Evil Overlord List: An Veigar skill reboot!

King Maruilla··2 votes·1,026 views

Note: Due to the votes of the poll, I will do Kled, Viktor, and Veigar.


Veigar, an evil Yordle with a nasty mean streak. However, like with most villains, Veigar's evilness (and his astral magic) is severely underpowered. Luckily, I have an plan for Veigar.

Passive: While the new passive is good, Veigar usually doesn't have a good build for it. Henceforth, he'll be given a new Passive.

  • Astral Evils With each level of each of Veigar's 4 skills, Veigar will gain bonus AP (up to 5) and distorts the space of his opponents, slowing down their movement and attack speed by 10/15/20/25/30% for 3.41 seconds should he hit his opponent. Should Veigar be killed, he will lose AP equal to his level.

Q: Gravity Well Gravity Well serves as a enhanced Event Horizon, weakening enemy units and letting the evil yordle gain assist after assist. Like with all other spells, Astral Evils triggers and disrupts foes by slowing them down hard.

UCT Q: Gravitation Maw When a unlucky champ gets tethered while within a Gravity Well, damage will begin to stack, and will make it much harder to GTFO as the Tether will stun them if they try to get out of the maw. It's already bad enough to be stuck in a Gravity Well when in a group, but when the chains connect...

W: Black Tether Veigar's primary means to become an fearsome threat. When casting Black Tether, it can chain one champion to another, up to an full chaining of 5 champions. Those unlucky chumps gain something they would dread - Universe's Chew Toy.

E: Spacequake What happens when the fabric of space is shaken to the point of physical pain? A nasty move used by Veigar that can leave his foes rattled by the distortion of his passive.

UCT E: Jointed Spacequake If you get tethered, whatever you do don't be between you, your ally, and either enemy minions or towers, since a Jointed Spacequake can leave victims stunned and even trapped in very dangerous situations - luckily, only one UCT effect can be used at a time.

R: Unforgiving Pain Each risk is it's own reward. Something proven with Veigar's ULT, that increases the more Veigar had taken damage. To bring pain to anyone who wronged you...is there no better revenge?

UCT R: Full Disaster When you go for the double tap, don't hold back. When you would normally risk your life, you can risk your MP as well...and even gain it back with mixing this with an different spell.

All in All If this doesn't make too much sense, it's a Combo-Build that uses an ever increasing AP and constant slowdown on your foes. However, once you decide to risk it, watch out if you go in too deep -- you're not Kled.


Special Lines:

Against Xerath: You think you have power...All I see is a light show. / Ascension...another word for attempt. Against Teemo: To be able to hide from others with such a grin...is it fear? Or is it Murder? Against Karma: You're no better than Noxus, letting Jhin out. / Desperation doesn't excuse the Err of man, Karma. Against AurelionSol: So much power, yet so frail and weak. / You are weak, not being able to tear the chains away. / The power of Space...worthy of those who know it. Against Jhin: Ionia...you give them a bad name. / You create a show, I create a festival. Against Kled: I won't let myself be captured by you again... / My name is Veigar. Prepare to Die. Against Lulu: Your parents...they were good people. / No one should suffer like you, Lulu. / Live how you wish... Against any Noxus Champion: LOOK AT WHAT YOU HAD MADE, NOXUS! Against Noxus Poppy: I would say that you betrayed your home, but maybe you'll find your answers there...

9 Comments

Iageri1 votes

Don't propose reworks. Just no.

King Maruilla1 votes

...Buddy, you had 10 days for keeping me from doing this. You can't say anything now.

Iageri1 votes

I hate when other people propose reworks to fit their needs when maybe other people play those champions.

That's mantra and teather thing is all karma mechanics. Don't turn veigar into a second rate karma.

King Maruilla1 votes

Thanks for the info you given me.

I had tried a mix of AoE and Shadow Jago on Veigar, using an tether to chain one enemy unit with another enemy unit and letting the Universe's Chew Toy tear the enemies apart. I'm using this as a full-fledged group destroyer as opposed to the supporting evil that he is - he's my first Rank 5, and I know his skills were good with increasing MP recovery with higher MP caps rather than merely gaining more and more AP.

Also, what do you think of the Astral Evils passive?

Dudenoah1 votes

I play Veigar right now and he seems alright with me because his passive can give him a MAJOR boost and even end up 1-shotting squishy champs easily, the only thing that is bad (but keeps him balanced) is that he is VERY squishy. So he is a good champ who doesn't need a rework right now

King Maruilla1 votes

Well, it doesn't mean that we got to put it right away. It's fair if we give him this when we find it appropriate.

CobaltTheMadMage1 votes

To be perfectly honest I think this could have worked as its own champ suggestion and just leave poor Viegar alone and let him be his own evil little self.

King Maruilla1 votes

...you think so?

CobaltTheMadMage1 votes

[{quoted}](name=King Maruilla,realm=NA,application-id=A8FQeEA8,discussion-id=xRvOeAGx,comment-id=00010000,timestamp=2016-10-07T05:54:32.436+0000)

...you think so?

Well sure. Might need a bit of balancing (and maybe a bit of clarification), but you clearly got a theme and power fantasy going that's different enough from Viegar that it could stand on its own legs given its own lore and character.

Passive seems a bit reminiscent of Syndra's, albeit with a straight AP upgrade and slight slow at all skill levels rather than a sudden upgrade at skill max. The thing about losing AP on death despite a one-time means of gain seems a bit unfair though, as it could theoretically cause his AP to regress indefinitely the more he is killed, which is not a good game design.

How about every time he levels up, lands a skillshot on an enemy champ, or kills a minion (might need to settle on this a bit) he gains a stack of Astral Evil to a maximum of his current level, which empowers his other abilities but is lost on death or slowly decays when out of combat?

His Q Sounds less like Viegar's cage and more like Lux's or Morgana's E's in terms of AOE slows, seeing that it seems to damage once and slow for as long as they remain within the area of effect, and the tether's additional effect multiplies the damage and slow by the number of tethered allies within the AOE while still retaining the stun effect if the tethered champions wander too far apart.

His W seems rather interesting, actually: a ranged skillshot that chains to other champions within range to tether them together and inflict them with the bonus damage and slow of his passive as well as a stack that is consumed when hit by other abilities to trigger additional effects. Though right now I can't quite tell if the tether itself does anything without a second ability to set if off or if it by default prevents the other champs from moving too far away from the first one hit.

His E I honestly can't tell what it does from the description, but given we already have an AOE slow and a "priming" chain skillshot, I would assume this is some sort of damaging skillshot that chains to tethered enemies to deal additional damage?

Interesting take on the ult: without the chain stack it's just a last-resort move to finish off an enemy before they finish you, but with the W stack it also restores mana (and/or health?) on kill, helping your survivability.

All in all you actually have a pretty interesting setup going here as far as CC-focused champs go, though I might recommend some limitations on either his base AP, the default damage of his abilities, and/or the AP boost from his passive stacks or else he could possibly 1v5 the entire enemy team a bit too easily with all his CC abilities. Come to think of it, he actually seems a bit like Ryze's latest rework with the way his W works, except with his other abilities putting more emphasis on crowd control than straight damage-dealing.

And of course on top of all this we will need to give this guy his own name and backstory now that we have the theme of evil space-bender down pat. This may seem like a bit of a stretch, but I could almost see this being some sort of Void champ whose all-consuming obsession is hoarding materials possessions, which he keeps in a pocket dimension accessible through a wormhole within his body. His basic abilities would be his way of laying claim to and/or subjugating his targets, and then his ult is when he tries to "collect" them by either sucking them into the wormhole or throwing it at them to claim them, with the increased power from low health being a side-effect of his control over it weakening as his body breaks down with damage, and his death animation has him get sucked into it himself before it collapses.

...which in hindsight sounds a bit like Dark Star Thresh, unless his model and personality are different enough.

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