[Champion Concept] Vance the Bat Knight
Bio Name: Vance Direblade
Nation: Shadow Isles
Role: Fighter/ Assassin
Weapons: Hooked warclub and round steel shield emblazoned with the image of a crimson bat
Appearance: Glowing red eyes, pale skin, bat-winged helm, gray undertunic, gothic-style black crimson armor (breastplate, clawed gauntlets and greaves)
Statistics Health 575 (+85) Health Regen 7.2 (+0.65) Mana 250 (+35) Mana regen 6.5 (+0.5) Range 125 Attack damage 55 (+3) Attack speed (+2.8) Armor (+3.5) Magic resist (+1.25) Movement 350
Abilities
[passive] Bat Familiars Vance is accompanied into battle by his 3 bat familiars, each adding 3/6/9/12/15/18/21/24/27 (+ 5% AD) bonus physical damage to his basic attacks and can be interacted with by Vance's other abilities.
[Q] Blind Hunters Launches one of his bat familiars in a line dealing 40/70/100/130/160 (+120% AD) physical damage and marking the first enemy hit. Enemies marked by a bat grant truesight and take 21/42/63/84/105/126/147/168/189 (+35% AD) over 6 seconds. A bat will return to Vance after 15 seconds.
Cooldown: 3 seconds Cost: 30 mana (1 bat familiar) Range: 875
[W] Call of the Night Vance commands his bat familiars to return to him, dealing 40/70/100/130/160 (+75% AD) physical damage (25% less damage for each subsequent bat) to all enemies they pass thru on the return and granting 20/25/30/35/40% attack speed plus 10% bonus attack speed for each enemy hit (max 50% bonus) for 4 seconds upon arrival.
Cooldown: 20/18/16/14/12/10 seconds Cost: 80/90/100/110/120 mana Range: 1200
[E] Supersonic passive: Vance's bat familiars heal him for 30/35/40/45/50% of the damage they deal. active: Vance quickly dashes to an enemy marked by a bat dealing 30/55/80/105/130 (+100% AD) physical damage. Supersonic can be cast on a marked enemy once.
Cooldown: 0.5 seconds Cost: 60 mana Range: 675
[Ultimate] Bat Swarm Vance summons 3 additional bat familiars to converge on target enemy dealing 150/250/350 (+175% AD) physical damage, slowing by 60/70/80% that decays over a 1.5 second duration and marking them. Bats summoned by Bat Swarm remain for 5 seconds after casting Call of the Night.
Cooldown: 120/100/80 seconds Cost: 100 mana Range 750