(Okay, here's what I have so far. Just remember that all numbers and names are not final and can be changed. WIP.)
Caelum (Kay-Lim), Master of the Winds
Ranged AD Marksman:
Health 525--2050
Health Regen 5.7--15.3
Mana 310--900
Mana Regen 7.5--19.5
Range 550
Attack Damage 55--105
Attack speed 0.625 (+0%--40%)
Armor 25--75
Magic Resistance 30
Move speed 325
Lore:
Didn't really go over this, but I will say that I kinda designed his kit around him being a bird-man. Look up mtg aven squire for an idea of what I imagined him as.
Passive: Free Spirit
[Gains movement out of combat before flying. Combat and cc remove speed boost and apply slow, negates first cc]
After 5/4.5/4 seconds out of combat , Caelum will begin gaining 25% move speed per second until he reaches 100%/115%/130% move speed, where he will lift off of the ground and begin to fly. Dealing damage, receiving damage from champions, and any disabling effects (cc),the first instance of said disabling effect being negated, will knock Caelum out of the sky, applying a 50% slow that decays over 2/1.5/1 second(s).
Q: Swipe
Cost: 40/42.5/45/47.5/50 mana Range: 1200 Cooldown: 3/2.75/2.5/2.25/2 sec
[Projectile that passes through units and deals reduced damage to units after first]
Caelum swipes through the air, sending razor thin blades of air that pass through enemies. The blades deal 50/65/80/95/110 physical damage (+75% bonus ad) to the first target hit, dealing 30%/32.5%/35%/37.5%/40% damage to all subsequent targets. Applies 15 Updraft.
W: Swift Strikes
Cost: 50/55/60/65/70 Cooldown: 24/23/22/21/20 sec
[Auto attack modifier buff that increases attack speed, ignores resistances and applies aoe]
Caelum speeds up his auto attacks for 4/4.25/4.5/4.75/5 seconds, turning them into deadly air daggers. The air daggers ignore 30%/32.5%/35%/37.5%/40% of targets armor and magic resist. When the daggers hit, they burst, dealing 50% damage to enemies in a 100 unit radius around the target. Auto attacks apply 10 Updraft while active.
E: Spiral Dive
Cost: 50/45/40/35/30 mana Range: 500 Cooldown: 15/13/11/9/7 sec
Caelum closes his wings rapidly, sending him spiraling through the air toward target location. Any enemies within 150 range on either side of Caelum are knocked back 300 units. Caelum can only dash over terrain if Free Spirit is active. Applies 20 Updraft.
R: Wind's Embrace
Cost: 120/110/100 mana Range: 1600/2000/2200 Cooldown: 100/90/80 sec
Passive: Caelum's abilities and auto attacks apply Updraft to enemy champions. The amount of Updraft on an enemy champions determines the effect Wind's Embrace has on that champion. Auto attacks apply 5 Updraft per attack. Updraft decays by 10 per second after 3 seconds of not being procced.
Active: After a 2.5 second cast time, Caelum calls upon the wind to embrace the enemy champions. He summons a channel 650 units wide that applies a Damage Over Time effect for its 5 second duration, dealing 100/200/300 physical damage (+ 75%/80%/85% bonus ad) per second to all enemies. If the enemy has 0 - 49 Updraft, a 25%/27.5%/30% is applied to them. If they have 50 - 79 Updraft, they are rooted for 2/3/4 seconds. If they 80 - 100 Updraft, the enemies are instead pulled towards Caelum at 50/75/100 units per second. After casting, Caelum receives a debuff reducing his damage and attack speed by 90%, decaying over 5 seconds. Caelum can be interrupted during the cast, in which the cool down will be reduced to 10/7.5/5 seconds.