Sand Mage: No Name, No Face, Just the kit.

BATTLE BUS·5/6/2016, 3:57:19 PM·1 votes·856 views
Sand Mage Kit

After the mid season magic update that sparked my interest in this game again and seeing the stuff about Shurima I thought up a kit for a sand mage, anyone artsy feel free to draw and name a character if you like the kit.

I thought from the get go you would need to be manaless for this to work. A limited sand resource to interact with as your kit to actually feel like a sand mage.

Passive: ____ has a gourd filled with sand. He cannot auto attack because ctrl right clicking throws sand to the target location. The sand only deals an initial damage and the timer for dealing damage to the same unit is linked with your attack speed.

I thought he would also need an item for this to work so... Item; Gourd Active: Retract all sand back into your gourd Upgrade Choice 1: Heal proportional to how much sand was taken back when activated. Upgrade Choice 2: Sand on the ground now slows enemies and Voyage makes ____ slightly faster. Upgrade Choice 3: Upon taking fatal damage your gourd becomes sand and puts you in a stasis, healing you for however much sand was out on the field.

Now to the actual moves.

Q - Disentomb: Sand underneath a unit will knock the unit outwards from the center line of the sand. W - Sand Screen: Sand on the ground will rise and form a wall, weakening projectiles and damaging enemies that move through it. E - Voyage: While active, sand forms underneath ____ allowing him to fly over terrain and dropping sand behind him. This is not a movement speed boost. R - Sand Coffin: If there is a drawn enclosed shape, you are able to use Sand Coffin [like Yasuo ult with knockup] Once activated anyone inside will be briefly stunned and will take damage based on missing health.

I tried my best to convey how I see it in my mind.

3 Comments

iSenna5/6/2016, 4:08:39 PM1 votes

DUDE (ok so i'm not one with imagination) BUT THIS ROCKS! now i do have a couple of concerns but please don't be offended as i also understand this is an idea but i suppose this could be considered "devil's advocate". now unlimited sand i think is a great idea, BUT i don't love the fact that it looks like a colouring page on the rift, think of a possible zoning support that can use the EXACT same kit excpect the sand has a very "shen sword esq feel" so what i'm thinking is a possible q that is quite literally a blob of sand, then abilities that move it and an r that turns it into something that you can move (example tibbers) now the kit/abilites use the elements of this final beast (like a claw in the w, e being it's skin etc etc...) now obvisouly you have a kit here that i ACTUALLY LOVE THE IDEA OF but it need to be more in my opinion (name should possibly not even be created) but idk just a little food for thought............

Dracco9985/7/2016, 12:38:26 AM1 votes

Gaara, is that you?