Gladiator arena game mode

Mandrill·10/29/2019, 1:51:58 PM·1 votes·1,217 views

6v6 game mode

lvl 1 free for all and open map with different interactive activities and puzzles that earn you gold and experience rewarding larger amounts for speed and efficiency. Keep a friend, clan, rank and global score board section out of game with time scores for objectives listing lvl completed and inventory used. after first person hits level 2 or makes a purchase of 550 or greater on a single item or reaches 750 gold stored then phase two begins. All champions reach level 3 and the shop opens for everyone all gold is reset to 550. Team 5v5 begins. The one champion on each team with the least gold is withheld from the team fight and are forced to compete with one another at a tug of war skill based objective that is king of the hill style and not champion based 1v1 that earns them gold and experience.

First blood in the 5v5 triggers it to become a lvl 4 4v4 with all full health resets and resources where the killer and the killed begin a lvl 4 sudden death 1v1 with eachother at full resources and resets whilst in a realm/map/location dictated by the killers champion type. Awarding that one advantage to the killer. if first blood 1v1 ends before next death in the 4v4 then the 1v1 becomes a 2v2 with the champions that were in the king of the hill tug of war joining their team mates. if there is another death in the 4v4 before the first blood 1v1 is settled in a win, the map is reset and all players reset to 425 gold and shop opens. lvl 4 open map 6v6 with interactive buffs and objectives to contest and protect. one champion must interact with an objective without losing focus or taking damage continuously until it is complete to earn gold and experience. When first champion hits level 5 it triggers a lvl 5 5v5 where the two highest item/gold value yielding champions compete in an obstacle course of objectives with triggers that can interrupt each other they are able to attack one another at the cost of time completing course. first one to finish all objectives wins this phase. dying resets all objectives for your team. leaving an objective for more than 20 seconds without interacting with it begins a reset counter for 20 seconds. dealing damage to an enemy champion resets the counter to 15 seconds and if the time is above 10 seconds already it adds 5 seconds to the reset counter stacking up to 30 seconds.

Each team gains 120% of the total gold earned by the team +20% of the gold that was earned by their team in the tug of war -20% of the gold earned by the enemy team in the tug of war +10% for each first blood 1v1 victory +10% for each 2v2 fought in +10% for winning the king of the hill objective +10% for each 5v5 first blood +10% for 4v4 kill.

It would kind of go in this pattern all the way to level 18. Thoughts?

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