[(Chamption Rework - Ashe - The Frost Archer)]
I'm looking for feedback. This is my idea for updating Ashe into the current world of League. If you do not agree, that is fine. But I expect constructive feedback as to why you don't. (Or even if you do agree).
Let's work together to improve! (if that's not asking too much~) ** Ashe - The Frost Archer**
(Passive): Frost Quiver [-] Ashe's quiver passively charges her arrows with ice, causing her abilities and basic attacks to slow enemy champions. Frost Quiver gains charges every 10/9/8/7/6 seconds and can store up to 2/4/6/8/12 enchanted arrows. 1 charge is used per basic attack and 2 charges are used per ability. (Reminder that Basic Attack charges are only used when hitting champions. Abilities are affected regardless as they can hit both champions and minions, etc but the slow is not applied to anything other than Champions)
Champions hit by Ashe's basic attacks slow enemy movement by 35% while her abilities slow by 20%. All slows last for 2 seconds.
(Q): Chilling Focus (Toggle) [-] While active, Ashe consumes 2/4/6/8/10 Mana per basic attack landed on any neutral/hostile target. Chilling Focus grants a stacking buff that increases her basic attack range by 10/15/20/25/30. Chilling Focus lasts 3 seconds when out of combat and still toggled on. The buff is lost immediately when Chilling Focus is toggled off or Ashe runs out of mana. This buff stacks 3 times for a max range of 630-690.
(Additional passive) Each rank of Chilling Focus affects Volley. Chilling Focus grants Volley 10/20/30/40/50 additional attack damage and 60/70/80/90/100 additional range.
(W): Volley: Ashe fires 10 arrows in a cone, each dealing 30/40/50/60/70 damage (100% AD).
(I increased the number of arrows to make diving between them harder for enemy champions to do. As her main ranged/damaging/kiting ability, it seemed essential to increase the odds of landing Volley). ** (E): Queen of The Freljord** - Passive: Ashe collects a tribute for every enemy slain earning her bonus gold. She gains 3 bonus gold per enemy slain. This bonus increased by 1-5 based on the time in-between kills. (Every 3 seconds of not attacking will add another (1) gold amount to her gold kill amount of time built up).
(Active): Ashe is rooted in place for .5 second and fires an arrow in target direction. The arrow grants vision along it's directed path and explodes upon reaching it's destination, revealing the area for 2/3/4/5/6 seconds. The detonation area applies Frost Quiver's 20% slow for the duration.
(The reason I added the root was to counter her increased utility and kiting power. She, normally, was able to chase into an unwarded bush without stopping by casting Hawk Shot. But with this, she'll have to be pre-emptive in warding or catching said enemy might be harder).
(R): Enchanted Crystal Arrow - Ashe shoots a giant arrow across the field in target direction. Upon hitting an enemy champion, they are dealt 150/250/350 (100% AP) magic damage and are stunned for 1 second. Surrounding enemies are dealt the same damage but the slow duration from Frost Quiver (20%) is reduced by half. If Ashe has more than 2 charges of Frost Quiver arrows, Enchanted Crystal Arrow will consume 1/2/3 extra charges (based on rank) and will stun for an additional .5/1/1.5 seconds and Frost Quiver will apply a 40% slow instead of a 20% slow regardless of rank.
(The way this works is... If Ashe has 0 quiver's charged, ECA will be stunned for only 1 second and applied a 2 second 20% slow {half applied to others in the surrounding area}. Depending on the rank of her ultimate, it will consume charges (IF she has them) to increase ECA's effect. At max rank, ECA will stun (regardless of distance traveled as I removed that) for 2.5 seconds. The slow effect is always doubled if you use any amount of charges. If Ashe has ECA at rank 3 but only has 2 charges when she fires it... it will only stun for 2 seconds. )