[Champion Concept] Vance the Bat Knight

Lvl 12 Sandshrew·8/5/2015, 4:28:17 AM·1 votes·851 views

Bio Name: Vance Direblade

Nation: Shadow Isles

Role: Fighter/ Assassin

Weapons: Hooked warclub and round steel shield emblazoned with the image of a crimson bat

Appearance: Glowing red eyes, pale skin, bat-winged helm, gray undertunic, gothic-style black crimson armor (breastplate, clawed gauntlets and greaves)


Statistics Health 575 (+85) Health Regen 7.2 (+0.65) Mana 250 (+35) Mana regen 6.5 (+0.5) Range 125 Attack damage 55 (+3) Attack speed (+2.8) Armor (+3.5) Magic resist (+1.25) Movement 350


Abilities

[passive] Bat Familiars Vance is accompanied into battle by his 3 bat familiars, each adding 3/6/9/12/15/18/21/24/27 (+ 5% AD) bonus physical damage to his basic attacks and can be interacted with by Vance's other abilities.

[Q] Blind Hunters Launches one of his bat familiars in a line dealing 40/70/100/130/160 (+120% AD) physical damage and marking the first enemy hit. Enemies marked by a bat grant truesight and take 21/42/63/84/105/126/147/168/189 (+35% AD) over 6 seconds. A bat will return to Vance after 15 seconds.

Cooldown: 3 seconds Cost: 30 mana (1 bat familiar) Range: 875

[W] Call of the Night Vance commands his bat familiars to return to him, dealing 40/70/100/130/160 (+75% AD) physical damage (25% less damage for each subsequent bat) to all enemies they pass thru on the return and granting 20/25/30/35/40% attack speed plus 10% bonus attack speed for each enemy hit (max 50% bonus) for 4 seconds upon arrival.

Cooldown: 20/18/16/14/12/10 seconds Cost: 80/90/100/110/120 mana Range: 1200

[E] Supersonic passive: Vance's bat familiars heal him for 30/35/40/45/50% of the damage they deal. active: Vance quickly dashes to an enemy marked by a bat dealing 30/55/80/105/130 (+100% AD) physical damage. Supersonic can be cast on a marked enemy once.

Cooldown: 0.5 seconds Cost: 60 mana Range: 675

[Ultimate] Bat Swarm Vance summons 3 additional bat familiars to converge on target enemy dealing 150/250/350 (+175% AD) physical damage, slowing by 60/70/80% that decays over a 1.5 second duration and marking them. Bats summoned by Bat Swarm remain for 5 seconds after casting Call of the Night.

Cooldown: 120/100/80 seconds Cost: 100 mana Range 750

6 Comments

Kitty no Mates8/5/2015, 4:43:26 AM2 votes

Passive: Cool stuff, I like it.

Q: HOLY AD RATIO! 120%? That's ridiculous. And the only real limit is that there can only be 3 bat familiars launched at a time. But even then, that ratio for the instant damage is really high. Maybe change it to 80%? Also, what does the DoT base damage scale from? Champion level?

W: that's nice, nothing too powerful. Got long range, but relies on positioning to hit enemies like that.

E: the Ratio and what-not works well since you must have the enemy marked. Sounds good.

R: Even for an ult, that ratio is pretty high. 120% bonus AD might work.

This champ is really interesting, but numbers should be tweeked.

Digielf8/21/2015, 11:45:05 AM1 votes

Vayne