@KateyKhaos will the jayce skin bug ever be fixed?

beany··3 votes·3,086 views

This bug has been around for years already, whenever he expends his 1st attack in either form, the weapon doesn't contract to its uncharged state. It's extremely obvious on his classic skin. Forsaken jayce doesn't have this bug because the weapon was designed without 4 states (melee, melee charged, range and range charged). Thanks for looking into this, i really want to use his other skins without having this permanent eyesore.

9 Comments

Riotmoonstones2 votes

Hey beany,

Would you happen to have a screenshot of this?

beany2 votes

Oh sorry for the late reply. The bug is more or less the "default" state of all skins except forsaken jayce. You can see what's wrong with the current look by contrasting it with his ability preview on his champion page. I hope that despite the late reply, this bug will be fixed. Thanks!

Specifically, try using his R and then autoattack a minion on live, then check his ability preview for the transform spell to see what it SHOULD look like.

Riotmoonstones2 votes

Okay, this is what I'm seeing when I load in with Jayce.

It appears that there are particle indicators for melee, melee charged, range and range charged. If I'm understanding you correctly, you're referring to the lack of animation that accompanies the particles, as noted in the ability preview?

beany1 votes

If you're referring to the lack of the hammer "closing" after performing a charged attack' i.e on live it has that weird gap without the electricity, then yes.

https://www.youtube.com/watch?v=p2YuyBZ_zMU

heres what i think you're referring to? at 0.49 mins his hammer closes after the attack. His cannon is supposed to shrink a little as well. Note that this issue only affects all skins except forsaken, since forsaken has a special design with his hammer, or at least i think its intended.

Riotmoonstones1 votes

Okay, we're on the same page. Just wanted to make sure we're talking about the same thing.

This is something Champion would be handling (I'm on skins). I'm currently in the process of talking to them and figuring out how this broke. For context, this isn't a top priority bug, as it's not gameplay impacting. However, we'll work to get the issue resolved.

beany2 votes

Thanks alot for your time!

Boyahda2 votes

This is a really old bug and yes the animation is not working. When switching Jayce to melee form the hammer expands and emits energy (particles?) which indicates that his next auto attack is enhanced. When expending the auto attack the particles go away and the hammer is supposed to return to it's normal uncharged state (closed?) but it remains in it's charged state (open?). Here's two screenshots from the ability preview:

Hammer uncharged http://imgur.com/bhm172K

Hammer charged http://imgur.com/o8IraDO

Note that this is happening in the cannon form as well but it's far more subtle and due to the fact that most Jayce players are in cannon form 90% of the time it's not surprising that people don't notice this.

I hope this isn't too confusing.

beany1 votes

Thanks for the pics i really suck at quick uploads.

Riotmoonstones1 votes

Nope, not confusing! Thanks for the additional context!

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