Slake, the Guerilla Gunner
Slake, the Guerilla Gunner Health: 526.6 (+81) Resource Bar: Bullets 5-10 Attack Damage: 53.8 (+3) Attack Speed: .648 (+3.1%) Movement Speed: 330 Armor: 19.7 (+2.9) Magic Resist: 18.9 (+2.4) Attack Range: Ranged (475)
Passive: Ammo: Gives 5% bonus AD. Slake uses bullets as a resource. He can hold 5/6/7/8/9/10 bullets at once. He cannot attack without bullets. He gains a bullet every 12 seconds, (affected by CDR.) Killing a unit other than a champion gives 1 bullet, while a champion kill refills half your missing bullets.
Q: Blaze Ammo/ Toxic Ammo/ Freezing Ammo: Slake can freely switch between the three types of ammo. Each one has a different effect. Blaze Ammo: The bullet does 5/10/15/20/30 + 110% of Slake’s AD in Physical Damage. It also does this damage to any units with a 175 radius of the target. Toxic Ammo: This bullet does 70% of your AD. Dealing magic damage every second for 7 seconds, dealing a total of (15/30/45/60/75 + 1.50 AD + .75 AP). Freezing Ammo: This bullet does 80% of your AD in Physical Damage. The first hit slows for 5/5/10/10/10/15% while each consecutive shot slows for an extra 2/3/4/5/6%.
W: Run ‘n Gun (Cost: 1 Bullet per shot.) (Cooldown: 35/30/25/20/15): Slake readies himself, slowing down by 25% for 1 second. He cannot attack during the warm up. Then he quickly gains a boost of speed, gaining 10/15/20/25/30% extra move speed and allowing him to press W again to shoot a skillshot, using up 1 ammo, travelling 750 units, and doing damage and bonus effects based on your selected ammo and 30/45/60/75/90% physical damage. Slake can shoot up to 3/4/4/5/6 times. The buff lasts for 3 seconds.
E: Bushman: Passive: Slake gains 15 movement speed when in a bush. He also gains 75 attack range when in a bush. Active: (Cooldown: 40 seconds) Slake surprises his target; gaining 10/20/30/40/50% bonus Attack Speed, an extra 5/10/15/20/25 Movement Speed and 5/10/20/25/35 Armor Penetration. It only works when he is unseen while in a bush.
R: Pick ‘Em Off: (Cooldown: 20/10/5 seconds) (Each shot costs 2 bullets.) Slake adjusts his gun so he can make precision shots. It take shim 2/1.5/1 seconds to do so. His range increases to 800/925/1050 (875/1000/1125 when in a bush), but he has a minimum range, not being able to fire while the target is within 550 attack range. He cannot use his W or E while in the bush. He is immobile and has half of his normal attack speed (Attack speed over 2.50 will be taken into account. 3 shots per second would allow 1.5 shots a second.) His shots also have a tracer that varies depending on the type of bullet being used. His bullets now have different properties.
Blaze Bullet: Slake’s shots do 50% of his damage on impact. The shot detonates after 1 second, dealing 115%/125%/135% AD as physical damage to target in a 300/325/350 radius.
Toxic Bullet: His bullets deal 10% of his AD and 5% of his AP on impact. The shot deals damage over 10 seconds, each damage tick dealing more damage than the last. At first being barely noticeable then eventually becoming devastating. Dealing a total of (50/75/100 + 150/175/200% AD + 25/50/75% AP) magical damage over the duration.
Freezing Bullet: His bullets deal 70/80/90% of his AD and 10% of his AP as magic damage. The shots slow down the target by 30/40/50%. If the target is stunned; they will have a stack of freeze blast added to them. Stunning the target for .25 extra seconds and dealing (10/20/30 + 70% AD + 50% AP) true damage to them. Killing a target with freeze blast will make them shatter. Each stack slows nearby targets within a 250 radius by 5/15/25%. If the slows exceeds 100% they freeze, stunning them for .5/1/1.5 seconds and dealing (75% AD + 25% AP) Magic damage.
-Until next time,
WreckItEd9001
Check out my other Champion Concepts: http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/0M7jrEbK-derik-earths-vanguard)