Another Lame Champion Idea
This idea uses Tychus from heroes of the storm as a base. (For those unfamiliar, he's a decently bulky ADC with very low movement)
An ADC that uses a minigun, and works off of heat rather than mana.
-PASSIVE: This champion is locked at 3.00 attack speed permanently. Damage done by on hit effects is reduced (reduction decreases slightly each level). Attack speed increases are converted into damage. Each attack generates 1 heat. At 200(?) heat, this champion needs to stop attacking to cool his gun, and is greatly slowed while doing so. If any source of damage were to put him at or over 200, it does increased damage, and the target receives a slight burn that scales with magic damage.
-Q: Toggle: While on, basic attacks remove 1 armor from the target for 10 seconds, stacks up to 50(?) times, however, these attacks generate 2 heat.
-W: Passive: Periodically, a care package will drop near this champion. It grants a small radius of vision, and the first ally to touch it restores a small bit of health and receives a tiny bit of gold. If an enemy grabs it, the package is lost and the enemy is awarded a smaller amount of gold.
-E: Active: Channels for up to 5 seconds. While channeling, this champion sprays coolant on the gun, removing 10 heat per second. Instantly ends if attacked, or another action is input.
-R: Active (35 heat): For 5 seconds, increases this champion's attack range. Attacking does not increase heat. Bullets pierce the target and continue to fly to maximum range. Only the target receives grievous wounds for a short period of time.
I kinda liked the idea myself. After all, a higher attack speed champion is cool, and I think there needs to be more variation in bot lane. That and riot need (at least I think so) another heat based champion since they have the system, and a minigun is the only way I can see it working on an ADC. I dunno, do you guys like the idea?