(Champion Concept) Nym, Ambassador of Peace

Lvl 12 Sandshrew·2/22/2016, 1:58:28 AM·2 votes·673 views

Lore So, basically, he is the pope.

Role Support/ Mage

Statistics Secondary resource: Mana Health 550 (+85) Mana 340 (+40) Attack Damage 50 (+3) Attack Speed 0.58 (+1.4%) Movement 335 Health Regen 5.5 (+0.5) Mana Regen 8.5 (+0.8) Armor 20 (+4) Magic Resist 30 (+0) Attack Range 575

Abilities [Passive] Abjurer Nym gains bonus 3/4.5/6/7.5/9/10.5/12/13.5/15 armor and magic resistance for casting spells, stacking up to 4 times. Nearby allied units gain half this amount. 4 second duration that refreshes upon gaining a stack.

[Q] Aura Sphere Fires off a ball of energy that explodes upon hitting an enemy or reaching its max range, dealing 60/110/160/210/260 (+60% AP) magic damage and heavily slowing all enemies caught in the explosion over a 1.5 second duration. Provides vision as it travels. Range: 1100 Cost: 50/55/60/65/70 mana Cooldown: 12 seconds Slow: 80%

Note: 0.5 windup time

[W] Alter Fate Bless an allied champion, granting them a shield for 60/90/120/150/180 (+60% AP) and marking them with Altered Fate. Taking damage and being disabled build stacks of Altered Fate. At 100 stacks, the mark triggers removing all disables and granting them 125% (+10% per 100 AP) that decays over a 3 second duration.


Curses an enemy champion, marking them with Altered Fate and causing them to take 12% (+3% per 100 AP) increased damage. Taking damage and being disabled builds stacks of Altered Fate. At 100 stacks, the mark triggers dealing 80/135/190/245/300 (+90% AP) magic damage and silencing them over a 3 second duration. Range: 525 Cost: 70 mana Cooldown: 20/18/16/14/12 seconds

Notes: # of stacks of Altered Fates per instance of damage is based on the amount of damage dealt. For example, more stacks are applied when the target is hit by Annie's Tibbers then, lets say, a tick of Sunfire Cape damage.

You have a 6 second window to trigger Altered Fate.

[E] Consecrated Ground Blesses the ground at target area, increasing allied units attack speed by 15/20/25/30/35% (+4% per 100 AP) who stand on sacred ground. After 3 seconds the bonus attack speed value doubles. After 6 seconds, the zone expires healing allied units for 30% of their health lost while on the zone. Range: 900 Radius: 200 Cost: 70/85/100/115/130 mana Cooldown: 24/22/20/18/16 seconds

Note: 0.5 zone windup time

[Ultimate] Absolve Shields target Champion in positive energy, granting them 80/85/90% damage reduction but decreasing their damage output by the same amount for a 6 second duration. Instead, reduced damage is converted into a stacking movement speed slow. (max 99% reduced movement) Range: 525 Cost: 100 mana Cooldown: 120/90/60 seconds

4 Comments

Death by Glamour2/22/2016, 2:06:20 AM2 votes

Actually quite like the concept of this support

No really damage all about buffing the team.

LeifTheExplorer2/22/2016, 12:15:42 PM2 votes

Nice buff support idea! However, some of these abilities are waaay too good.

W- Have the enemy curse scale by 3% per 100 AP instead of 50 AP. A Frost Queen's and a Deathcap already increases damage done by 12% when it scales per 50 AP. It just scales too well right now. I'd also think you should change the true damage dealt to enemy champions at max stacks to magic damage.

E- have the attack speed scale by 4% per 100 AP instead of 50 AP. A Frost Queen's and a Deathcap already give 16% bonus attack speed when it scales per 50 AP.

R- I don't get how the movement speed works. Is damage the blessed champion deals converted into a movement speed slow? Please enlighten me.

Besides that, I really like your idea!

Could you offer some critique to my idea? It's an AP zoning mage. Nefalz, The Herald of Silence

Lvl 12 Sandshrew2/23/2016, 8:24:57 AM1 votes

As always, constructive feedback is greatly appreciated! (Instead of, you know, just downvoting the Damn thing)