Buffing Garen, the beginner champ who is in a bad spot.
I used to main garen in my early league days and him being one of the simplest champions lots of new players liked playing as garen, but with top laners and other champions getting buffed every patch garen was left behind in the dark once more. So when you think top lane what are the champions that come to mind? Darius, Fiora, Jax, Yasuo, Akali, Illaoi, Irelia, Renekton, Malphite, Sion, Teemo(u little sht), Aatrox, Nasus, Ornn, Chogath, Mundo, Pantheon, Poppy, Riven, Rumble, Gnar, Gangplank, Heimerdinger, Tryndamere, Jayce, Urgot, Kennen, Kled, Viktor, Vladimir, Volibear, Mordekaiser, Yorick etc. notice how many champs i mentioned......... because garen loses lane AND late game to all these champs now. Most of those champs have been buffed and rest were already strong. but garen is the same as many patches before so he got massively outscaled by all of them.
Why garen loses laning phase against those champs? 1- his main ability that made him an early lane bully (Q), can now be rendered useless by increased number of dashes, stuns, slows, parries, dodges or by simply facetanking it and receiving little damage thanks to sheilds, heals, more shields, more heals, damage reduction, or simply going full armor and still dealing a ton of damage back (looking at you ornn, poppy). And once garen uses his q, he's basically dug his own grave because no way to run from all those dashes, slows, pokes, stuns etc. 2- sustain.... garen used to have sustain on his side, not anymore. Most if not all those champs have better sustain than garen so they outheal your damage (simply going corruption pot will make u outheal garen by a lot) 3- MAJOR POINT! garen's E being one of his definitive abilities, is pretty trash early to mid game and gets outscaled late game. the problem lies in the dps part of it, you might notice his max rank E with a black cleaver doing like 700 damage and you might think wow thats op, but then you use it and deal 200 damage.... like what? (shields, lifesteal, damage reduction, armor, slows, stuns all those reduce his E damage by a LOT) because 8 seconds to deal 800 damage using spin deals less damage than having 1.00 attack speed and doing 100 damage per auto ( try it, the ad dps of spins gets heavily reduced by anything defensive) 4- His ult... ahh hexdrinker, one tiny item to COMPLETELY NEGATE GAREN'S R DAMAGE. because BALANCE amirite or amirite? Garens R used to be useful excecute but now its only uselfu on villain otherwise its another ability that deals 200-400 magic damage mid game (very bad at that time of the game) and a lot less early game, and late game it deals around 700 to a tank or bruiser, compared to other executes thats so bad. and before you say "well it scales off of missing hp so its good vs tanks and bruisers" to that i say "buddy, buddy... listen, tanks and bruisers have defensive abilities on top of magic resist. (going full armor and no magic resist is seen VERY rarely) so your ult still deals much less damage than it should" Now his ult range... its your auto attack range, if u cannot auto than u cannot ult them. darius's ult has twice the range of garens ult and it deals all true damage and it can reset. ( getting 5 stacks in not necessary now because darius buffs are strong)
So how can we fix this? well in my opinion as a former garen main who can still play garen somewhat effectively, 1- increase his Q movement speed and duration of movespeed. Also increase Q ad scaling by 0.1 (150% ad scaling instead of 140%) 2- Make his passive heal for 50% more for 2 secons upon reactivating. 3- Make his E deal more damage the more spins you hit on a champion upto 150% damage per spin proc (if he spins 8 times in one E, it should go like this: 1st proc 100% damage, 2nd proc 110%, 3rd proc 120%, 4th proc 130%, 5th proc 140%, 6th proc 150%, 7th proc still 150%, 8th proc still 150%) this helps in longer trades especially at late game which garen currently loses. 4- Increase his ult cast range, reduce cooldown on a successful execute, and Increase his base ult base damage to 200/400/600 and make his ult deal 150% damage on sheilds. 5- against a villain, make his R deal 5% of their max health as BONUS true damage and his E deal 1% of max health bonus true damage on each spin proc
[garen-swing]