New Rune Ideas
Unbound 20 sec cooldown 0.5 sec after being affected by CC becomes unstoppable and gains 20 movement speed for 1.2 sec
Rootless 15 sec cooldown While under CC effect gains 25-60 per CC (half for range) AD/AP for 2 sec
Unbound 20 sec cooldown 0.5 sec after being affected by CC becomes unstoppable and gains 20 movement speed for 1.2 sec
Rootless 15 sec cooldown While under CC effect gains 25-60 per CC (half for range) AD/AP for 2 sec
That's really, really broken.
That's really, really broken.
I thought these runes are very weak.
They seem to not be in the right tree either.
I have to agree: both of these look like Resolve tree ideas. I suppose I have to give a small caveat that these aren't specified as keystones but I will say that there's not really much of a chance they're going to put an Unstoppable mechanic on anything other than a keystone. I will assume that Unbound will be a keystone idea, and that Rootless is a minor rune, then I'll make some comparisons.
As a keystone idea, Unbound still feels weak...but it doesn't necessarily have no merit. I think, however, that it would be kind of nightmarish to put an Unstoppable mechanic into runes, specifically because of Bruisers and assassins...which is why the OP placed it into precision in the first place, I'm pretty sure. Resolve is currently missing an "Option 4" keystone, so I suppose of these two ideas, Unbound is begrudgingly the more likely to be looked into from Riot's PoV (note: it would be purely coincidental, not a direct result of the boards). I could also potentially see it fitting as a keystone in Inspiration (it's technically a "rule breaking" mechanic) but I feel it best fits Resolve. The only thing it's really offering you is a moment of cc immunity and some negligible movespeed though. 20 movespeed isn't really anything...but even if I bumped it all the way to 20% bonus MS, it'd be the same either way - people would only pick this for the ability to freely gapclose. While it would be pretty neat on a tank, this would be by far more dangerous in the hands of a bruiser or a juggernaut. Assassins wouldn't be likely to invest in the resolve tree (it cuts their overall damage, and with this even more so) but someone like Udyr, Skarner or Darius (all easily kited with proper cc effects) can invest in this while still having enough tankiness and damage to eventually kill you, and that moment of immunity means they will catch you, since 2 or the 3 have movespeed bonuses already, and the 3rd can pull you in from the MS given by Unbound + Unflinching. Basically...it'd be really strong for some people, and pretty much negligible for most.
Rootless would likely fall under the Strength tab of the resolve tree, and its a pretty easy comparison to Shield Bash, which effectively outscales it without needing to be CC'd. I'll just leave it at that with this one.