(Ability and Stat Update!) Griselda the Tank Commander [Armour Based Murder Character]

BallahSnackbar·5/25/2015, 2:47:54 AM·3 votes·1,515 views
U.S. Army Tank Doctrine

(Update: I've gone more in depth on the abilities specifics, along with the characters base stats)

I wanted to make a tanky champion for jungle and possibly top lane use so I figured the best tank is an actual tank. It started as just a joke with me and my friends but I have tried my best to adapt it into a viable character.

Disclaimer: I am crap at writing lore so just look at the summed up version if you can't stand bad stories.

Lore----------------------------------------------------------------------------------------------------

Home: Piltover

Allegiance: Independent

Enemies: Viktor, Caitlyn, Corki

Friends: Jayce, Rumble

**Story Summed Up:**Griselda steals a tank from Piltover's military, becomes an enemy of the state, and joins Jayce to fight Viktor.

Story: Griselda has always longed for battle. As a member of Piltover's armed forces the lasting peace her city was in left her quite bored. So when she heard that the government had rejected Jayce's request for aggressive action against Viktor, she was very disappointed. In fact she was so disappointed that she deserted Piltover's military, not before stealing a tank however. Enraged at the action, Piltover sent a whole legion of tanks to take her out. Without a scratch, Griselda destroyed each tank with pinpoint accuracy and used the scrap to strengthen her tanks armour. She then headed off to assist Jayce in his quest to defeat Viktor. Piltover still has not given up hunting her down to this day.

Starting Stats---------------------------------------------------------------------------------------------------

**Hit Points:**600

**Attack Damage:**57

**Ability Power:**10

**Physical Armour:**35

**Magic Resist:**30

**Attack Speed:**0.625

**Range:**550

Abilities----------------------------------------------------------------------------------------------

Basic Attack: Would be the tank's coaxial machine gun being shot in short bursts similar to jinx's basic except more 50cal. sounding.

Passive (Tank Beats Everything): Can move through units and does damage (base is about 10) on them based on armour which would be about +5 damage for every 10 armour. (because armour makes ya more heavy). In addition Griselda has no mana but instead has an armour integrity bar that displays the strength of her total armour (Max Bar = 100% of current armour is being used and for every 30 damage dealt to Griselda there is a 25% chance the armour integrity will be depleted by 10 (which if you were at 100% would put you at 90% integrity). Integrity is restored by being at full health(+5 per second) or a visit to the fountain. I put in this mechanic in hopes to balance the large amount of armour and sustain this champion could possess.

Q(Armour Penetrating Rounds): Skillshot that does true damage to first hit unit and releases a cone of shrapnel behind it that does physical damage. Not much else to say about this, if you want more info just check: http://en.wikipedia.org/wiki/Armor-piercing_shot_and_shell

W(Mine Plow): A toggle ability that lowers a mine plow on the tank, reducing movement (by about 25%) but destroys traps, teemo shrooms, shaco boxes, and wards as you walk over them reducing you armour integrity by 5 for every object cleared. Good for clearing bushes in games where it might be dangerous to walk or where the enemy has a ton of visibility (such as baron and dragon. You cannot attack while the mine plow is down making you vulnerable so this isn't used for face checking it's used for escorting your team places where traps may lay. This is an actual tool used by tanks throughout history for digging up mines on the battlefield so I saw it fitting to add a similar ability.

E(Field Repairs): [Passive: As you kill minions you gain scrap metal] Use available scrap metal to repair tank. You cannot move during repairs and consume your scrap metal based on hitpoints healed. This amount of scrap require to heal is increased based on amount (because armour requires more metal). My idea is that the amount of scrap dropped would be based on unit type: Melee Minions= 5 Missile Minions= 2 Cannon Minions= 10 Super Minions= 15 with Jungle Camps not dropping any scrap because they don't have any metal (duh). The healing stats would be something like 2 scrap = +10hp and the amount of scrap would increase by 1 for every 10 additional points of armour. So +20 armour would be 4 scrap = +10hp.

R(Blitzkrieg): Gain tons of speed (Round +15-25% based on level) and switch to high explosive rounds that deals physical damage (Based off ad) to hit target and magical damage (Based off ap) with the following aoe (which is about the size of a corki ult aoe) explosion. Cannot use other abilities while active.

Taunts Und Such----------------------------------------------------------------------------------------

Jokes: "The faster you finish the fight, the less shot you will get."

**Taunts: **N/A

Dance: https://www.youtube.com/watch?v=NAnVw5wgEI0

**Laugh:**N/A

Additional Info-------------------------------------------------------------------------------- I used http://www.inetres.com/gp/military/cv/US_tank_doctrine.html for research on tank limitations and tactics.

Also I can't draw so I included some pictures of tanks( One with a mine plow and one fictional)

8 Comments

PebblePriest5/25/2015, 11:21:43 PM2 votes

I like the idea and would totally play this as a champion, though I would like to see what other lanes you could make her instead of jungle, since there is alot of those. Zac Amumu Bard etc....

BallahSnackbar5/25/2015, 4:50:42 PM1 votes

Please leave feedback m8s