(Champion Concept) Nym, Ambassador of Peace
Lore So, basically, he is the pope.
Role Support/ Mage
Statistics Secondary resource: Mana Health 550 (+85) Mana 340 (+40) Attack Damage 50 (+3) Attack Speed 0.58 (+1.4%) Movement 335 Health Regen 5.5 (+0.5) Mana Regen 8.5 (+0.8) Armor 20 (+4) Magic Resist 30 (+0) Attack Range 575
Abilities [Passive] Abjurer Nym gains bonus 3/4.5/6/7.5/9/10.5/12/13.5/15 armor and magic resistance for casting spells, stacking up to 4 times. Nearby allied units gain half this amount. 4 second duration that refreshes upon gaining a stack.
[Q] Aura Sphere Fires off a ball of energy that explodes upon hitting an enemy or reaching its max range, dealing 60/110/160/210/260 (+60% AP) magic damage and heavily slowing all enemies caught in the explosion over a 1.5 second duration. Provides vision as it travels. Range: 1100 Cost: 50/55/60/65/70 mana Cooldown: 12 seconds Slow: 80%
Note: 0.5 windup time
[W] Alter Fate Bless an allied champion, granting them a shield for 60/90/120/150/180 (+60% AP) and marking them with Altered Fate. Taking damage and being disabled build stacks of Altered Fate. At 100 stacks, the mark triggers removing all disables and granting them 125% (+10% per 100 AP) that decays over a 3 second duration.
Curses an enemy champion, marking them with Altered Fate and causing them to take 12% (+3% per 100 AP) increased damage. Taking damage and being disabled builds stacks of Altered Fate. At 100 stacks, the mark triggers dealing 80/135/190/245/300 (+90% AP) magic damage and silencing them over a 3 second duration. Range: 525 Cost: 70 mana Cooldown: 20/18/16/14/12 seconds
Notes: # of stacks of Altered Fates per instance of damage is based on the amount of damage dealt. For example, more stacks are applied when the target is hit by Annie's Tibbers then, lets say, a tick of Sunfire Cape damage.
You have a 6 second window to trigger Altered Fate.
[E] Consecrated Ground Blesses the ground at target area, increasing allied units attack speed by 15/20/25/30/35% (+4% per 100 AP) who stand on sacred ground. After 3 seconds the bonus attack speed value doubles. After 6 seconds, the zone expires healing allied units for 30% of their health lost while on the zone. Range: 900 Radius: 200 Cost: 70/85/100/115/130 mana Cooldown: 24/22/20/18/16 seconds
Note: 0.5 zone windup time
[Ultimate] Absolve Shields target Champion in positive energy, granting them 80/85/90% damage reduction but decreasing their damage output by the same amount for a 6 second duration. Instead, reduced damage is converted into a stacking movement speed slow. (max 99% reduced movement) Range: 525 Cost: 100 mana Cooldown: 120/90/60 seconds