Derik, Earth's Vanguard
Derik, Earth's Vanguard Attack range: Melee (175) Health: (479) + 80 per level Mana: (283) + 44 per level Attack Damage: (51.345) + 2.9 per level Attack Speed: (.638) + 2.12% per level Armor: (27) + 3.15 per level Magic Resist: (20) + 2.7 per level Movement Speed: 330 Primary Role: Mage Secondary Role: Fighter Stat Ratings (out of 10): Health: 4 Attack: 3 Ability: 6 Defense: 5 Difficulty: 7
Lore: From a sleepy town next to an unnameded mountain, a little boy named Derik was born. He was bullied a lot, and he had learned to keep his anger hidden within himself. However, on one faithful day; they pushed him over the edge. He felt a surge of power in him, and watched in horror and disbelief as mountains of rock knocked the bullies high into the air, mere ragdolls of their old selves. He was so afraid that he ran into the mountain that foreshadowed the town; and he starved himself. He could not live with the responsibilites of such murder, and with that he jumped off the mountain. But when he landed, he was not below the peak, but above it. He heard a voice in his head, "You are to be the protector of all that is Earthbound, Evil or Good, and guard the wellfare of Runeterra." He swore an oath with the Earth right at that moment. He instantly felt that he had a purpose in life, but he would never forget what he did to those children.
I have Concept Art in an Attachment.
I also have my super amateur ability icons in the attachments too.
Derik is a melee Mage who can take quite a bit of damage. He can hit hard and take quite a bit of damage unlike many mages. He has a lot of hard CC and is made to scrap with tanks and fighters that may or may not spam spells, fighting them in a match of wits and with quite a bit of pinball style bouncing. He can contribute well to teamfights, with his AoE and CC styled kit. He can play any lane effectively, with an emphasis on top and support, but mid could situationally be good too.
Passive: Secondary Wave: Every 10 seconds, Derik’s next attack deals (10 + 2 per level + .25 AP) bonus magic damage to the target and all units within a 250 radius of the target. It also knocks back the affected units, with the secondary targets being launched away from the main target. Secondary Wave’s cooldown is reduced by 1 second every time he does knock up or knockback to an enemy champion. This cooldown reduction does not affect Secondary Wave’s knockback.
Q: Stealth Rock: (Mana cost 70/80/90/100/110) (Cooldown 17/17/16/15/14 seconds) Derik sends 3 shockwaves in a cone through the ground, when they reach the end of their range or hit a champion, after .33 seconds, a spike of rock appears underneath the champion, knocking them up into the air, and dealing (60/80/100/145/170 + .35 AP) magic damage to the target.
Q 2nd activation: (Mana cost 40/55/70/85/100), the rocks move towards you, pushing all units in its way towards you, dealing (30/50/70/90/110 + .20 AP) magic damage to all hit by the stones, if a unit bounces off of his W and hits a rock, the rock will bounce them back dealing an additional (10/15/25/40/55 + .10 AP) magic damage to the bounced target.
W: Aegis of the Earth: (Mana cost 60/70/80/90/100) (Cooldown 24/22/20/18/16 seconds), Derik creates a shield of stone, giving him a shield that blocks (20/30/50/70/100 + .25 AP + .125 Max Health). This shield, while active, can deflect at most one melee attack from any unit, knocking them back 200 units and doing (5/10/10/15/20 + .20 AP) magic damage.The bounced unit will be bounced off of Stealth Rock.
E: Earth’s Wrath: Passive: When he is hit by a damaging spell, the earth reverberates Derik’s anger and annoyance, dealing (5/15/25/35/45 + .30 AP) magic damage to enemies in a 300 radius, slowing affected enemies by 40% for (1/1/1.25/1.25/1.5) seconds. Active: (Mana cost 10 per second) (2 second Cooldown), Derik causes the earth to tremble and viciously rip at his opponents. He adds up the total armor of any surrounding enemies and his own to damage his enemies. He deals (3/6/9/12/15 + .15 AP + .10/.20/.30/.40/.50 armor of himself and all enemy units within 400 units) magic damage. He knocks up enemies for every 3 seconds that it is on.
R: Embodiment of the Earth: (Mana cost 100/150/200) (Cooldown 180/140/100 seconds), Derik destroys the physical forms of all units near him, taking all of their earthen energy. It damages enemy champions for (100/150/200 + .80 AP). Everyone that loses their physical form cannot auto attack or be attacked, but they lose half of their magic resist and can still cast their spells. Derik can attack enemies that are affected, doing true damage instead of physical. For each Champion's body’s form that you steal, you gain 50/150/150 health, 10/15/20 attack damage, lose 10/7/5 movement speed, and gain 5/10/15 armor and magic resist. Any unit without a physical form that is affected by this ability will gain 20% of their maximum second resource (Energy, rage, mana, shield, blood, or ferocity.) when they kill an enemy champion.
I really hope you enjoyed reading about Derik. This is my first champion concept. I would love it if this design got into the game. If you enjoyed Derik, please leave a like, and please, criticize my work, a little bit of guidance goes a long way. Thank you very much for spending time to read this.
-Until next time,
Wreckited9001