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[Champion Concept] Vance the Bat Knight

Lvl 12 Sandshrew··1 votes·851 views

Bio Name: Vance Direblade

Nation: Shadow Isles

Role: Fighter/ Assassin

Weapons: Hooked warclub and round steel shield emblazoned with the image of a crimson bat

Appearance: Glowing red eyes, pale skin, bat-winged helm, gray undertunic, gothic-style black crimson armor (breastplate, clawed gauntlets and greaves)


Statistics Health 575 (+85) Health Regen 7.2 (+0.65) Mana 250 (+35) Mana regen 6.5 (+0.5) Range 125 Attack damage 55 (+3) Attack speed (+2.8) Armor (+3.5) Magic resist (+1.25) Movement 350


Abilities

[passive] Bat Familiars Vance is accompanied into battle by his 3 bat familiars, each adding 3/6/9/12/15/18/21/24/27 (+ 5% AD) bonus physical damage to his basic attacks and can be interacted with by Vance's other abilities.

[Q] Blind Hunters Launches one of his bat familiars in a line dealing 40/70/100/130/160 (+120% AD) physical damage and marking the first enemy hit. Enemies marked by a bat grant truesight and take 21/42/63/84/105/126/147/168/189 (+35% AD) over 6 seconds. A bat will return to Vance after 15 seconds.

Cooldown: 3 seconds Cost: 30 mana (1 bat familiar) Range: 875

[W] Call of the Night Vance commands his bat familiars to return to him, dealing 40/70/100/130/160 (+75% AD) physical damage (25% less damage for each subsequent bat) to all enemies they pass thru on the return and granting 20/25/30/35/40% attack speed plus 10% bonus attack speed for each enemy hit (max 50% bonus) for 4 seconds upon arrival.

Cooldown: 20/18/16/14/12/10 seconds Cost: 80/90/100/110/120 mana Range: 1200

[E] Supersonic passive: Vance's bat familiars heal him for 30/35/40/45/50% of the damage they deal. active: Vance quickly dashes to an enemy marked by a bat dealing 30/55/80/105/130 (+100% AD) physical damage. Supersonic can be cast on a marked enemy once.

Cooldown: 0.5 seconds Cost: 60 mana Range: 675

[Ultimate] Bat Swarm Vance summons 3 additional bat familiars to converge on target enemy dealing 150/250/350 (+175% AD) physical damage, slowing by 60/70/80% that decays over a 1.5 second duration and marking them. Bats summoned by Bat Swarm remain for 5 seconds after casting Call of the Night.

Cooldown: 120/100/80 seconds Cost: 100 mana Range 750

6 Comments

Kitty no Mates2 votes

Passive: Cool stuff, I like it.

Q: HOLY AD RATIO! 120%? That's ridiculous. And the only real limit is that there can only be 3 bat familiars launched at a time. But even then, that ratio for the instant damage is really high. Maybe change it to 80%? Also, what does the DoT base damage scale from? Champion level?

W: that's nice, nothing too powerful. Got long range, but relies on positioning to hit enemies like that.

E: the Ratio and what-not works well since you must have the enemy marked. Sounds good.

R: Even for an ult, that ratio is pretty high. 120% bonus AD might work.

This champ is really interesting, but numbers should be tweeked.

Lvl 12 Sandshrew1 votes

Thanks for your feedback! And to answer your question the base damage on his DoT scales off the damage from his passive.

Kitty no Mates1 votes

Ah, thanks for the clarification. I'm assuming this is going to be a quick burst assassin that can go bruiserish like Yasuo and Zed, yes?

Lvl 12 Sandshrew1 votes

I thought he could be built either one of two ways. Yes as a burst AD assassin but I also thought he could almost be built better if he was played like a tanky sustain fighter (like Xin Zhao)

Kitty no Mates1 votes

Looks good for that, pretty scary too. Good luck getting him in :D

Digielf1 votes

Vayne

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