(Champion concept) Malucide the Void Slayer (name is not final)

DatPhatPanda·4/8/2016, 5:02:01 AM·1 votes·379 views

Lore/Backstory

During the creation of the Rift Herald, soldiers, scouts, and the rest of the lower class were to set out and find resources to create the perfect Herald. People of the lower class viewed the strong void creatures and leaders as gods and were willing to sacrifice their lives for the sake of the Void. However, Gladius, thought differently. He saw this as wrong and didn't want to participate in such works. Soon after, the Council of the Void heard the words of Gladius and announced that whomever killed this lowly one would receive power just as great as the gods. A manhunt began for the head of Gladius. He did not want to go down without doing anything so during his runaway, he ran to location where the Herald was being fabricated and decided to cut down whatever progress has been made with it. When he cut into the Eye of Herald, the eye itself had completely changed into a form of a great spirit. The spirit was the spirit of the many that had died for the project. They tested him and when they had accepted Gladius, they said, "You! The one who seeks peace and equality in the Void! We will grant you the power of the Void, so that you may end all other evils of the Void." "You will leave behind the name Gladius, and will be called Malucide the Void Slayer."

Abilities Unique to only him: Malucide has two auto-attack ranges, one is 350, which does 75% of his max damage, and the other is 150 range, which does 150% of his max damage. Passive: The Mark of Malus: Auto-attacking or hitting an enemy with an ability will apply the Mark of Malus onto them. The mark will grant extra magic damage on the next attack. 20/30/40/50. The cooldown is 20/17/15/12. Mark lasts for 3 seconds.

Q: Devastating Slash: A basic damage ability that stacks up to 3. Refills stack every 6 seconds. (It is a skill shot) 1 stack, 50 + 0.6 of bonus damage, after consuming one stack, the cooldown becomes 4 seconds before being allowed to use the ability again 25/27/29/31/33 mana 2 stacks, 65 + 0.8 of bonus damage, after consuming two stacks, the cooldown becomes 12 seconds before being allowed to use the ability again. 45/48/51/54/57 mana. The first applies the passive, the second pops it. 3 stacks, 80 + 0.7 of max damage, after consuming three stacks, cooldown becomes 20 before being allowed to use the ability again. 65/70/75/80/85 mana. The first applies the passive, the second pops it, and the third re-applies it. Also, slows the enemy by 20%.

W: Suffered Eye: Passive: Slows can be stacked capping at 95%. Active: You summon a eye of the Void underneath an enemy. The closer they are to the center they are slowed by 50%, which last for 1 second but anywhere else they are slowed by 25%, which lasts for 2 seconds. 75 mana at all ranks.

E: Empowered Dash: Passive: Dashing through an enemy reduces the cooldown of Devastating Slash by 50% Active: First you place an invisible (only to the enemy) eye wherever you want in a set range. Second you can reactivate to "dash" to the eye. Really you are teleported to the location but visually there will be a line that shows that you went from point a to point b.

R: Call of the Void Spirits: Passive: Empowers all abilities but you may only use one. Empowered Q: Automatically consumes all stacks and does the effects of 3 stacks but the damage is greatly increased. 300 + 1.2 of max damage and slows for 60% instead of 20%. Empowered W: A massive eye is placed underneath the enemy slowing them for 95% for 3 seconds after leaving the area of the whole eye. Also reduces their attack speed for 25%. Empowered E: A huge dash is prepared and allows 10 seconds for any or all of your team to hop on with you to the location you decided to dash to. Reactivating R: Like Sion's ult you run with the spirits catching all enemies in the way until you hit a wall or the duration of the run is over. You are invincible for 1 second applying the passive to everyone caught and slowing them for 75%. After the 1 second, the invincibility explodes dealing 350/500/700 + 0.3 of max damage as magic damage to the enemies around you.

Play Style: I was hoping for a team set up mid AD bursting champ, but I can also see the player taking him top as a tank like Ekko in 6.7.

If you have any suggestions please comment below.

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