Champion Concept: Kuja (Concept derived from FF Dissidia gameplay)

ZeroG1337·5/15/2015, 12:49:44 AM·1 votes·328 views

This is my first time writing a champ design concept, please don't hate if it sucks.

Champion Name: Kuja (yes, the Kuja from Final Fantasy IX)

The champ design concept actually comes from gameplay of Kuja in FF Dissidia.

This champion illustrates the concept of varying ability depends on the distance between you and the enemy.

Without further ado, let's go to the ability

Passive: The secondary resource bar is essence. Certain percent of damage Kuja do with his spell will be added to your essence bar. When your essence bar is full, your next spell hit will deal extra dmg equal to max value of your essence bar and reduces a certain portion of target's MR for 3 seconds. The max value of essence bar, the percentage of damage stored as essence as well as MR reduction all scales with level.

Q: 1st Cast: Fires out his orbs in a straight line and retrieves them back, dealing magic damage and marking all enemy hit. 2nd Cast: click to cast on an enemy that has been previously marked. If the enemy is within 500 unit range, your 2nd cast will be Nuclear, dealing magic damage and knocking your target back. If your target hits a wall, they are stunned for 1.5 seconds and takes extra magic damage. If the enemy is beyond 500 unit range but within 1000 unit range, your 2nd cast will be Nova, dealing magic damage 3 times to everyone around your selected target as well as slowing them by 30% for 2 seconds.

W: passive: Your W cast will vary depends on whether the second part of your last Q is Nuclear or Nova. Active: Nuclear: Throws down a star of nuclear at a selected location, dealing magic damage to everyone in the area. Enemy at the center of the explosion takes 25% extra damage and is stunned for 1 second. Nova: Throws down a star of nova at a selected location, repeatedly dealing magic damage to everyone in the area for 5 seconds and slowing them by 30%. Enemy at the edge of the AoE will be slowed for 50%.

E: Dashes forward. Can go through wall. Your next spellcast in 3 seconds will grant 10% of your maximum essence in addition of the essence granted from dealing damage. Will not work if your essence bar is already at 100%

R: passive: Your ult cast will vary depends on whether the second part of your last Q is Nuclear or Nova. Active: Nuclear: Detonates three massive nukes in a straight line, dealing magic damage and knocking up all enemies hit. Damage scales on enemy's missing health. Instantly granting 100% essence if it hits an enemy champion, will not work if your essence bar is already at 100% Nova: Repeatedly fires off his orb at the sky, which then later lands at player's cursor's location. Total of 15 shots will be fired over 5 seconds. When shots land, then deal magic damage and slows all enemy around the cursor and granting vision of the area. Cannot land within 1000 unit of Kuja. It's a channeled ability and can be cancelled by reactivating, shots will be automatically fired. Grants 10% of max essence for every shot that hits an enemy, 20% for every shots that hits an enemy champ. Will not work if the essence bar is full when a certain shot lands.

Champion Skill Synergy: There are 2 different combo within this kit - Nuclear combo and Nova combo. Nuclear combo focuses on knocking enemy around and deleting them, while Nova combo focuses on ccing enemy while continuously dealing damage to them. Both combo are Q-W-R, with the second cast of Q being Nuclear and Nova, respectively. You can use E to freely change position and thus switch between Nuclear combo and Nova combo. Use them wisely to get the most damage out while keeping yourself alive.

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