. Also .25 seconds is nothing for a taunt. Rammus' starts at 1.25 seconds. Also the corruption bonus increases the damage that target deals?? I would make it so it does greatly reduced damage and just buff the heal.

So disembowel is good because it combos with torment. This actually gives him a lot of cc since he now has a snare, taunt, and slow but that is not a bad thing. The attack damage increase is also quite pathetic I must say, I mean a lot of champions such as yi have a 10% passive bonus all game anyway I wouldn't be afraid to give him some more damage.

The passive bonus is more movement speed which quite honestly he doesn't need. If the target is slowed, why would he need bonus movement speed? This is also incredibly similar to the first passive bonus which snares. And the second passive bonus which heals you. They are all very similar which don't seem like it would take very much strategy. If I were playing him I'd probably forget I even had a passive bonus.

His ultimate at level one deals 30% true damage of the enemies missing health.. So mathematically the enemy needs 25% or less health to instantly die. And at rank 3 the target needs to be 50% or less health to instantly die. This is just like garen ultimate basically. I would not increase the damage at higher levels but instead I would just reduce the cool down each level. The damage isn't ever going to fall off since it's true damage % damage.

So he is supposed to be a tanky fighter you say but to me he seems like an assassin. Nothing about his kit says that he is tank. The only thing he has is a snare, a taunt (which might not even damage him) and a shield worth no more than 400 points. I don't see how he could possibly be a tank. He does have high attack speed and a lot of AD scaling abilities giving off the impression he could be a assassin/fighter depending on how you build him. I see him being similar to nocturne.

Also I can't see how he is a high skill champ. He seems as easy as garen. He only does AD damage, he has an ult which requires no skill (like garen). I'd image playing this guy jungle, engage the gank with your q, taunt him with your w and then attack him with your e. After that you can't do anything so you probably just use your movement speed buff to run away.

This guy would be a completely viable jungle though